Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L21 BM SC (Allies+20) vs AetV (Axis) game 1
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@aequitas-et-veritas Not another sub hack in sz 101 :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Amur 1 armour, 1 artillery, 3 fighters and 12 infantry moved from Manchuria to Amur 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 16 infantry Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/5 hits, 0,83 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 16 infantry in Amur, round 2 : 9/24 hits, 7,00 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits 8 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 8 infantry in Amur, round 3 : 5/16 hits, 5,67 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 1/11 hits, 3,67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry in Amur, round 4 : 7/15 hits, 5,50 expected hits Russians roll dice for 6 infantry in Amur, round 4 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 11 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/12 hits, 6,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 fighters moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Manchuria 1 fighter and 3 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 5,17 Russians regular : -0,67 Russians AA : 0,17
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 armour moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Central United States 2 infantry moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Western United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 3/12 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 airfields and 2 artilleries; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Burma to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 2 infantry moved from Rhodesia to Union of South Africa 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from United Kingdom to Gibraltar 2 infantry moved from United Kingdom to 109 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 airfield placed in Gibraltar 1 airfield placed in Egypt 2 artilleries placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,2,6,4,5,4,2 UK_Pacific collect 17 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33 British regular : 0,17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in 99 Sea Zone Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Cyprus Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,17 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/14 hits, 5,33 expected hits 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/8 hits, 3,50 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/11 hits, 4,33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/9 hits, 3,67 expected hits 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt 1 bomber owned by the Italians retreated British win, taking Cyprus from British with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -35 Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Casualties for British: 6 infantry Non Combat Move - Italians 1 infantry moved from British Somaliland to Ethiopia 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 bomber moved from Egypt to Greece 1 armour moved from Greece to Romania 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -4,83 British AA : -0,50 British regular : -2,67
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@aequitas-et-veritas I must say I was not expecting a strafe in Egypt by Italy, but I’d rather keep 2 UK inf than 2 Anzac inf…
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@aequitas-et-veritas Would you be okay if I swap them?
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@sovietishcat Yes sure, I also didn’t take your AA Gun out because you could fear that Egypt can be attacked again.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 3 fighters moved from Java to Yunnan 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Scotland: 1 fighter EDIT: Adding units owned by French to United Kingdom: 1 fighter EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Egypt 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Slovakia Hungary to Eastern Poland Combat - Germans
Combat Hit Differential Summary :
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Scramble @Sovietishcat ?
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@aequitas-et-veritas Are you doing a bombing Raid in Egypt or straffing? Also If I scramble sz 98, you have to sz 98 1st or any of your choice?
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@sovietishcat not a bmbng raid, i attack your units there.
You can potencially scramble without fearing to not have any landing spots remaining.
But comes with a price for your Egypt units. -
@aequitas-et-veritas My planes can always land in T-J?
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@aequitas-et-veritas or Egypt?
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@aequitas-et-veritas Ok I understand, If I take one hit to damage my carrier, does it get repair at the beginning of UK turn or I have to wait an extra turn?
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@aequitas-et-veritas Ok I found the answer in the notes, please scramble both planes to sz 98; if you have 1 hit, please dent the AC, if you have 2 hits, damaged the AC + french dd.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Egypt 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Slovakia Hungary to Eastern Poland Combat - Germans British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Crete Battle in Bessarabia Germans attack with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Bessarabia, round 2 : 15/38 hits, 10,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Egypt Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 4/8 hits, 4,83 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 3,00 expected hits British roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 2/3 hits, 1,17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Egypt Germans roll dice for 2 bombers and 1 fighter in Egypt, round 4 : 1/3 hits, 1,83 expected hits British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -24 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in 98 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -0,83 Germans regular : 2,33 British regular : -1,17
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@Sovietishcat I need an Ool in sz 98 for second round of combat, please.
Thank you.
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@aequitas-et-veritas This is impossible dicing in sz 98, Please hit the fighter and tac, keep the AC alive. Thank you.
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@aequitas-et-veritas That’s like a 100% battle for the defender, with 3.47 units left, how can that be? I mean if I follow the logic of this game, I might as well go for all the low odds battle and hope for the best, I am quite upset by this actually, but oh well.