Bad luck with the Germans !
just post once per turn
@cds Total war is a bitch, just got to do what I can. Just move those fighters away from W.Germany so they can have some real fun :wink:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 mech_infantry moved from Iraq to Northeast Persia
Germans take Northeast Persia from Neutral_Allies
1 bomber moved from Iraq to Stalingrad
4 infantry moved from Archangel to Vologda
1 bomber moved from Iraq to Urals
1 infantry moved from Leningrad to Vologda
8 artilleries and 27 infantry moved from Northern Belarus to Novgorod
7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Gibraltar
3 submarines moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia
3 transports moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
Germans take Northern Caucasus from Russians
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits
Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Urals causes 6 damage total.
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Stalingrad causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Stalingrad to Vologda
1 bomber moved from Urals to Vologda
4 aaGuns moved from Northern Belarus to Novgorod
1 aaGun moved from Eastern Poland to Northern Belarus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
3 fighters placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
I intend to pay you back in full for every SBR run you make :) Payback is a bitch ;)
Ill make a small edit, instead of sending tact to south. italy, it will land on the ac of coast w.germany.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 mech_infantry moved from Iraq to Northeast Persia
Germans take Northeast Persia from Neutral_Allies
1 bomber moved from Iraq to Stalingrad
4 infantry moved from Archangel to Vologda
1 bomber moved from Iraq to Urals
1 infantry moved from Leningrad to Vologda
8 artilleries and 27 infantry moved from Northern Belarus to Novgorod
7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Gibraltar
3 submarines moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia
3 transports moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
Germans take Northern Caucasus from Russians
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits
Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Urals causes 6 damage total.
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Stalingrad causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Stalingrad to Vologda
1 bomber moved from Urals to Vologda
4 aaGuns moved from Northern Belarus to Novgorod
1 aaGun moved from Eastern Poland to Northern Belarus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
3 fighters placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tula to Kursk
1 infantry moved from Tula to Kursk
1 fighter moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
3 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Urals to Samara
1 artillery and 3 infantry moved from Rostov to Northern Caucasus
1 artillery and 3 infantry moved from Stalingrad to Tambov
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Kursk, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
2 aaGuns, 6 artilleries and 22 infantry moved from Tula to Russia
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Russians collect 27 PUs (1 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Jehol
4 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 artilleries and 3 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 battleship, 6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Kiangsu to 20 Sea Zone
6 infantry and 1 marine moved from 20 Sea Zone to Jehol
1 armour, 1 artillery, 3 fighters and 1 infantry moved from Southern Manchuria to Jehol
2 fighters moved from 6 Sea Zone to Jehol
3 fighters moved from Japan to Jehol
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Burma to Kweichow
1 bomber moved from Kwangsi to Jehol
1 tactical_bomber moved from Caroline Islands to Jehol
1 tactical_bomber moved from 35 Sea Zone to Jehol
2 fighters moved from 43 Sea Zone to Burma
1 battleship, 1 carrier and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Jehol
1 submarine moved from 56 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers
Chinese defend with 18 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 2 : 1/1 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 8 infantry, 2 marines and 2 tactical_bombers in Jehol, round 2 : 9/1 hits, 9,33 expected hits
Chinese roll dice for 18 infantry in Jehol, round 2 : 6/0 hits, 6,00 expected hits
6 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Jehol, round 3 : 9/1 hits, 8,33 expected hits
Chinese roll dice for 8 infantry in Jehol, round 3 : 3/1 hits, 2,67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 bomber, 8 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Chinese: 18 infantry
Non Combat Move - Japanese
1 bomber and 8 fighters moved from Jehol to Hopei
2 tactical_bombers moved from Jehol to 20 Sea Zone
2 aaGuns moved from Korea to Southern Manchuria
1 aaGun moved from Southern Manchuria to Jehol
Place Units - Japanese
3 tactical_bombers placed in French Indo China
1 airfield placed in Hopei
3 infantry placed in Southern Manchuria
7 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 armour, 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 3 tactical_bombers and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from Johnston Island to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 1 transport moved from 27 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 48 Sea Zone to New Britain
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Combat Hit Differential Summary :
@cds How is it best to resolve this? You’ve got some choices on interception and then there’ll be order of loss decisions for the sea battle.

I wish to scramble all planes from morocco and gibraltar to sz93. Ill take a look at casualty’s after that and decide which OOL I prefer.
I dont want to scramble with the Japanese.
@cds Okay, will do. I don’t like the bombers chances of getting through the interceptors and then the AA defences but figured it was time to sh!t or get off the pot.
I hope you understand what I said.
Scramble all planes into sz93.
You start the attack in sz93.
Ill take a look at how much hits i’ve received in the first round of combat.
Ill decide which units Ill take a hit on.
If you continue the attack, Ill take another look at how much hits i’ve received.
Ill than again decide which units Ill take a hit on.
If there is a third round, the same principal apply’s.
@cds :+1:
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
it was time to sh!t or get off the pot.
Love this expression!
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
I dont want to scramble with the Japanese.
So you can also scramble to attack neighbouring amphibious landings even if you have no defending ships. Good to know.
Its not that I need a defending ship, its about if the attacker has a surface warship present or not.
If you would have only send the transport first, after combat (taking the land), send the rest of the fleet, I wouldnt have been able to scramble.
But your fleet was huge enough to prevent a scramble anyway.