CDS (Axis) vs FlyingBadger (Allies) - PtV
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Iraq to Northeast Persia Germans take Northeast Persia from Neutral_Allies 1 bomber moved from Iraq to Stalingrad 4 infantry moved from Archangel to Vologda 1 bomber moved from Iraq to Urals 1 infantry moved from Leningrad to Vologda 8 artilleries and 27 infantry moved from Northern Belarus to Novgorod 7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Gibraltar 3 submarines moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia 3 transports moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Southern Caucasus to Northern Caucasus Germans take Northern Caucasus from Russians 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Urals causes 6 damage total. Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Stalingrad to Vologda 1 bomber moved from Urals to Vologda 4 aaGuns moved from Northern Belarus to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 3 fighters placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
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I intend to pay you back in full for every SBR run you make :) Payback is a bitch ;)
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Ill make a small edit, instead of sending tact to south. italy, it will land on the ac of coast w.germany.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 mech_infantry moved from Iraq to Northeast Persia Germans take Northeast Persia from Neutral_Allies 1 bomber moved from Iraq to Stalingrad 4 infantry moved from Archangel to Vologda 1 bomber moved from Iraq to Urals 1 infantry moved from Leningrad to Vologda 8 artilleries and 27 infantry moved from Northern Belarus to Novgorod 7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 3 fighters moved from Western Germany to Gibraltar 3 submarines moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia 3 transports moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Southern Caucasus to Northern Caucasus Germans take Northern Caucasus from Russians 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Urals causes 6 damage total. Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Stalingrad causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Stalingrad to Vologda 1 bomber moved from Urals to Vologda 4 aaGuns moved from Northern Belarus to Novgorod 1 aaGun moved from Eastern Poland to Northern Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 3 fighters placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 115 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 2 infantry moved from Tula to Kursk 1 infantry moved from Tula to Kursk 1 fighter moved from Russia to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 3 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 3 infantry moved from Urals to Samara 1 artillery and 3 infantry moved from Rostov to Northern Caucasus 1 artillery and 3 infantry moved from Stalingrad to Tambov Combat - Russians Battle in Northern Caucasus Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Yaroslavl Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kursk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Kursk, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kursk to Russia 1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia 2 aaGuns, 6 artilleries and 22 infantry moved from Tula to Russia Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1 Russians collect 27 PUs (1 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Jehol 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 5 artilleries and 3 infantry moved from Northern Manchuria to Buryatia Japanese take Buryatia from Russians 1 battleship, 6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kiangsu to 20 Sea Zone 6 infantry and 1 marine moved from 20 Sea Zone to Jehol 1 armour, 1 artillery, 3 fighters and 1 infantry moved from Southern Manchuria to Jehol 2 fighters moved from 6 Sea Zone to Jehol 3 fighters moved from Japan to Jehol 1 artillery moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 mech_infantry moved from Burma to Kweichow 1 bomber moved from Kwangsi to Jehol 1 tactical_bomber moved from Caroline Islands to Jehol 1 tactical_bomber moved from 35 Sea Zone to Jehol 2 fighters moved from 43 Sea Zone to Burma 1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 transport moved from 132 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Jehol 1 submarine moved from 56 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers Chinese defend with 18 infantry Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers in Jehol, round 2 : 9/1 hits, 9,33 expected hits Chinese roll dice for 18 infantry in Jehol, round 2 : 6/0 hits, 6,00 expected hits 6 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Jehol, round 3 : 9/1 hits, 8,33 expected hits Chinese roll dice for 8 infantry in Jehol, round 3 : 3/1 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 bomber, 8 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 artillery and 8 infantry Casualties for Chinese: 18 infantry Non Combat Move - Japanese 1 bomber and 8 fighters moved from Jehol to Hopei 2 tactical_bombers moved from Jehol to 20 Sea Zone 2 aaGuns moved from Korea to Southern Manchuria 1 aaGun moved from Southern Manchuria to Jehol Place Units - Japanese 3 tactical_bombers placed in French Indo China 1 airfield placed in Hopei 3 infantry placed in Southern Manchuria 7 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 105 Sea Zone 1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from Johnston Island to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Combat Hit Differential Summary :
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@cds How is it best to resolve this? You’ve got some choices on interception and then there’ll be order of loss decisions for the sea battle.
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I wish to scramble all planes from morocco and gibraltar to sz93. Ill take a look at casualty’s after that and decide which OOL I prefer.
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I dont want to scramble with the Japanese.
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@cds Okay, will do. I don’t like the bombers chances of getting through the interceptors and then the AA defences but figured it was time to sh!t or get off the pot.
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I hope you understand what I said.
Scramble all planes into sz93.
You start the attack in sz93.
Ill take a look at how much hits i’ve received in the first round of combat.
Ill decide which units Ill take a hit on.
If you continue the attack, Ill take another look at how much hits i’ve received.
Ill than again decide which units Ill take a hit on.
If there is a third round, the same principal apply’s. -
@cds :+1:
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@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
it was time to sh!t or get off the pot.
Love this expression!
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@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
I dont want to scramble with the Japanese.
So you can also scramble to attack neighbouring amphibious landings even if you have no defending ships. Good to know.
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Its not that I need a defending ship, its about if the attacker has a surface warship present or not.
If you would have only send the transport first, after combat (taking the land), send the rest of the fleet, I wouldnt have been able to scramble.
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But your fleet was huge enough to prevent a scramble anyway.
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@cds Ah, so my clever plan to SBR the airfields so you couldn’t scramble to the sea battle wasn’t so clever as the scramble happens before the bombing. Another battle, another lesson learned, all good for gaining experience.
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Yes, I figured your attempt to bomb the airfields before scrambling would be the plan. I was afraid of it in sz115, seeing the US is first and after that UK comes. So if you would have damaged the airbase in W.Germany with US, UK would have had it much easier.
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I see you hit once on the subs, so Ill take a hit on my bb (bb/hit)