@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Kenya to Belgian Congo 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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@flyingbadger do you intercept from Moscow?
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@martin No thanks
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits Bombing raid in Russia rolls: 6,5,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Northern Italy Germans attack with 5 artilleries and 5 infantry British defend with 3 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 3/1 hits, 3,33 expected hits British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/1 hits, 2,33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy Germans roll dice for 5 artilleries and 2 infantry in Northern Italy, round 3 : 2/1 hits, 2,33 expected hits British roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy Germans roll dice for 5 artilleries and 1 infantry in Northern Italy, round 4 : 2/0 hits, 2,00 expected hits British roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits 2 artilleries owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for British: 3 artilleries and 4 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,50 expected hits Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 1,67 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 2 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,67 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 armour owned by the Germans retreated to Novgorod Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in Northwest Persia Germans attack with 2 armour and 6 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/0 hits, 2,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 3 bombers and 2 fighters moved from Russia to Ukraine 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Finland to Novgorod Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 1 artillery and 5 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Volgograd 1 artillery and 1 mech_infantry placed in Rostov Germans undo move 3. 2 infantry placed in Germany 2 artilleries and 3 infantry placed in Western Germany Germans undo move 2. 1 armour placed in Western Germany 1 artillery and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 0,67 Germans regular : -3,67 British regular : -0,67 Russians AA : -0,50 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Shensi to Tsinghai 1 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 3 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 fighter moved from 75 Sea Zone to India 1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
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@FlyingBadger same question as always: do you intercept from India?
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@martin Too well escorted, no thanks.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 3 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 fighter moved from 75 Sea Zone to India 1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 fighter moved from Yunnan to India 1 bomber moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Kenya Battle in Tanganyika Territory Battle in Hopei Japanese attack with 1 artillery and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 3 : 0/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 4 fighters moved from India to 39 Sea Zone 1 mech_infantry moved from Malaya to Shan State 2 armour moved from Malaya to Shan State 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Philippines 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 destroyers and 3 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,50 UK_Pacific AA : 0,83 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 4 transports moved from 95 Sea Zone to 96 Sea Zone 4 mech_infantrys moved from Libya to 96 Sea Zone 4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy 2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy 1 armour moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers Germans defend with 5 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits 4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Americans: 3 infantry Casualties for Germans: 5 artilleries and 4 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 destroyers moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 1 bomber moved from Midway to Wake Island 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from Northern Italy to Southern France 2 tactical_bombers moved from Northern Italy to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Wake Island Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 infantry placed in Southern Italy Americans undo move 2. 1 artillery and 2 infantry placed in Southern France 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67 Japanese AA : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 4 transports moved from 95 Sea Zone to 96 Sea Zone 4 mech_infantrys moved from Libya to 96 Sea Zone 4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone 3 transports moved from 95 Sea Zone to 91 Sea Zone 2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy 2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy 1 armour moved from Southern Italy to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers Germans defend with 5 artilleries, 1 factory_minor and 4 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits 4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Americans: 3 infantry Casualties for Germans: 5 artilleries and 4 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 destroyers moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 16 Sea Zone to 31 Sea Zone 1 bomber moved from Midway to Wake Island 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from Northern Italy to Southern France 2 tactical_bombers moved from Northern Italy to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Wake Island Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 infantry placed in Southern Italy Americans undo move 2. 1 artillery and 2 infantry placed in Southern France 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 units repaired. 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 71 Sea Zone to 58 Sea Zone 1 submarine moved from 71 Sea Zone to 78 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - British 1 infantry moved from Iraq to Persia 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from West India to India 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from Southern Italy to Northern Italy 1 fighter moved from United Kingdom to Northern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 3 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Persia 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6,3,6,5,5,2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.50 Japanese regular : 0.00 Japanese AA : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Caucasus to Northwest Persia Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 3 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery and 3 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Belgian Congo to Rhodesia 1 infantry moved from Tunisia to Libya 1 fighter moved from Southern France to Normandy Bordeaux Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Rostov to Iraq 2 armour and 3 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Rostov to Persia 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 armour and 1 mech_infantry moved from Sikang to Volgograd 1 bomber moved from Ukraine to Persia 1 bomber moved from Ukraine to Persia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Yugoslavia 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Samara 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Archangel Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 7 infantry Germans roll dice for 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/1 hits, 3,67 expected hits British roll dice for 7 infantry in Persia, round 2 : 3/1 hits, 2,33 expected hits 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Persia Germans roll dice for 2 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/1 hits, 3,17 expected hits British roll dice for 3 infantry in Persia, round 3 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 4 mech_infantrys Casualties for British: 7 infantry Battle in Eastern Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Iraq to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 fighter moved from Smolensk to Ukraine 1 bomber moved from Samara to Ukraine 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Novgorod to Poland 1 mech_infantry moved from Ukraine to Romania 1 aaGun moved from Denmark to Western Germany 1 mech_infantry moved from Ukraine to Romania 1 aaGun moved from Western Ukraine to Bryansk 1 artillery moved from Rostov to Ukraine 1 infantry moved from Bryansk to Tambov 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia Place Units - Germans 1 artillery and 1 mech_infantry placed in Volgograd 1 mech_infantry placed in Rostov 1 mech_infantry and 1 tactical_bomber placed in Novgorod 1 artillery placed in Novgorod 2 infantry placed in Ukraine 2 infantry placed in Rostov 1 infantry placed in Volgograd 3 infantry placed in Germany 2 artilleries and 8 infantry placed in Western Germany Germans undo move 7. 1 infantry placed in Ukraine Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Russians regular : 2,00 Germans regular : -0,50 British regular : -0,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 16 PUs; Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Vologda to Novosibirsk 1 infantry moved from Olgiy to Timguska 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Samara 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 18 infantry moved from Russia to Vologda 5 artilleries moved from Russia to Vologda 2 armour and 3 mech_infantrys moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns moved from Russia to Vologda Place Units - Russians 1 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 4 fighters moved from 39 Sea Zone to 45 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 2 infantry moved from Dzavhan to Tsagaan Olom 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Malaya to Shan State 2 armour moved from Malaya to Shan State 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 armour moved from Tanganyika Territory to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from French 1 infantry moved from Kenya to Ethiopia Japanese take Ethiopia from British 1 artillery moved from Kenya to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 infantry moved from Shantung to Anhwe Combat - Japanese Battle in Solomon Islands Battle in 45 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 2 destroyers; ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits ANZAC roll dice for 4 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 4 fighters in 45 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 3 fighters remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for ANZAC: 2 destroyers and 1 transport Casualties for Americans: 2 destroyers Battle in 33 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits Units damaged: 2 carriers owned by the Japanese 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 2/1 hits, 1,67 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/1 hits, 3,17 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 3/1 hits, 2,33 expected hits 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 60 Casualties for Japanese: 2 carriers and 3 destroyers Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Japanese 3 fighters and 1 tactical_bomber could not land in 33 Sea Zone and were removed 3 fighters moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from Hopei to Chahar Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 armour, 1 bomber and 1 mech_infantry placed in Malaya 1 mech_infantry placed in Kwangtung 1 transport placed in 20 Sea Zone Japanese undo move 3. 1 artillery and 1 infantry placed in Kwangtung Japanese undo move 2. 1 armour and 2 mech_infantrys placed in Malaya 1 bomber placed in Kiangsu 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6 Japanese collect 76 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 2,33 ANZAC regular : 0,33





