dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Archaeologists
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from SZ 95 Pacific to SZ 88 Pacific 1 battleship moved from SZ 96 Pacific to SZ 88 Pacific 1 fighter moved from Hawaiian Islands to SZ 88 Pacific 1 bomber moved from Southwestern United States to SZ 88 Pacific 1 cruiser moved from SZ 100 Pacific to SZ 88 Pacific 1 transport moved from SZ 95 Pacific to SZ 91 East Pacific 1 infantry moved from Fiji to SZ 100 Pacific 1 artillery moved from Fiji to SZ 100 Pacific 1 artillery, 1 infantry and 1 transport moved from SZ 100 Pacific to SZ 88 Pacific 1 cruiser moved from SZ 18 West Atlantic to SZ 2 Labrador Sea 1 destroyer moved from SZ 18 West Atlantic to SZ 2 Labrador Sea Combat - Americans Battle in SZ 88 Pacific Americans attack with 1 artillery, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport Japanese defend with 1 battleship, 1 carrier and 1 fighter Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in SZ 88 Pacific, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in SZ 88 Pacific, round 2 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in SZ 88 Pacific Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in SZ 88 Pacific, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in SZ 88 Pacific, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in SZ 88 Pacific Americans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 44 Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter Battle in SZ 2 Labrador Sea British loiter and taunt; Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in SZ 2 Labrador Sea, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in SZ 2 Labrador Sea Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 infantry moved from Central America to Eastern Mexico 1 infantry moved from Southern United States to Northeastern United States 1 artillery moved from Midwestern United States to Northeastern United States 1 bomber moved from SZ 88 Pacific to Hawaiian Islands 1 fighter moved from SZ 88 Pacific to Hawaiian Islands 1 artillery moved from SZ 88 Pacific to Midway Island 1 infantry moved from SZ 88 Pacific to Midway Island 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 fighter moved from Iceland to England 1 cruiser moved from SZ 37 Caribbean Sea to SZ 18 West Atlantic Place Units - Americans 1 carrier and 1 cruiser placed in SZ 91 East Pacific Americans undo move 1. 1 carrier and 1 cruiser placed in SZ 91 East Pacific 1 fighter moved from Southwestern United States to SZ 91 East Pacific 1 destroyer placed in SZ 18 West Atlantic 1 armour, 1 artillery and 1 infantry placed in Northeastern United States 1 infantry placed in Southwestern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : -1.67 Germans regular : -0.17 Americans rolls : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 3 fighters and 7 infantry moved from Leningrad to Novgorod 1 artillery and 4 infantry moved from Western Russia to Novgorod 1 submarine moved from SZ 6 Norwegian Sea to SZ 10 North Sea 1 infantry moved from Archangel'sk to Northern Russia 1 infantry moved from Moscow to Western Russia 1 artillery and 2 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 4 infantry moved from Amurskaya to Buryatia 1 infantry moved from Eastern Siberia to Yakutsk 1 bomber moved from Moscow to Southern Russia 1 infantry moved from Stalingrad to Southern Russia 2 infantry moved from Iran to Caucasus 2 infantry moved from Novo-Sibirsk to Irkutsk 1 infantry moved from Kyrgyz to Western Sinkiang 2 infantry moved from Eastern Sinkiang to Kansu 4 infantry moved from Stalingrad to Southern Russia 3 infantry moved from Moscow to Northern Russia Combat - Russians Battle in Southern Russia Russians attack with 1 artillery, 1 bomber and 8 infantry Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 8 infantry in Southern Russia, round 2 : 1/10 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Russia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 artillery, 1 bomber and 7 infantry in Southern Russia, round 3 : 1/9 hits, 2.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Russia, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia Russians roll dice for 1 artillery, 1 bomber and 5 infantry in Southern Russia, round 4 : 3/7 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 artillery in Southern Russia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Novgorod Russians attack with 1 armour, 1 artillery, 3 fighters and 11 infantry Germans defend with 2 armour, 1 artillery, 2 fighters and 4 infantry Russians roll dice for 1 armour, 1 artillery, 3 fighters and 11 infantry in Novgorod, round 2 : 5/16 hits, 4.33 expected hits Germans roll dice for 2 armour, 1 artillery, 2 fighters and 4 infantry in Novgorod, round 2 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 artillery, 3 fighters and 8 infantry in Novgorod, round 3 : 4/13 hits, 3.83 expected hits Germans roll dice for 2 armour and 2 fighters in Novgorod, round 3 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Russians, 2 fighters owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 31 Casualties for Russians: 5 infantry Casualties for Germans: 2 armour, 1 artillery, 2 fighters and 4 infantry 1 aaGun moved from Leningrad to Northern Russia 3 fighters moved from Novgorod to Northern Russia 1 bomber moved from Southern Russia to Irkutsk Place Units - Russians 3 infantry placed in Leningrad 3 armour placed in Moscow 1 artillery placed in Moscow 1 artillery and 2 infantry placed in Stalingrad 2 infantry placed in Sverdlovsk Activate Technology - Russians Russians activating War Bonds Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians rolls : 1.00 Germans regular : -0.83 Russians regular : -1.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 3 infantry moved from Finland to Leningrad 1 infantry moved from Karelija to Leningrad 1 armour and 1 infantry moved from Balkans to SZ 25 Adriatic Sea 1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean 1 armour and 1 infantry moved from SZ 28 Eastern Mediterranean to Egypt 1 bomber moved from Eastern Germany to Egypt 1 bomber moved from Western Poland to Egypt 1 fighter moved from Norway to SZ 7 Barents Sea 1 fighter moved from Norway to Leningrad 1 fighter moved from France to SZ 10 North Sea 1 fighter moved from France to SZ 10 North Sea 1 submarine moved from SZ 9 North Atlantic to SZ 10 North Sea 1 submarine moved from SZ 16 North Atlantic to SZ 10 North Sea 1 submarine moved from SZ 22 East Atlantic to SZ 10 North Sea 1 fighter moved from Eastern Germany to Novgorod 2 fighters moved from Western Germany to Novgorod 1 artillery and 3 infantry moved from Belorussia to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Western Poland to Novgorod 1 halftrack moved from Eastern Germany to Novgorod 1 infantry moved from Norway to Finland 1 armour moved from Morocco to Libya Combat - Germans Battle in SZ 7 Barents Sea Germans attack with 1 fighter Russians defend with 1 transport 1 transport owned by the Russians lost in SZ 7 Barents Sea Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 1 transport Battle in SZ 10 North Sea Germans attack with 2 fighters and 3 submarines British defend with 1 cruiser, 1 destroyer and 1 submarine; Russians defend with 1 submarine British roll dice for 2 submarines in SZ 10 North Sea, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 10 North Sea Germans roll dice for 2 submarines in SZ 10 North Sea, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters in SZ 10 North Sea, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in SZ 10 North Sea, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in SZ 10 North Sea Germans roll dice for 1 submarine in SZ 10 North Sea, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 submarines in SZ 10 North Sea, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Russians lost in SZ 10 North Sea Germans roll dice for 2 fighters in SZ 10 North Sea, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 cruiser in SZ 10 North Sea, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in SZ 10 North Sea 1 submarine owned by the British submerged Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser and 1 destroyer Casualties for Russians: 1 submarine Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser and 1 destroyer Casualties for Russians: 1 submarine Battle in Egypt Germans attack with 1 armour, 2 bombers and 1 infantry British defend with 1 factory and 2 infantry Germans roll dice for 1 armour, 2 bombers and 1 infantry in Egypt, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Leningrad Germans attack with 1 fighter and 4 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 fighter and 4 infantry in Leningrad, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Leningrad Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 3 infantry in Leningrad, round 5 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Leningrad, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Novgorod Germans attack with 2 armour, 1 artillery, 3 fighters, 1 halftrack and 3 infantry Russians defend with 1 armour, 1 artillery and 6 infantry Germans roll dice for 2 armour, 1 artillery, 3 fighters, 1 halftrack and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.17 expected hits Russians roll dice for 1 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 4/8 hits, 2.83 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour, 3 fighters and 1 halftrack in Novgorod, round 3 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 3 fighters and 1 halftrack remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 1 armour, 1 artillery and 6 infantry Non Combat Move - Germans 3 fighters moved from Novgorod to Belorussia 1 fighter moved from Leningrad to Belorussia 1 artillery and 3 infantry moved from Eastern Poland to Belorussia 1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Belorussia 1 infantry moved from Hungary-Romania to Ukraine 1 fighter moved from SZ 7 Barents Sea to Finland 1 fighter moved from SZ 10 North Sea to France 1 fighter moved from SZ 10 North Sea to Finland 1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic 1 submarine moved from SZ 64 South West Indian to SZ 57 Arabian Sea 2 bombers moved from Egypt to Libya 2 artilleries and 6 infantry moved from Western Poland to Eastern Poland 2 artilleries and 2 infantry moved from Eastern Germany to Western Poland 1 infantry moved from Western Germany to Eastern Germany 3 armour moved from Eastern Germany to Baltic States Place Units - Germans 2 armour, 1 artillery, 2 halftracks and 2 infantry placed in Eastern Germany 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : -0.83 British regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Bombay to Calcutta 1 artillery moved from Bombay to Calcutta 1 fighter moved from Burma to Calcutta 1 armour moved from Burma to Calcutta 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Syria to Egypt 1 transport moved from SZ 55 Red Sea to SZ 60 Western Indian 1 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian 1 infantry and 1 transport moved from SZ 60 Western Indian to SZ 55 Red Sea 1 infantry moved from SZ 55 Red Sea to Egypt 1 fighter moved from SZ 55 Red Sea to Egypt 1 bomber moved from England to Azores 1 armour moved from Eastern Canada to SZ 2 Labrador Sea 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 20 Atlantic 1 armour moved from SZ 20 Atlantic to Azores 1 infantry moved from SZ 20 Atlantic to Azores 1 destroyer moved from SZ 2 Labrador Sea to SZ 20 Atlantic 1 fighter moved from Gibraltar to SZ 28 Eastern Mediterranean Combat - British British creates battle in territory SZ 10 North Sea Battle in SZ 28 Eastern Mediterranean British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in SZ 28 Eastern Mediterranean British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Calcutta British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Calcutta, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Calcutta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Calcutta British win, taking Calcutta from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Egypt British attack with 1 fighter and 3 infantry Germans defend with 1 armour and 1 factory British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Azores British attack with 1 armour, 1 bomber and 1 infantry Neutral defend with 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Azores, round 2 : 0/3 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Azores British roll dice for 1 armour and 1 bomber in Azores, round 3 : 1/2 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Azores, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 armour owned by the British lost in Azores 1 bomber owned by the British retreated Neutral win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - British 1 bomber moved from Azores to Gibraltar 1 fighter moved from England to Gibraltar 1 fighter moved from England to Gibraltar 1 submarine moved from SZ 10 North Sea to SZ 22 East Atlantic 1 infantry moved from Central Canada to Eastern Canada 1 artillery moved from Central Canada to Eastern Canada 1 infantry moved from Iraq to Syria 1 fighter moved from Egypt to SZ 55 Red Sea 1 fighter moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 fighter moved from Calcutta to Bombay Place Units - British 1 destroyer and 1 transport placed in SZ 2 Labrador Sea British undo move 1. 1 transport placed in SZ 2 Labrador Sea 1 destroyer placed in SZ 57 Arabian Sea 2 infantry placed in Bombay 1 bomber placed in New South Wales 1 fighter placed in New South Wales British undo move 3. 1 artillery and 1 infantry placed in Bombay British undo move 5. 1 infantry placed in Bombay 1 infantry placed in Bombay 1 artillery placed in New South Wales Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.50 Neutral regular : 0.67 British regular : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 halftracks, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 unit repaired. 1 marine moved from Italy to SZ 26 Central Mediterranean 1 armour moved from Italy to SZ 26 Central Mediterranean 1 artillery moved from Italy to SZ 26 Central Mediterranean 1 infantry moved from Sicily to SZ 26 Central Mediterranean 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean 1 armour, 1 artillery, 1 infantry and 1 marine moved from SZ 28 Eastern Mediterranean to Egypt 2 armour and 1 infantry moved from Libya to Egypt 2 fighters moved from Macedonia to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine British defend with 1 factory and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine in Egypt, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Libya 1 artillery moved from Vichy France to Italy Place Units - Italians 2 halftracks and 1 marine placed in Italy 1 submarine placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Purchase Units - Chinese Chinese buy 2 armour, 1 halftrack and 1 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Inner Mongolia to Shantung Chinese take Shantung from Japanese 1 infantry moved from Szechwan to Kwangtung 1 fighter moved from Kansu to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kansu 3 infantry moved from Kansu to Szechwan 1 armour moved from Western Sinkiang to Kansu 2 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 1 armour and 1 halftrack placed in Western Sinkiang 1 armour and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 14 PUs; end with 17 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.50 -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from SZ 58 Bay of Bengal to SZ 59 Northeastern Indian 1 infantry moved from Sumatra to SZ 59 Northeastern Indian 1 infantry moved from Sumatra to SZ 59 Northeastern Indian 1 carrier moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 battleship moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 2 infantry and 1 transport moved from SZ 59 Northeastern Indian to SZ 57 Arabian Sea 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 infantry moved from SZ 57 Arabian Sea to Bombay 1 fighter moved from French Indo-China to Bombay 1 fighter moved from French Indo-China to Bombay 1 infantry moved from Vladivostok to Amurskaya Japanese take Amurskaya from Russians 1 infantry moved from Vladivostok to Okhotsk Japanese take Okhotsk from Russians 1 artillery moved from Northern Manchukuo to Shantung 1 infantry moved from North Philippines to SZ 72 South China Sea 1 infantry moved from North Philippines to SZ 72 South China Sea 2 infantry and 1 transport moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 1 infantry moved from SZ 58 Bay of Bengal to Calcutta 1 infantry moved from SZ 58 Bay of Bengal to Calcutta 1 cruiser moved from SZ 72 South China Sea to SZ 58 Bay of Bengal 1 cruiser moved from SZ 63 Timor Sea to SZ 58 Bay of Bengal 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Okinawa to SZ 73 East China Sea 1 infantry moved from Okinawa to SZ 73 East China Sea 1 infantry moved from SZ 73 East China Sea to Shantung 1 artillery moved from SZ 73 East China Sea to Shantung 1 armour moved from Chosen to Shantung 1 infantry moved from French Indo-China to Yunnan 1 bomber moved from Southern Japan to Yunnan Combat - Japanese Battle in SZ 57 Arabian Sea Germans loiter and taunt; Japanese attack with 1 battleship, 1 carrier and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in SZ 57 Arabian Sea, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in SZ 57 Arabian Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in SZ 57 Arabian Sea Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bombay Japanese attack with 2 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry British roll AA dice in Bombay : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Bombay, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 fighter and 2 infantry in Bombay, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Bombay Japanese roll dice for 2 fighters and 1 infantry in Bombay, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 fighter and 2 infantry in Bombay, round 3 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Bombay Japanese roll dice for 1 fighter and 1 infantry in Bombay, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 fighter in Bombay, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Bombay Japanese win, taking Bombay from British with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 2 fighters and 1 infantry Casualties for British: 1 fighter and 2 infantry Battle in Calcutta Japanese attack with 2 infantry British defend with 1 armour and 1 artillery Japanese roll dice for 2 cruisers in Calcutta, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Calcutta Japanese win, taking Calcutta from British with 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 artillery Battle in Yunnan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 destroyer moved from SZ 63 Timor Sea to SZ 72 South China Sea 1 infantry moved from Chosen to Northern Manchukuo 1 transport moved from SZ 74 Sea of Japan to SZ 86 West Pacific 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 infantry moved from SZ 86 West Pacific to Southern Japan 1 infantry moved from SZ 86 West Pacific to Southern Japan 1 destroyer moved from SZ 73 East China Sea to SZ 86 West Pacific 1 submarine moved from SZ 92 Philippine Sea to SZ 86 West Pacific 1 fighter moved from Western Aleutian Islands to SZ 86 West Pacific Place Units - Japanese 1 carrier and 1 submarine placed in SZ 86 West Pacific 1 fighter placed in SZ 86 West Pacific 1 armour and 1 artillery placed in French Indo-China 2 armour placed in Chosen Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 British AA : -0.33 Japanese rolls : 0.00 British regular : 0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 unit repaired. 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 artillery moved from Midway Island to SZ 88 Pacific 1 infantry moved from Midway Island to SZ 88 Pacific 1 cruiser moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 infantry moved from SZ 20 Atlantic to Azores 1 armour moved from SZ 20 Atlantic to Azores 1 artillery, 1 infantry and 1 transport moved from SZ 88 Pacific to SZ 99 West Pacific 2 infantry moved from Hawaiian Islands to SZ 95 Pacific 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 99 West Pacific 1 cruiser moved from SZ 88 Pacific to SZ 99 West Pacific 1 bomber moved from Hawaiian Islands to New Guinea 3 infantry moved from SZ 99 West Pacific to New Guinea 1 artillery moved from SZ 99 West Pacific to New Guinea 1 cruiser moved from SZ 2 Labrador Sea to SZ 20 Atlantic 1 destroyer moved from SZ 2 Labrador Sea to SZ 20 Atlantic Combat - Americans Battle in New Guinea Americans attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber and 3 infantry in New Guinea, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 artillery, 1 bomber and 2 infantry in New Guinea, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Azores Americans attack with 1 armour and 1 infantry Neutral defend with 1 infantry Americans roll dice for 2 cruisers in Azores, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Azores, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Azores Americans roll dice for 1 armour in Azores, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Azores, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Azores, round 6 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - Americans 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 infantry moved from Southwestern United States to SZ 91 East Pacific 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 infantry moved from SZ 95 Pacific to Hawaiian Islands 1 battleship and 1 destroyer moved from SZ 88 Pacific to SZ 95 Pacific 1 infantry moved from Northwestern United States to Western Canada 1 infantry moved from Southwestern United States to Northwestern United States 1 infantry moved from Eastern Mexico to Western Mexico 1 bomber moved from New Guinea to Queensland 1 fighter moved from Hawaiian Islands to Midway Island Place Units - Americans 1 cruiser and 1 fighter placed in SZ 95 Pacific 2 transports placed in SZ 18 West Atlantic 1 artillery, 2 infantry and 2 marines placed in Southwestern United States Americans undo move 2. 1 transport placed in SZ 18 West Atlantic 1 transport placed in SZ 91 East Pacific Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -0.67 Neutral regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 6 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Archangel'sk to Karelija Russians take Karelija from Germans 5 infantry moved from Buryatia to Amurskaya 1 infantry moved from Yakutsk to Amurskaya 1 infantry moved from Northern Russia to Leningrad 1 infantry moved from Western Russia to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Northern Russia to Novgorod 1 infantry moved from Southern Russia to Western Russia 1 armour moved from Moscow to Leningrad 1 armour moved from Moscow to Leningrad 1 armour moved from Moscow to Leningrad 3 fighters moved from Northern Russia to Novgorod 1 infantry moved from Southern Russia to Moscow 1 infantry moved from Southern Russia to Moscow 1 artillery moved from Southern Russia to Moscow 1 artillery and 2 infantry moved from Stalingrad to Eastern Russia 2 infantry moved from Caucasus to Stalingrad 2 infantry moved from Sverdlovsk to Eastern Russia 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 bomber moved from Irkutsk to Leningrad 2 infantry moved from Irkutsk to Buryatia Combat - Russians Battle in Leningrad Russians attack with 3 armour, 1 bomber and 1 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 3 armour, 1 bomber and 1 infantry in Leningrad, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Novgorod Russians attack with 3 fighters and 4 infantry Germans defend with 2 armour and 1 halftrack Russians roll dice for 3 fighters and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 halftrack in Novgorod, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 halftrack owned by the Germans and 1 armour owned by the Germans lost in Novgorod Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 1 halftrack Battle in Amurskaya Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Amurskaya, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amurskaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amurskaya Russians win, taking Amurskaya from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Novgorod to Moscow 1 artillery moved from Moscow to Northern Russia 1 bomber moved from Leningrad to Northern Russia Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 3 armour and 1 infantry placed in Moscow 3 armour placed in Sverdlovsk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.33 Russians regular : 1.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 8 armour, 1 factory, 1 halftrack and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Novgorod 1 infantry moved from Belorussia to Novgorod 1 infantry moved from Belorussia to Western Russia 1 infantry moved from Belorussia to Western Russia 1 infantry moved from Belorussia to Southern Russia 1 infantry moved from Ukraine to Southern Russia 1 fighter moved from Belorussia to Southern Russia 1 fighter moved from Belorussia to Southern Russia 1 fighter moved from Belorussia to Western Russia 1 fighter moved from Belorussia to Western Russia 1 fighter moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 submarine moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 bomber moved from Libya to Syria 1 armour moved from Libya to Syria 1 submarine moved from SZ 16 North Atlantic to SZ 4 Denmark Straight 1 submarine moved from SZ 21 East Atlantic to SZ 17 English Channel Combat - Germans Battle in Novgorod Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Western Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Russia Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Southern Russia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Russia Germans win, taking Southern Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Germans attack with 1 armour and 1 bomber British defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in SZ 55 Red Sea Germans attack with 1 submarine British defend with 1 carrier, 2 fighters and 1 transport Germans roll dice for 1 submarine in SZ 55 Red Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier and 1 transport in SZ 55 Red Sea, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 55 Red Sea British win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine 2 artilleries and 6 infantry moved from Eastern Poland to Belorussia 2 fighters moved from Southern Russia to Ukraine 2 fighters moved from Western Russia to Belorussia 2 fighters moved from Novgorod to Baltic States 3 armour moved from Baltic States to Belorussia 2 artilleries and 2 infantry moved from Western Poland to Baltic States 2 halftracks moved from Eastern Germany to Ukraine 1 aaGun moved from Belorussia to Ukraine 1 bomber moved from Syria to Ukraine 1 armour moved from Eastern Germany to Baltic States 1 armour moved from Eastern Germany to Baltic States 1 artillery moved from Eastern Germany to Western Poland 3 infantry moved from Eastern Germany to Western Poland 1 bomber moved from Libya to France 1 fighter moved from France to Morocco 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France Place Units - Germans 1 factory placed in Ukraine 4 armour, 1 halftrack and 2 infantry placed in Eastern Germany 4 armour placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.00 Germans regular : 0.33 British regular : 0.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 3,1 and gets 0 hits Purchase Units - British British buy 2 destroyers, 1 factory, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 fighter moved from SZ 55 Red Sea to SZ 57 Arabian Sea 1 fighter moved from SZ 55 Red Sea to SZ 57 Arabian Sea 1 carrier moved from SZ 55 Red Sea to SZ 57 Arabian Sea 1 bomber moved from Gibraltar to SZ 57 Arabian Sea Combat - British Battle in SZ 57 Arabian Sea British attack with 1 bomber, 1 carrier and 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport British roll dice for 1 bomber, 1 carrier and 2 fighters in SZ 57 Arabian Sea, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in SZ 57 Arabian Sea, round 2 : 2/2 hits, 1.00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in SZ 57 Arabian Sea 1 transport owned by the Japanese lost in SZ 57 Arabian Sea British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 1 transport Non Combat Move - British 1 bomber moved from SZ 57 Arabian Sea to Ceylon 1 fighter moved from SZ 57 Arabian Sea to Ceylon 1 fighter moved from New South Wales to New Guinea 1 bomber moved from New South Wales to Java 1 transport moved from SZ 55 Red Sea to SZ 64 South West Indian 1 infantry moved from Kenya-Tanganyika to Rhodesia 1 infantry moved from Kenya-Tanganyika to Rhodesia 1 transport moved from SZ 20 Atlantic to SZ 13 Gulf of St Lawrence 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 artillery moved from Eastern Canada to SZ 2 Labrador Sea 1 artillery, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 20 Atlantic 1 artillery moved from SZ 20 Atlantic to Azores 1 infantry moved from SZ 20 Atlantic to Azores 1 submarine moved from SZ 22 East Atlantic to SZ 16 North Atlantic Place Units - British 1 factory placed in Southern Africa 1 destroyer placed in SZ 13 Gulf of St Lawrence 1 submarine placed in SZ 16 North Atlantic 1 destroyer, 1 submarine and 1 transport placed in SZ 105 Tasman Sea Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 British regular : 0.17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 halftracks; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 60 Western Indian 1 infantry moved from Egypt to SZ 28 Eastern Mediterranean 1 infantry moved from Egypt to SZ 28 Eastern Mediterranean 1 marine moved from Egypt to SZ 28 Eastern Mediterranean 1 artillery moved from Egypt to SZ 28 Eastern Mediterranean 1 armour moved from Egypt to Belgian Congo Italians take Anglo-Egyptian Sudan from British Italians take Belgian Congo from British 1 armour moved from Egypt to Kenya-Tanganyika Italians take Kenya-Tanganyika from British 1 armour moved from Egypt to Iraq Italians take Iraq from British 1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from SZ 28 Eastern Mediterranean to SZ 56 Persian Gulf 1 artillery, 2 infantry and 1 marine moved from SZ 56 Persian Gulf to Iran Italians take Iran from British 2 fighters moved from Libya to Ukraine 2 halftracks moved from Italy to Ukraine 1 submarine moved from SZ 26 Central Mediterranean to SZ 22 East Atlantic 1 infantry moved from Macedonia to Balkans Combat - Italians Non Combat Move - Italians Place Units - Italians 2 halftracks placed in Egypt 2 halftracks placed in Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Purchase Units - Chinese Chinese buy 1 fighter, 1 halftrack and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Shantung 2 infantry moved from Szechwan to Shantung 2 armour moved from Kansu to Shantung 1 fighter moved from Kansu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 2 armour, 1 fighter and 4 infantry Japanese defend with 1 armour, 2 artilleries and 1 infantry Chinese roll dice for 2 armour, 1 fighter and 4 infantry in Shantung, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shantung, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 2 armour, 1 fighter and 2 infantry in Shantung, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Szechwan 3 infantry moved from Kansu to Szechwan 1 infantry moved from Eastern Sinkiang to Kansu 1 halftrack moved from Western Sinkiang to Szechwan 1 armour moved from Western Sinkiang to Kansu Place Units - Chinese 2 infantry placed in Kansu 1 fighter and 1 halftrack placed in Western Sinkiang Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 2 cruisers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea 1 artillery moved from French Indo-China to SZ 71 South China Sea 1 infantry moved from Borneo to SZ 71 South China Sea 1 artillery and 1 infantry moved from SZ 71 South China Sea to Java 1 infantry moved from Calcutta to SZ 58 Bay of Bengal 1 infantry and 1 transport moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 infantry moved from Bombay to SZ 57 Arabian Sea 2 infantry moved from SZ 57 Arabian Sea to Ceylon 2 cruisers moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Okinawa to SZ 73 East China Sea 2 infantry and 1 transport moved from SZ 73 East China Sea to SZ 98 Philippine Sea 1 infantry moved from SZ 98 Philippine Sea to New Guinea 1 infantry moved from SZ 98 Philippine Sea to New Guinea 1 fighter moved from SZ 86 West Pacific to New Guinea 1 fighter moved from SZ 86 West Pacific to New Guinea 1 submarine moved from SZ 86 West Pacific to SZ 99 West Pacific 1 submarine moved from SZ 86 West Pacific to SZ 99 West Pacific 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 infantry moved from Southern Japan to SZ 86 West Pacific 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from SZ 86 West Pacific to SZ 98 Philippine Sea 1 infantry moved from SZ 98 Philippine Sea to New Guinea 1 infantry moved from SZ 98 Philippine Sea to New Guinea 1 artillery moved from Northern Manchukuo to Shantung 1 infantry moved from Kwangtung to Shantung 2 armour moved from Chosen to Shantung 1 armour moved from French Indo-China to Burma Japanese take Burma from British 1 infantry moved from Calcutta to Delhi Japanese take Delhi from British 1 infantry moved from Okhotsk to Vladivostok Combat - Japanese Battle in Ceylon Japanese attack with 2 infantry British defend with 1 bomber and 1 fighter Japanese roll dice for 2 cruisers in Ceylon, round 2 : 1/2 hits, 1.00 expected hits 1 bomber owned by the British lost in Ceylon Japanese roll dice for 2 infantry in Ceylon, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 fighter in Ceylon, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Ceylon Japanese roll dice for 1 infantry in Ceylon, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Ceylon, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ceylon, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Ceylon, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Ceylon British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 bomber Casualties for Japanese: 2 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry British defend with 1 armour, 1 bomber and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 0.67 expected hits 1 bomber owned by the British lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Java British win with 1 armour remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 bomber and 1 infantry Battle in New Guinea Japanese attack with 2 fighters and 4 infantry British defend with 1 fighter; Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in New Guinea, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery, 1 fighter and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Japanese roll dice for 2 fighters and 2 infantry in New Guinea, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea Japanese roll dice for 2 fighters and 1 infantry in New Guinea, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in New Guinea, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in New Guinea Japanese win, taking New Guinea from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery and 2 infantry Casualties for British: 1 fighter Battle in Shantung Japanese attack with 2 armour, 1 artillery and 1 infantry Chinese defend with 2 armour and 1 infantry Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 armour and 1 infantry in Shantung, round 2 : 3/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung 1 armour owned by the Japanese retreated to Chosen Chinese win with 2 armour and 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in SZ 99 West Pacific Japanese attack with 2 submarines Americans defend with 1 cruiser and 2 transports Japanese roll dice for 2 submarines in SZ 99 West Pacific, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser and 2 transports in SZ 99 West Pacific, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in SZ 99 West Pacific Japanese roll dice for 1 submarine in SZ 99 West Pacific, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in SZ 99 West Pacific 2 transports owned by the Americans lost in SZ 99 West Pacific Japanese win with 1 submarine remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser and 2 transports Non Combat Move - Japanese 1 fighter moved from New Guinea to SZ 98 Philippine Sea 1 fighter moved from New Guinea to SZ 98 Philippine Sea 1 destroyer moved from SZ 72 South China Sea to SZ 71 South China Sea Place Units - Japanese 1 cruiser placed in SZ 71 South China Sea 2 armour placed in Chosen Japanese undo move 2. 3 armour placed in Bombay 1 artillery and 1 infantry placed in Chosen 1 armour and 1 infantry placed in French Indo-China 1 cruiser and 2 submarines placed in SZ 86 West Pacific Japanese undo move 5. 1 cruiser and 2 submarines placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.17 Japanese regular : -2.67 Japanese rolls : 0.00 British regular : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 infantry moved from Hawaiian Islands to SZ 95 Pacific 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from SZ 95 Pacific to SZ 99 West Pacific 2 fighters moved from SZ 95 Pacific to SZ 99 West Pacific 1 infantry moved from SZ 99 West Pacific to New Guinea 1 infantry moved from SZ 99 West Pacific to New Guinea 1 fighter moved from SZ 99 West Pacific to New Guinea 1 fighter moved from SZ 99 West Pacific to New Guinea 1 bomber moved from Queensland to SZ 73 East China Sea Combat - Americans Battle in SZ 99 West Pacific Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in SZ 99 West Pacific, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 submarine in SZ 99 West Pacific, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in SZ 99 West Pacific Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Guinea Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in SZ 73 East China Sea Americans attack with 1 bomber Japanese defend with 1 cruiser and 2 submarines 2 submarines owned by the Japanese submerged Americans roll dice for 1 bomber in SZ 73 East China Sea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in SZ 73 East China Sea, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in SZ 73 East China Sea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 marine moved from Southwestern United States to SZ 91 East Pacific 1 artillery moved from Southwestern United States to SZ 91 East Pacific 1 artillery, 1 marine and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific 1 marine moved from SZ 95 Pacific to Hawaiian Islands 1 artillery moved from SZ 95 Pacific to Hawaiian Islands 1 armour moved from Northeastern United States to SZ 18 West Atlantic 1 infantry moved from Northeastern United States to SZ 18 West Atlantic 1 armour, 1 infantry and 1 transport moved from SZ 18 West Atlantic to SZ 20 Atlantic 1 infantry moved from SZ 20 Atlantic to Azores 1 armour moved from SZ 20 Atlantic to Azores 1 bomber moved from Northeastern United States to Azores 1 fighter moved from Northeastern United States to Azores 1 transport moved from SZ 20 Atlantic to SZ 18 West Atlantic 1 fighter moved from New Guinea to SZ 99 West Pacific 1 fighter moved from New Guinea to SZ 99 West Pacific 1 infantry moved from Western Mexico to Southwestern United States 1 infantry moved from Western Canada to Alaska 1 cruiser moved from SZ 20 Atlantic to SZ 18 West Atlantic 1 fighter moved from Midway Island to Queensland Place Units - Americans 2 transports placed in SZ 18 West Atlantic 2 armour placed in Northeastern United States 1 destroyer placed in SZ 95 Pacific 1 cruiser and 1 transport placed in SZ 91 East Pacific Americans undo move 2. 1 armour placed in Northeastern United States 1 armour placed in Southwestern United States 1 fighter placed in Hawaiian Islands Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 5 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 infantry moved from Amurskaya to Northern Manchukuo 2 infantry moved from Buryatia to Amurskaya 1 infantry moved from Karelija to Finland 1 infantry moved from Eastern Russia to Southern Russia 1 infantry moved from Eastern Russia to Southern Russia 1 artillery moved from Eastern Russia to Southern Russia 1 infantry moved from Moscow to Western Russia 1 infantry moved from Moscow to Western Russia 1 artillery moved from Northern Russia to Novgorod 1 artillery moved from Moscow to Western Russia 1 armour moved from Leningrad to Novgorod 1 bomber moved from Northern Russia to Finland 1 fighter moved from Moscow to Novgorod 1 fighter moved from Moscow to Western Russia 1 fighter moved from Moscow to Southern Russia 3 armour moved from Sverdlovsk to Stalingrad 2 infantry moved from Eastern Russia to Kazakh 1 infantry moved from Stalingrad to Kazakh 3 armour moved from Moscow to Kazakh 1 infantry moved from Moscow to Western Russia 1 infantry moved from Stalingrad to Southern Russia 2 armour moved from Leningrad to Moscow 2 infantry moved from Kansu to Szechwan 1 infantry moved from Eastern Sinkiang to Western Sinkiang Combat - Russians Battle in Finland Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Russia Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Russia, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Russia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Russia Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Russia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Russia Russians roll dice for 1 artillery and 1 fighter in Western Russia, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Russia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Russia Russians win, taking Western Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Northern Manchukuo Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Northern Manchukuo, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Northern Manchukuo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchukuo Russians win, taking Northern Manchukuo from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 armour, 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Southern Russia Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Russia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Southern Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia Russians win, taking Southern Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Northern Russia to Leningrad 1 bomber moved from Finland to Southwestern Siberia 1 fighter moved from Novgorod to Moscow 1 fighter moved from Western Russia to Moscow 1 fighter moved from Southern Russia to Moscow Place Units - Russians 2 infantry placed in Moscow 2 armour placed in Sverdlovsk 2 armour placed in Moscow 3 infantry placed in Leningrad 1 armour and 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Russians collect 5 PUs from War Bonds; end with 43 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 2.00 Russians regular : 0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,4 and gets 0 hits Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 1 halftrack, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from SZ 4 Denmark Straight to SZ 13 Gulf of St Lawrence 2 infantry moved from Baltic States to Novgorod 2 artilleries moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Finland 1 infantry moved from Norway to Finland 1 fighter moved from Baltic States to Finland 2 armour moved from Baltic States to Southern Russia 1 bomber moved from Ukraine to Sverdlovsk 1 bomber moved from France to England 2 halftracks moved from Ukraine to Southern Russia 1 infantry moved from Belorussia to Western Russia 1 artillery moved from Belorussia to Western Russia 1 fighter moved from Belorussia to Western Russia 1 fighter moved from Belorussia to Novgorod 1 fighter moved from Ukraine to Southern Russia 1 fighter moved from Ukraine to Western Russia 3 armour, 3 artilleries and 6 infantry moved from Belorussia to Southern Russia 1 artillery and 3 infantry moved from Western Poland to Baltic States 1 armour moved from Syria to Iran 1 halftrack moved from Eastern Germany to Novgorod Combat - Germans Strategic bombing raid in Sverdlovsk Bombing raid in Sverdlovsk rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Sverdlovsk causes 6 damage total. Strategic bombing raid in England British roll AA dice in England : 0/1 hits, 0.17 expected hits Bombing raid in England rolls: 1 and causes: 1 damage to unit: factory Bombing raid in England causes 1 damage total. Battle in Finland Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 2 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Novgorod Germans attack with 2 artilleries, 1 fighter, 1 halftrack and 2 infantry Russians defend with 1 armour Germans roll dice for 2 artilleries, 1 fighter, 1 halftrack and 2 infantry in Novgorod, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 1 halftrack and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Western Russia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Russia, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Western Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Russia Germans win, taking Western Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Southern Russia Germans attack with 5 armour, 3 artilleries, 1 fighter, 2 halftracks and 6 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 2 halftracks and 6 infantry in Southern Russia, round 2 : 4/17 hits, 6.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Southern Russia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia Germans win, taking Southern Russia from Russians with 5 armour, 3 artilleries, 1 fighter, 2 halftracks and 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in SZ 13 Gulf of St Lawrence Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in SZ 13 Gulf of St Lawrence, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in SZ 13 Gulf of St Lawrence, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 13 Gulf of St Lawrence, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in SZ 13 Gulf of St Lawrence, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 13 Gulf of St Lawrence, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in SZ 13 Gulf of St Lawrence, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 13 Gulf of St Lawrence, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in SZ 13 Gulf of St Lawrence, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in SZ 13 Gulf of St Lawrence British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Finland to Baltic States 1 fighter moved from Finland to Baltic States 1 fighter moved from Southern Russia to Ukraine 1 fighter moved from Western Russia to Ukraine 1 fighter moved from Western Russia to Ukraine 1 bomber moved from Sverdlovsk to Ukraine 1 fighter moved from France to Morocco 4 infantry moved from Western Germany to France 4 armour moved from Eastern Germany to Baltic States 4 armour moved from Western Germany to Hungary-Romania 2 infantry moved from Eastern Germany to Western Poland 1 bomber moved from England to France 1 submarine moved from SZ 10 North Sea to SZ 4 Denmark Straight 1 artillery moved from Western Germany to Eastern Germany 1 artillery moved from Western Germany to Eastern Germany Place Units - Germans 1 submarine placed in SZ 11 West Baltic Sea 3 armour placed in Ukraine 3 armour, 1 artillery, 1 halftrack and 2 infantry placed in Eastern Germany 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : -0.17 Germans regular : -5.00 British regular : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Jet Power Purchase Units - British British repair damage of 1x factory; Remaining resources: 41 PUs; 0 techTokens; British buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British Combat - British Non Combat Move - British 1 infantry moved from Azores to SZ 20 Atlantic 1 artillery moved from Azores to SZ 20 Atlantic 1 artillery, 1 infantry and 1 transport moved from SZ 20 Atlantic to SZ 35 East Atlantic 1 destroyer moved from SZ 20 Atlantic to SZ 35 East Atlantic 1 infantry moved from SZ 35 East Atlantic to French West Africa 1 artillery moved from SZ 35 East Atlantic to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 infantry moved from Rhodesia to Southern Africa 1 fighter moved from Ceylon to New Guinea 1 artillery moved from New South Wales to SZ 105 Tasman Sea 1 infantry moved from New Zealand to SZ 105 Tasman Sea 1 artillery, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 99 West Pacific 1 infantry moved from SZ 99 West Pacific to New Guinea 1 artillery moved from SZ 99 West Pacific to New Guinea 1 destroyer moved from SZ 105 Tasman Sea to SZ 99 West Pacific 1 infantry moved from Central Australia to New South Wales 1 infantry moved from Western Australia to Central Australia 1 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence 1 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence 2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 20 Atlantic 1 infantry moved from SZ 20 Atlantic to Azores 1 infantry moved from SZ 20 Atlantic to Azores 1 submarine moved from SZ 16 North Atlantic to SZ 23 West Mediterranean 1 submarine moved from SZ 16 North Atlantic to SZ 11 West Baltic Sea 1 submarine moved from SZ 105 Tasman Sea to SZ 69 Indian Place Units - British 1 fighter and 1 infantry placed in Southern Africa 1 transport placed in SZ 105 Tasman Sea 1 destroyer placed in SZ 105 Tasman Sea 1 fighter placed in England Activate Technology - British British activating Jet Power Turn Complete - British British collect 29 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 4 halftracks; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 halftrack moved from Egypt to Guinean Coast Italians take French Equatorial Africa from British Italians take Guinean Coast from British 1 armour moved from Kenya-Tanganyika to Ethiopia Italians take Ethiopia from British 1 armour moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour moved from Ethiopia to Anglo-Egyptian Sudan 1 battleship, 1 cruiser and 2 transports moved from SZ 56 Persian Gulf to SZ 55 Red Sea 1 cruiser moved from SZ 60 Western Indian to SZ 64 South West Indian 1 armour moved from Iraq to Caucasus Italians take Caucasus from Russians 1 infantry moved from Iran to Uzbek Italians take Uzbek from Russians 1 artillery, 1 infantry and 1 marine moved from Iran to Caucasus 1 halftrack moved from Ukraine to Archangel'sk Italians take Eastern Russia from Russians Italians take Archangel'sk from Russians 1 halftrack moved from Ukraine to Eastern Russia 2 fighters moved from Ukraine to Southern Russia 1 infantry moved from Balkans to Hungary-Romania 2 halftracks moved from Italy to Ukraine Combat - Italians Battle in SZ 64 South West Indian Italians attack with 1 cruiser British defend with 1 transport 1 transport owned by the British lost in SZ 64 South West Indian Italians win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 halftrack moved from Egypt to Iran Place Units - Italians 1 armour, 1 fighter and 2 halftracks placed in Italy 2 halftracks placed in Egypt Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8.0
Game History
Round: 4 Purchase Units - Chinese Chinese buy 1 armour, 1 halftrack and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Chinese 1 infantry moved from Shantung to Chosen 1 armour moved from Shantung to Chosen 1 armour moved from Shantung to Chosen 1 fighter moved from Szechwan to Chosen 1 halftrack moved from Szechwan to Chosen 1 halftrack moved from Western Sinkiang to Uzbek 1 fighter moved from Western Sinkiang to Uzbek Combat - Chinese Battle in Uzbek Chinese attack with 1 fighter and 1 halftrack Italians defend with 1 infantry Chinese roll dice for 1 fighter and 1 halftrack in Uzbek, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Uzbek, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 halftrack in Uzbek, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Uzbek, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 halftrack in Uzbek, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Uzbek, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 halftrack owned by the Chinese lost in Uzbek Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 1 halftrack Casualties for Italians: 1 infantry Battle in Chosen Chinese attack with 2 armour, 1 fighter, 1 halftrack and 1 infantry Japanese defend with 1 armour, 1 artillery, 1 factory and 1 infantry Chinese roll dice for 2 armour, 1 fighter, 1 halftrack and 1 infantry in Chosen, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Chosen, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 halftrack owned by the Chinese lost in Chosen Chinese roll dice for 2 armour and 1 fighter in Chosen, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Chosen, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Chinese lost in Chosen Chinese roll dice for 1 armour and 1 fighter in Chosen, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Chosen, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Chosen Chinese win, taking Chosen from Japanese with 1 armour remaining. Battle score for attacker is -11 Casualties for Chinese: 1 armour, 1 fighter, 1 halftrack and 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Chinese 1 armour moved from Kansu to Shantung 3 infantry moved from Szechwan to Shantung 3 infantry moved from Kansu to Szechwan 1 fighter moved from Uzbek to Western Sinkiang Place Units - Chinese 2 infantry placed in Kansu 1 armour and 1 halftrack placed in Western Sinkiang Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective 1: Chinese met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.50 Italians regular : 0.00





