@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Southern Caucasus
Germans take Southern Caucasus from Russians
1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 transports moved from 100 Sea Zone to 83 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 107 Sea Zone to 93 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 116 Sea Zone
1 fighter moved from Western Germany to 116 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
2 tactical_bombers moved from France to Morocco
1 tactical_bomber moved from Western Germany to Morocco
2 bombers moved from Western Germany to Iraq
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Northern Belarus
Germans take Northern Belarus from Russians
7 armour, 8 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Northern Belarus
3 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 artillery and 4 infantry moved from Finland to Vyborg
4 infantry moved from Karelia to Archangel
1 submarine moved from 128 Sea Zone to 116 Sea Zone
6 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in 116 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
4 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Eastern Poland to Northern Belarus
1 aaGun moved from Baltic States to Northern Belarus
Place Units - Germans
3 submarines placed in 95 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Northern Caucasus to Rostov
1 infantry moved from Amur to Sakha
2 infantry moved from Amur to Sakha
3 artilleries and 12 infantry moved from Amur to Northern Manchuria
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Manchuria
Russians attack with 3 artilleries and 12 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 artilleries and 12 infantry in Northern Manchuria, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Northern Manchuria
2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Russia
2 infantry moved from Samara to Russia
3 infantry moved from Tambov to Tula
22 infantry moved from Kursk to Tula
2 aaGuns and 6 artilleries moved from Kursk to Tula
2 aaGuns, 2 armour, 6 artilleries, 27 infantry and 3 mech_infantrys moved from Smolensk to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 9 infantry placed in Russia
3 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : -0.33
Russians regular : -0.50
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 40 Sea Zone
2 fighters moved from 39 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 132 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 marine moved from Anhwe to Kiangsu
3 fighters and 4 tactical_bombers moved from Kiangsi to Burma
1 bomber and 1 fighter moved from Southern Manchuria to Northern Manchuria
5 artilleries and 8 infantry moved from Southern Manchuria to Northern Manchuria
4 infantry moved from Korea to Northern Manchuria
3 fighters moved from Japan to Northern Manchuria
2 fighters moved from 7 Sea Zone to Northern Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 destroyers moved from 7 Sea Zone to 35 Sea Zone
Scramble?
@cds No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 40 Sea Zone
2 fighters moved from 39 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 132 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 marine moved from Anhwe to Kiangsu
3 fighters and 4 tactical_bombers moved from Kiangsi to Burma
1 bomber and 1 fighter moved from Southern Manchuria to Northern Manchuria
5 artilleries and 8 infantry moved from Southern Manchuria to Northern Manchuria
4 infantry moved from Korea to Northern Manchuria
3 fighters moved from Japan to Northern Manchuria
2 fighters moved from 7 Sea Zone to Northern Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 destroyers moved from 7 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Amur
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Amur from Russians with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
French roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 47 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Northern Manchuria
Japanese attack with 5 artilleries, 1 bomber, 6 fighters and 12 infantry
Russians defend with 2 aaGuns, 3 artilleries and 12 infantry
Russians roll AA dice in Northern Manchuria : 1/0 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Northern Manchuria
Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 12 infantry in Northern Manchuria, round 2 : 8/1 hits, 7,50 expected hits
Chinese roll dice for 2 aaGuns, 3 artilleries and 12 infantry in Northern Manchuria, round 2 : 5/0 hits, 5,00 expected hits
5 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Northern Manchuria
Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 7 infantry in Northern Manchuria, round 3 : 7/1 hits, 6,67 expected hits
Chinese roll dice for 3 artilleries and 6 infantry in Northern Manchuria, round 3 : 3/0 hits, 3,00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northern Manchuria
Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters and 4 infantry in Northern Manchuria, round 4 : 6/0 hits, 6,00 expected hits
Chinese roll dice for 2 artilleries in Northern Manchuria, round 4 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 5 artilleries, 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns, 3 artilleries and 12 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 43 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Northern Manchuria to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from Northern Manchuria to Southern Manchuria
1 bomber moved from Northern Manchuria to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
Place Units - Japanese
3 fighters placed in Japan
1 armour and 1 infantry placed in Southern Manchuria
1 artillery placed in Southern Manchuria
4 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
French regular : -0,33
Japanese regular : 0,50
ANZAC regular : -0,33
Russians AA : 0,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 11 Sea Zone
1 destroyer, 1 submarine and 2 tactical_bombers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Shansi to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 11 Sea Zone
1 destroyer, 1 submarine and 2 tactical_bombers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Shansi to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 1 bomber and 2 submarines; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Non Combat Move - British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Eastern United States
Place Units - British
2 submarines placed in 112 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans AA : -0.33
@cds Forgot to do a bunch of US non-combat moves, did some edits after. Hope that’s okay?
No problem on the edit. Only problem I have is the relentless bombing of my factory’s :( Its time those bombers get shot out of the air.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 airfields, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Iraq to Southern Persia
3 fighters moved from Egypt to Southern Persia
1 bomber moved from Egypt to Union of South Africa
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo-Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan
3 artilleries and 5 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 submarine and 4 transports moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 78 Sea Zone to 74 Sea Zone
3 artilleries and 5 infantry moved from 82 Sea Zone to Southern Persia
1 armour moved from Baltic States to Novgorod
Italians take Novgorod from Russians
Combat - Italians
Strategic bombing raid in Union of South Africa
British roll AA dice in Union of South Africa : 0/1 hits, 0,17 expected hits
Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 5 damage total.
Battle in Southern Persia
Italians attack with 5 artilleries, 3 fighters and 10 infantry
British defend with 1 artillery, 1 factory_minor and 8 infantry
Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 5 artilleries, 3 fighters and 10 infantry in Southern Persia, round 2 : 6/1 hits, 5,67 expected hits
British roll dice for 1 artillery and 8 infantry in Southern Persia, round 2 : 3/0 hits, 3,00 expected hits
6 infantry owned by the British and 3 infantry owned by the Italians lost in Southern Persia
Italians roll dice for 5 artilleries, 3 fighters and 7 infantry in Southern Persia, round 3 : 5/1 hits, 5,17 expected hits
British roll dice for 1 artillery and 2 infantry in Southern Persia, round 3 : 1/0 hits, 1,00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Persia
Italians win, taking Southern Persia from British with 5 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 8 infantry
Non Combat Move - Italians
3 fighters moved from Southern Persia to Iraq
1 aaGun moved from Iraq to Southern Persia
1 bomber moved from Union of South Africa to Anglo-Egyptian Sudan
Place Units - Italians
1 airfield placed in Gibraltar
1 destroyer and 1 submarine placed in 97 Sea Zone
1 airfield placed in Iraq
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British AA : -0,17
British regular : 0,00
@cds Total war is a bitch, just got to do what I can. Just move those fighters away from W.Germany so they can have some real fun :wink:
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 mech_infantry moved from Iraq to Northeast Persia
Germans take Northeast Persia from Neutral_Allies
1 bomber moved from Iraq to Stalingrad
4 infantry moved from Archangel to Vologda
1 bomber moved from Iraq to Urals
1 infantry moved from Leningrad to Vologda
8 artilleries and 27 infantry moved from Northern Belarus to Novgorod
7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Gibraltar
3 submarines moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia
3 transports moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
Germans take Northern Caucasus from Russians
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits
Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Urals causes 6 damage total.
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Stalingrad causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Stalingrad to Vologda
1 bomber moved from Urals to Vologda
4 aaGuns moved from Northern Belarus to Novgorod
1 aaGun moved from Eastern Poland to Northern Belarus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
3 fighters placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
I intend to pay you back in full for every SBR run you make :) Payback is a bitch ;)
Ill make a small edit, instead of sending tact to south. italy, it will land on the ac of coast w.germany.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Novgorod
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 mech_infantry moved from Iraq to Northeast Persia
Germans take Northeast Persia from Neutral_Allies
1 bomber moved from Iraq to Stalingrad
4 infantry moved from Archangel to Vologda
1 bomber moved from Iraq to Urals
1 infantry moved from Leningrad to Vologda
8 artilleries and 27 infantry moved from Northern Belarus to Novgorod
7 armour and 3 mech_infantrys moved from Northern Belarus to Vologda
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Northern Belarus
5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Gibraltar
3 submarines moved from 95 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 5 infantry moved from Iraq to Southern Persia
3 transports moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Southern Caucasus to Northern Caucasus
Germans take Northern Caucasus from Russians
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Urals
Russians roll AA dice in Urals : 0/1 hits, 0,17 expected hits
Bombing raid in Urals rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Urals causes 6 damage total.
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits
Bombing raid in Stalingrad rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Stalingrad causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Stalingrad to Vologda
1 bomber moved from Urals to Vologda
4 aaGuns moved from Northern Belarus to Novgorod
1 aaGun moved from Eastern Poland to Northern Belarus
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
3 fighters placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tula to Kursk
1 infantry moved from Tula to Kursk
1 fighter moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
3 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
3 infantry moved from Urals to Samara
1 artillery and 3 infantry moved from Rostov to Northern Caucasus
1 artillery and 3 infantry moved from Stalingrad to Tambov
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Kursk, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
2 aaGuns, 6 artilleries and 22 infantry moved from Tula to Russia
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
Russians collect 27 PUs (1 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.67