Freh(x) v Sovietishcat(L+8) - BM3

  • '19

    @freh Good question, we have no choice to go by the engine roll out, I would say just try it in Local mode and let me know, I would be able to give you an answer after.

  • '19

    @freh Just to let you know you cannot load your marine in your boat in combat phase if you are not using it for combat ie attacking Palau, the engine lets you do NCM movements in combat phase which it has to be player enforce, it is mentioned in the notes. You would have to bring it in NCM if you wanted to be in the sz.

  • '19

    @freh sz 46, my sub would fire a first strike 1st, if I hit you, your sub is gone, you would not have a first stricke since I have a dd in the first round of combat… Triplea seems to be doing it correctly… Your sub actually is rolling one die byitself and then you airfoce rolls to hit the dd. so my sub will fight for the 1st round, if alive please submerge.


  • @sovietishcat ok thanks for your help.

    Just to clarify though, because I don’t have a DD, my subs should fire simultaneously with my fighters, so if I roll a sub hit and a plane hit, do you have to take the sub and the dd as hits? I think so, right? You couldn’t choose to take the sub hit against your DD and then argue that the planes can’t hit your sub, right?


  • @sovietishcat really? Interesting! I had no idea. That’s good to know… I wasn’t aware of that rule. So even though the cruiser is engaging in combat in the SZ, it can’t load the marine and carry it?

  • '21 '20 '18 '17 '16 '15 TripleA

    @Sovietishcat ok I just read the rule. I guess that’s consistent with the way transports can’t participate in a battle in a SZ and then load in non-combat.

    Ok, this will force me to re-do the move because I did another turn in another game and that over-rode my autosave :confounded: So I’ll do it again a little later…

  • '19

    @freh No problems! take your time and for the sea zone 46, I tried it on local mode and your sub fired alone, maybe because your sub can only hit boats. But yea It allowed me to choose a seperate casualty, so I choose my dd, your planes cannot hit my sub. Most likely my dd won’t survive the air battle anyway:raised_back_of_hand: :raised_back_of_hand:


  • @sovietishcat yeah, this is one of those things that isn’t particular to BM so I’m sure there’s an official ruling somewhere for the proper combat sequence. These aren’t extremely important battles… but every unit counts!


  • @sovietishcat I looked this up and it’s in the Global 40 rules:

    STEP 3. ATTACKING UNITS FIRE
    Roll one die for each attacking unit with an attack value that didn’t fire or submerge in step 2. Roll for units with the same attack value at the same time. For example, roll all units with an attack value of 3 at the same time. An attacking unit scores a hit if you roll its attack value or less. After the attacking player has rolled for all attacking units, the defender chooses 1 unit for each hit scored and moves it behind the casualty strip. All units behind the casualty strip will return fire in step 4. As many hits as possible must be assigned. For instance, if 1 cruiser and 2 submarines attack a carrier with a fighter and score 3 hits, the defender must assign the cruiser hit to the fighter and the submarine hits to the carrier. The defender may not assign the cruiser hit to the carrier, as the subs cannot hit the fighter and 1 sub hit would be lost.

    Source: https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf page 19.

    So I think this is a case where the engine doesn’t treat it properly. if my sub survives your first strike, and gets a hit & I get at least 1 plane hit, both your DD and sub would be hit.

    Just want to confirm that this is our understanding. And to be honest I’m still afraid of your defensive first strike so I haven’t decided if I’m gonna bring them in or not lol.

  • '19

    @freh That is correct, if your sub hits and your planes hit I lose both units, you bring a good point, but the engine will roll the subs separetly because you don’t have a dd, your planes can have 6 hits, but will never be able to hit my sub, it’s like a sub vs sub battle at the risk my sub hits first!


  • @sovietishcat
    Ok I think I’m good to go.
    I’ll redo Japan though. New file should arrive soon!

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Manchuria to 22 Sea Zone
            1 mech_infantry moved from Celebes to 44 Sea Zone
            1 mech_infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
            10 submarines moved from 35 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 battleship moved from 44 Sea Zone to 34 Sea Zone
            1 battleship moved from 44 Sea Zone to 34 Sea Zone
            8 carriers moved from 44 Sea Zone to 34 Sea Zone
            2 submarines moved from 44 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 destroyers moved from 37 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 46 Sea Zone
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            2 bombers moved from Philippines to 36 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from Java to India
            2 fighters moved from Philippines to 46 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter moved from Philippines to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
            2 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 6 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 3 destroyers, 12 submarines and 1 transport
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 12 submarines in 34 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 3 destroyers, 12 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Paulau Island
            Battle in India
                Japanese attack with 4 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 4/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Paulau Island from ANZAC, taking India from UK_Pacific with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 infantry and 2 mech_infantrys moved from Yunnan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kazakhstan to Sikang
            6 fighters moved from 22 Sea Zone to 34 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 34 Sea Zone
            2 bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to 34 Sea Zone
            4 fighters moved from 46 Sea Zone to 34 Sea Zone
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 fighter moved from Soviet Far East to Japan
            1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
            4 fighters and 3 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            3 tactical_bombers placed in French Indo China
            1 mech_infantry placed in Kwangtung
            2 infantry placed in Shantung
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Japanese collect 67 PUs (12 lost to blockades); end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -3.33
    UK_Pacific regular : -0.67
    

    Savegame

  • '19

    @freh Would be okay if you give me more time for this turn? A very complicated turn for the allies!


  • @sovietishcat no problem at all. Take all the time you need.

  • '19

    TripleA Turn Summary: UK_Pacific round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 10 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from West India to 79 Sea Zone
            1 cruiser and 1 marine moved from 79 Sea Zone to 41 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 marine moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            7 fighters moved from Normandy Bordeaux to Northern Italy
            4 bombers moved from Greece to Northern Italy
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Northern Italy
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Americans creates battle in territory 37 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Americans creates battle in territory 93 Sea Zone
            Battle in Philippines
            Battle in Sumatra
            Battle in Northern Italy
                Americans attack with 4 bombers and 8 fighters
                Italians defend with 2 artilleries, 1 factory_minor and 6 infantry
                    Americans roll dice for 4 bombers and 8 fighters in Northern Italy, round 2 : 8/12 hits, 6,67 expected hits
                    Italians roll dice for 2 artilleries and 6 infantry in Northern Italy, round 2 : 1/8 hits, 2,67 expected hits
                    1 fighter owned by the Americans, 2 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Northern Italy
                Americans win, taking 43 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese with 4 bombers and 7 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter
                Casualties for Italians: 2 artilleries and 6 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            4 bombers and 7 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Northwest Persia to Greece
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 10 fighters, 2 marines, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            3 armour moved from Finland to Karelia
            2 carriers moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            Americans undo move 4.
            1 armour and 3 infantry placed in Central United States
            2 armour and 1 infantry placed in Finland
            3 infantry placed in Greece
            3 fighters and 1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 47 PUs; 
            British buy 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from West India to India
            1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Greece to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 2 tactical_bombers moved from 79 Sea Zone to India
            1 fighter moved from 79 Sea Zone to India
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery, 1 fighter and 4 infantry
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Southern France, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 3 : 3/5 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in India
                British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 3 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from India to 79 Sea Zone
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            7 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Finland to Karelia
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 armour, 4 infantry and 1 mech_infantry placed in United Kingdom
            1 aaGun placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            British undo move 4.
            British undo move 3.
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,33
    Italians regular : -1,33
    Germans regular : 0,33
    British regular : 0,33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 armour moved from Kazakhstan to Eastern Persia
            2 infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 armour moved from Albania to Yugoslavia
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Bulgaria, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                1 infantry owned by the Italians retreated to Yugoslavia
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Persia
                Italians attack with 2 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kazakhstan to Novgorod
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,5,4,4,5,5,1,1
            Italians collect 8 PUs (6 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from New South Wales to Queensland
            1 armour, 7 infantry and 1 mech_infantry moved from South Australia to Queensland
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            1 fighter moved from France to Southern France
            1 fighter moved from France to Holland Belgium
            2 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Romania to Bulgaria
            1 bomber moved from Novgorod to Bulgaria
            1 fighter moved from Germany to Holland Belgium
            6 armour and 6 mech_infantrys moved from Yunnan to India
            1 bomber moved from French Indo China to India
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Bulgaria
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in India
                Germans attack with 6 armour, 1 bomber and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 6 armour, 1 bomber and 6 mech_infantrys in India, round 2 : 4/13 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Germans destroys 8PUs while taking UK_Pacific capital
                Germans win, taking India from UK_Pacific with 6 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Volgograd to Eastern Persia
            1 fighter moved from Caucasus to Eastern Persia
            1 bomber moved from Southern France to Caucasus
            1 bomber moved from Bulgaria to Caucasus
            2 fighters moved from Germany to Caucasus
            3 armour moved from Volgograd to Caucasus
            1 fighter moved from Southern France to Germany
            2 fighters moved from Holland Belgium to Germany
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Smolensk to Belarus
            2 armour moved from Germany to France
            4 mech_infantrys moved from Germany to France
            2 mech_infantrys moved from Germany to Denmark
            1 bomber moved from India to French Indo China
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            1 fighter, 8 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    UK_Pacific regular : -1.00
    Germans regular : -1.50
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 25
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 fighters moved from Caroline Islands to Queensland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 7 destroyers, 2 marines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 mech_infantry moved from Burma to West India
                  Japanese take West India from UK_Pacific
            1 bomber moved from French Indo China to Persia
            2 fighters and 2 tactical_bombers moved from Java to Sumatra
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            2 submarines moved from 34 Sea Zone to 6 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            1 fighter moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 6 Sea Zone
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            1 bomber and 1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 battleship moved from 34 Sea Zone to 36 Sea Zone
            1 battleship moved from 34 Sea Zone to 42 Sea Zone
            4 fighters moved from 34 Sea Zone to 41 Sea Zone
            3 fighters moved from 34 Sea Zone to 36 Sea Zone
            8 submarines moved from 34 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to 36 Sea Zone
            1 carrier moved from 34 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 41 Sea Zone
                Japanese attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Sumatra
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 marine
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Sumatra, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 12 submarines
                Americans defend with 1 submarine
                    Japanese roll dice for 12 submarines in 42 Sea Zone, round 2 : 3/12 hits, 4.00 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 12 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from Persia to Eastern Persia
            4 fighters and 3 tactical_bombers moved from Burma to Eastern Persia
            1 tactical_bomber moved from French Indo China to Caucasus
            2 tactical_bombers moved from French Indo China to Eastern Persia
            1 infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from Burma to Shan State
            1 armour moved from Burma to Malaya
            1 armour and 5 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            1 armour moved from Yunnan to Kwangsi
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangsi to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 fighter moved from 6 Sea Zone to French Indo China
            7 carriers, 1 cruiser and 1 marine moved from 34 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from 36 Sea Zone to Eastern Persia
            3 fighters moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 bombers moved from 6 Sea Zone to French Indo China
            1 destroyer moved from 85 Sea Zone to 68 Sea Zone
            1 fighter moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Japan
            2 infantry moved from Korea to Manchuria
            1 aaGun moved from Korea to Manchuria
    
        Place Units - Japanese
            1 marine placed in Malaya
            1 marine placed in Kwangtung
            2 destroyers and 1 transport placed in 36 Sea Zone
            5 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
            Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 3.33
    British AA : -0.17
    

    Savegame

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