UK4 french NCM edit.tsvg forgot the french guy in Africa
David vs Kenneth
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 2 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 110 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 3 infantry Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Southern France 1 tactical_bomber moved from Spain to 110 Sea Zone 6 transports moved from 88 Sea Zone to 110 Sea Zone 8 transports moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Southern France 4 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Southern France 3 armour placed in Normandy Bordeaux 1 fighter and 1 mech_infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Neutral_True regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 9 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 75 PUs; Americans buy 3 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 2 artilleries moved from 104 Sea Zone to Spain 3 infantry moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 110 Sea Zone to Spain 3 fighters moved from 110 Sea Zone to Spain Combat - Americans Battle in Spain Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_True defend with 3 infantry Americans roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 3.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Neutral_True: 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Southern France 1 tactical_bomber moved from Spain to 110 Sea Zone 6 transports moved from 88 Sea Zone to 110 Sea Zone 8 transports moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from Spain to Southern France 1 fighter moved from Spain to Southern France 4 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries placed in Southern France 3 armour placed in Normandy Bordeaux 1 fighter and 1 mech_infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 9 infantry moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 2 artilleries moved from 91 Sea Zone to Portugal 1 fighter moved from 110 Sea Zone to Portugal Combat - British Battle in Portugal British attack with 2 artilleries, 1 fighter and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 3/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to Normandy Bordeaux 4 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan Place Units - British 1 factory_minor placed in Turkey 1 transport placed in 110 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -3.17 Neutral_True regular : 0.00 British regular : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 2 aaGuns, 3 artilleries and 9 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 aaGun; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Northern Italy Place Units - Italians 1 aaGun placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3 Italians collect 4 PUs (4 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to India 1 artillery moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone ANZAC undo move 1. 2 artilleries placed in New South Wales 1 destroyer placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone ANZAC take 37 Sea Zone from Japanese 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to India 1 artillery moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French Indo China Non Combat Move - ANZAC 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone ANZAC undo move 1. 2 artilleries placed in New South Wales 1 destroyer placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 57 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Eastern Persia to West India Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Belarus 2 mech_infantrys moved from Baltic States to Belarus 10 armour and 2 mech_infantrys moved from Novgorod to Archangel Combat - Germans Battle in Finland Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 10 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 10 armour and 2 mech_infantrys in Archangel, round 2 : 5/12 hits, 5.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Belarus, round 5 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Belarus to Novgorod 2 mech_infantrys moved from Romania to Bulgaria 4 infantry moved from Bulgaria to Romania 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany 1 armour placed in Novgorod Germans undo move 1. 1 destroyer placed in 112 Sea Zone Germans undo move 2. 1 mech_infantry placed in Novgorod 1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany 3 infantry placed in France 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : -2.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 aaGuns and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 tactical_bomber moved from Russia to India 1 fighter moved from Russia to India 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Smolensk to Western Ukraine 4 mech_infantrys moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Ukraine to Bryansk 1 submarine moved from 127 Sea Zone to 126 Sea Zone 1 submarine moved from 126 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 2 aaGuns and 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 infantry moved from Archangel to Smolensk 2 artilleries moved from Archangel to Smolensk 1 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Belarus to Rostov 1 armour, 2 artilleries and 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Rostov Germans attack with 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 5/13 hits, 4,83 expected hits Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 0/7 hits, 2,17 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 3/5 hits, 1,83 expected hits Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 4 aaGuns moved from Bryansk to Rostov 5 infantry moved from Novgorod to Belarus 3 armour and 3 mech_infantrys moved from Romania to Greece 3 armour and 3 mech_infantrys moved from Yugoslavia to Greece 2 infantry moved from France to Northern Italy 3 infantry moved from Switzerland to Northern Italy 4 transports moved from 115 Sea Zone to 113 Sea Zone 7 infantry moved from Sweden to 113 Sea Zone 7 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to Denmark 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 5 artilleries moved from Northern Italy to Western Germany 5 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Denmark 1 armour moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Denmark Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Greece 2 aaGuns, 3 artilleries, 1 fighter and 4 infantry placed in Western Germany 1 infantry placed in Novgorod 1 infantry placed in Ukraine 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : 2,67 Germans regular : 0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 5 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 14 armour and 2 artilleries moved from Burma to India 6 tactical_bombers moved from Kwangtung to India 1 fighter moved from Kwangtung to India 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 1 submarine moved from 18 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Manchuria to Jehol 4 armour moved from Anhwe to Jehol 1 mech_infantry moved from Anhwe to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 carrier, 2 submarines and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is -8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Jehol Japanese attack with 4 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 4 armour and 2 mech_infantrys in Jehol, round 2 : 3/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter and 1 tactical_bomber British roll AA dice in India : 1/7 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 14 armour, 2 artilleries and 6 tactical_bombers in India, round 2 : 10/22 hits, 11,67 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/21 hits, 8,33 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 9 armour owned by the Japanese, 2 bombers owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 5 armour and 6 tactical_bombers in India, round 3 : 4/11 hits, 6,33 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in India, round 3 : 9/14 hits, 6,33 expected hits 6 tactical_bombers owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the British lost in India Japanese roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 3 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers in India, round 4 : 4/10 hits, 5,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in India UK_Pacific win with 3 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -99 Casualties for Japanese: 14 armour, 2 artilleries, 1 fighter and 6 tactical_bombers Casualties for ANZAC: 1 infantry Casualties for British: 3 aaGuns, 2 bombers and 9 infantry Non Combat Move - Japanese 2 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,6,4 Japanese collect 34 PUs (1 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,33 Japanese regular : -3,33 British AA : -0,17 UK_Pacific regular : 4,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Guam to Iwo Jima 1 tactical_bomber moved from Guam to Iwo Jima 1 carrier moved from 35 Sea Zone to 17 Sea Zone 2 mech_infantrys moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 mech_infantrys moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 mech_infantry moved from 37 Sea Zone to Siam 1 artillery moved from 37 Sea Zone to Siam 1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 artillery moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 battleship and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Manchuria Battle in Borneo Battle in Siam Battle in 98 Sea Zone British loiter and taunt; Americans attack with 1 battleship and 1 submarine Italians defend with 5 submarines and 1 transport 5 submarines owned by the Italians submerged 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Manchuria from Japanese, taking Borneo from Japanese, taking Siam from Japanese, taking 98 Sea Zone from Italians with 1 battleship and 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iwo Jima Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 fighter moved from Iwo Jima to 17 Sea Zone 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,33 Germans regular : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Guam to Iwo Jima 1 tactical_bomber moved from Guam to Iwo Jima 1 carrier moved from 35 Sea Zone to 17 Sea Zone 2 mech_infantrys moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 mech_infantrys moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 mech_infantry moved from 37 Sea Zone to Siam 1 artillery moved from 37 Sea Zone to Siam 1 armour, 1 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 artillery and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 artillery moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Southern France 2 artilleries moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 battleship and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 5 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Manchuria Battle in Borneo Battle in Siam Battle in 98 Sea Zone British loiter and taunt; Americans attack with 1 battleship and 1 submarine Italians defend with 5 submarines and 1 transport 5 submarines owned by the Italians submerged 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Manchuria from Japanese, taking Borneo from Japanese, taking Siam from Japanese, taking 98 Sea Zone from Italians with 1 battleship and 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iwo Jima Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 fighter moved from Iwo Jima to 17 Sea Zone 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 73 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma UK_Pacific take Burma from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Hunan 3 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kiangsi 1 infantry placed in Kwangsi 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 armour moved from British Guiana to 88 Sea Zone 1 transport moved from 88 Sea Zone to 104 Sea Zone 1 destroyer moved from 88 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the British lost in 112 Sea Zone Germans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 destroyer and 1 submarine Casualties for Germans: 1 destroyer Battle in 98 Sea Zone British attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Americans loiter and taunt Italians defend with 5 submarines British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 4 submarines in 98 Sea Zone, round 3 : 0/4 hits, 0,67 expected hits 2 submarines owned by the Italians lost in 98 Sea Zone British roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 carrier, 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 30 Casualties for Italians: 5 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 fighter moved from 98 Sea Zone to Egypt 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from India to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 armour and 3 infantry placed in United Kingdom British undo move 4. 1 armour and 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -0,67 Japanese regular : -0,33 Germans regular : 0,17 British regular : 0,67