@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 4,3 and gets 0 hits
Combat Move - Britain
1 field_gun and 3 infantry moved from Shanghai 3 to Shanghai 2
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 colonial moved from Sindh to Baluchistan
1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 infantry moved from Italian Somaliland to British Somaliland
Britain take British Somaliland from Germany
Purchase Units - Britain
Britain buy 1 battleship, 6 field_guns, 7 infantry, 1 transport and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Battle in Baluchistan
Britain attack with 1 colonial, 1 field_gun and 3 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 0/1 hits, 0,67 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 3 infantry in Baluchistan, round 2 : 2/5 hits, 1,33 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 1 colonial, 1 field_gun and 1 infantry in Baluchistan, round 3 : 1/3 hits, 1,00 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain roll dice for 1 colonial and 1 field_gun in Baluchistan, round 4 : 2/2 hits, 0,83 expected hits
Neutral roll dice for 1 infantry in Baluchistan, round 4 : 1/1 hits, 0,33 expected hits
1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial and 3 infantry
Casualties for Neutral: 4 infantry
Battle in Shanghai 2
Britain attack with 1 field_gun and 3 infantry
Germany defend with 2 infantry and 1 trench
Britain roll dice for 1 field_gun and 3 infantry in Shanghai 2, round 2 : 1/4 hits, 1,00 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 2 infantry and 1 trench in Shanghai 2, round 2 : 0/2 hits, 0,67 expected hits
Britain roll dice for 1 field_gun and 3 infantry in Shanghai 2, round 3 : 1/4 hits, 1,00 expected hits
Germany roll dice for 2 infantry and 1 trench in Shanghai 2, round 3 : 2/2 hits, 0,67 expected hits
1 trench owned by the Germany and 2 infantry owned by the Britain lost in Shanghai 2
Britain roll dice for 1 field_gun and 1 infantry in Shanghai 2, round 4 : 1/2 hits, 0,67 expected hits
Germany roll dice for 2 infantry in Shanghai 2, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germany lost in Shanghai 2
Britain roll dice for 1 field_gun and 1 infantry in Shanghai 2, round 5 : 1/2 hits, 0,67 expected hits
Germany roll dice for 1 infantry in Shanghai 2, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germany lost in Shanghai 2
Britain win, taking Shanghai 2 from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 2 infantry
Casualties for Germany: 2 infantry and 1 trench
Non Combat Move - Britain
1 infantry moved from Calcutta to Orissa
1 infantry moved from Bechuanaland to Southern Rhodesia
1 infantry moved from Cape Colony to German Southwest Africa
1 field_gun and 1 infantry moved from Cape Town to Cape Colony
1 battlecruiser and 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 74 Gulf of Aden
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece
1 battlecruiser and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser and 1 destroyer moved from Sea Zone 28 Sargasso Sea to Sea Zone 33 Mid Atlantic
1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 15 English Channel to Belgium
2 infantry moved from England to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Belgium
2 transports moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
1 field_gun and 1 infantry moved from London to Sea Zone 15 English Channel
1 colonial and 1 infantry moved from England to Sea Zone 15 English Channel
1 colonial and 1 field_gun moved from Sea Zone 15 English Channel to Belgium
2 infantry moved from Sea Zone 15 English Channel to Belgium
1 cruiser moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
1 infantry moved from Dahome to Nigeria
1 infantry moved from Western Sudan to Lower Egypt
1 destroyer moved from Sea Zone 115 Tasman Sea to Sea Zone 112 Pacific Ocean
1 battlecruiser and 1 cruiser moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean
1 field_gun moved from Italian Somaliland to British Somaliland
2 colonials moved from Alberta to Saskatchewan
1 colonial moved from Saskatchewan to Manitoba
1 colonial moved from Quebec to Nova Scotia
Place Units - Britain
3 infantry and 3 trenchs placed in Belgium
1 field_gun placed in London
1 field_gun placed in England
2 infantry placed in England
1 field_gun and 1 infantry placed in London
2 field_guns placed in Cape Town
1 field_gun and 1 infantry placed in Bombay
1 transport placed in Sea Zone 115 Tasman Sea
1 battleship placed in Sea Zone 15 English Channel
Turn Complete - Britain
Britain collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germany regular : -0,33
Neutral regular : 1,67
Britain regular : 1,83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,3,4 and gets 0 hits
Combat Move - Russia
1 conscript and 1 infantry moved from Latvia to Lithuania
1 infantry moved from Latvia to Lithuania
Purchase Units - Russia
Russia buy 16 conscripts, 2 field_guns, 3 heavy_guns, 2 infantry and 9 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Lithuania
Russia attack with 1 conscript and 2 infantry
Germany defend with 1 infantry
Russia roll dice for 1 conscript and 2 infantry in Lithuania, round 2 : 1/2 hits, 0,33 expected hits
Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germany lost in Lithuania
Russia win, taking Lithuania from Germany with 1 conscript and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Russia
2 infantry moved from Latvia to Belarus
1 conscript, 1 field_gun and 1 infantry moved from Pskov to Latvia
1 conscript moved from Smolensk to Latvia
2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Smolensk to Belarus
3 field_guns moved from Minsk to Belarus
3 conscripts moved from Moscow to Smolensk
4 conscripts and 1 field_gun moved from Tver to Smolensk
1 infantry moved from Pskov to Latvia
1 field_gun moved from Finland to Karelia
1 conscript moved from Novosibirsk to Krasnoyarsk
1 conscript moved from Chita to Buryatia
1 conscript and 1 field_gun moved from Koryak to Magadan
2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
2 infantry moved from Georgia to Caucasus
3 field_guns moved from Georgia to Caucasus
1 conscript moved from Georgia to Caucasus
1 infantry moved from Kiev to Odessa
1 conscript moved from Kiev to Odessa
1 infantry moved from Kiev to Odessa
Place Units - Russia
3 trenchs placed in Irkutsk
2 conscripts and 1 heavy_gun placed in Irkutsk
2 conscripts and 1 field_gun placed in Vladivostok
1 conscript and 1 field_gun placed in Omsk
2 conscripts and 1 heavy_gun placed in Kiev
2 conscripts and 1 heavy_gun placed in Moscow
Turning on Edit Mode
EDIT: Removing units owned by Russia from St. Petersburg: 2 conscripts and 2 infantry
EDIT: Adding units owned by Russia to Pskov: 2 conscripts and 2 infantry
EDIT: Turning off Edit Mode
3 conscripts placed in Minsk
1 infantry and 3 trenchs placed in St. Petersburg
Russia undo move 8.
4 conscripts and 2 infantry placed in St. Petersburg
1 trench placed in Magadan
1 trench placed in Omsk
1 trench placed in Belarus
1 trench placed in Odessa
1 trench placed in Latvia
1 trench placed in Primorsky
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -0,33
Russia regular : 0,67
@FMErwinRommel Can we have one UK DD off Eastern Englanf=d, please?
SZ16 okease.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 15 English Channel: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 16 North Sea: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from England: 1 cavalry
EDIT: Adding units owned by Britain to London: 1 cavalry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@FMErwinRommel I have done it; thank you. Use the second post, please.
Expressing my sorrow to my English friends for the passing of Prince Philip.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 15 English Channel: 1 destroyer
EDIT: Adding units owned by Britain to Sea Zone 16 North Sea: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from England: 1 cavalry
EDIT: Adding units owned by Britain to London: 1 cavalry
EDIT: Turning off Edit Mode
Communists spend 5 on tech rolls
Communists roll 6,5 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover mustardGas
Combat Move - Communists
1 conscript and 1 field_gun moved from Tiksi to Evenkia
1 cavalry moved from Bratsk to Evenkia
1 cavalry moved from Bratsk to Evenkia
1 cavalry moved from Amur to Chita
Communists take Chita from Russia
1 cavalry moved from Chita to Amur
3 cavalrys, 2 conscripts and 2 field_guns moved from Bratsk to Buryatia
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns and 2 gass; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 3 cavalrys, 2 conscripts and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 3 cavalrys, 2 conscripts and 2 field_guns in Buryatia, round 2 : 2/7 hits, 1.50 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 3 cavalrys, 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Evenkia
Communists attack with 2 cavalrys, 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Evenkia, round 2 : 1/4 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
2 infantry moved from Yakutsk to Sakhe
4 field_guns and 4 infantry moved from Aldan to Bratsk
1 field_gun moved from Tiksi to Bratsk
1 infantry moved from Yakutsk to Tiksi
3 infantry moved from Yakutsk to Aldan
Place Units - Communists
2 conscripts, 2 field_guns and 2 gass placed in Yakutsk
Activate Technology - Communists
Communists activating mustardGas
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists regular : 0.67
Russia regular : -0.33
Only had 1/3 chance of getting a tech and 1/3 chance of getting creeping barrage. So gas will have to do. It’s fast and powerful, but only fires once and against Russia, it means I only kill conscripts defending at one. So the choice is build art that take a long time to reach the target; and meanwhile defender builds HGs and trenches; or use up all my cash to build gas and kill conscripts, and hope my inf/art destroy the trenches before the HGs kill me. Unfortunately, I have few conscripts left to take the hits, and new ones take too long to reach the target.
Intended to build another trench in Shang on Germ’s turn but forgot. Was hopeless anyway, being outnumbered by both Brits and French and unable to build HGs. However, in my first game with Dawg, dice wildly favored me and he continued to attack until his troops were gone and Germany walked unopposed into the rest of Shang.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA roll 2,4 and gets 0 hits
Combat Move - USA
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun moved from Sea Zone 32 Sargasso Sea to Azores
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
3 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 3 field_guns, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Madeira
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 3 gass and 2 infantry
Germany defend with 1 Factory, 1 field_gun and 1 infantry
USA roll dice for 1 cavalry, 3 gass and 2 infantry in Mexico City, round 2 : 2/6 hits, 2.50 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Mexico City, round 2 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry, 3 gass and 1 infantry remaining. Battle score for attacker is 4
Casualties for USA: 1 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Non Combat Move - USA
1 infantry moved from Texas to New Mexico
Place Units - USA
2 transports placed in Sea Zone 29 Mid Atlantic
1 submarine placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in New York
USA undo move 3.
2 field_guns placed in New York
1 field_gun and 1 infantry placed in San Francisco
1 transport placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 147 Gulf of California
1 Factory placed in California
Turn Complete - USA
USA collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germany regular : 0.33
USA regular : 0.50
Neutral regular : 0.00
Territory Summary for USA :
California : 1 Factory
Charleston : 1 Factory
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Hudson-Delaware : 1 infantry
Luzon : 1 field_gun and 1 infantry
Manila : 1 infantry
Mindanao : 1 infantry
New Mexico : 1 infantry
New York : 1 Factory and 2 field_guns
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory, 1 field_gun, 2 infantry and 2 trenchs
Washington D.C. : 1 infantry
Sea Zone 29 Mid Atlantic : 2 transports
Sea Zone 30 Mid Atlantic : 1 submarine
Sea Zone 32 Sargasso Sea : 1 cruiser, 1 destroyer and 1 transport
Sea Zone 34 Mid Atlantic : 1 transport
Sea Zone 147 Gulf of California : 1 transport
Sea Zone 153 Pacific Ocean : 1 transport
Azores : 1 flag, 1 field_gun and 1 infantry
Chihuahua : 1 flag
Madeira : 1 flag, 1 field_gun
Mexico City : 1 flag, 1 Factory, 1 cavalry, 3 gass and 1 infantry
Production/PUs Summary :
Germany : 116 / 130
France : 74 / 78
Serbia : 16 / 19
Austria : 73 / 73
Italy : 33 / 33
Arabia : 0 / 0
Turkey : 65 / 65
Britain : 92 / 93
Russia : 84 / 88
Communists : 29 / 29
USA : 75 / 75
Aggressive USA moves. So ends the Kaiser’s hopes for an Empire in the Americas. In my game with Dawg, I had UK and France take the Atlantic isles and will let UK take the less defended Mexican territories, figuring they can better use the cash than the USA.
I will delete the USA gas that should have self-destructed in Mexico. And add back your infantry that should not have been hit because of gas first strike.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA roll 2,4 and gets 0 hits
Combat Move - USA
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
1 field_gun moved from Sea Zone 32 Sargasso Sea to Azores
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry and 2 infantry moved from Chihuahua to Mexico City
3 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 3 field_guns, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Madeira
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Madeira, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Mexico City
USA attack with 1 cavalry, 3 gass and 2 infantry
Germany defend with 1 Factory, 1 field_gun and 1 infantry
USA roll dice for 1 cavalry, 3 gass and 2 infantry in Mexico City, round 2 : 2/6 hits, 2.50 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Mexico City, round 2 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 1 cavalry, 3 gass and 1 infantry remaining. Battle score for attacker is 4
Casualties for USA: 1 infantry
Casualties for Germany: 1 field_gun and 1 infantry
Non Combat Move - USA
1 infantry moved from Texas to New Mexico
Place Units - USA
2 transports placed in Sea Zone 29 Mid Atlantic
1 submarine placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in New York
USA undo move 3.
2 field_guns placed in New York
1 field_gun and 1 infantry placed in San Francisco
1 transport placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 147 Gulf of California
1 Factory placed in California
Turn Complete - USA
USA collect 75 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Mexico City: 3 gass
EDIT: Adding units owned by USA to Mexico City: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : 0.33
USA regular : 0.50
Neutral regular : 0.00
@fmerwinrommel thank you.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Combat Move - Germany
3 battlecruisers, 2 battleships, 2 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 destroyer, 3 field_guns, 3 stormtruppens, 1 submarine and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 16 North Sea to England
7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry moved from Rhine to Belgium
1 field_gun and 1 infantry moved from German East Africa to Uganda
1 infantry moved from German East Africa to Rwanda
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 4,1,1,4 and gets 0 hits
Combat Move - Germany
3 battlecruisers, 2 battleships, 2 cruisers and 4 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 destroyer, 3 field_guns, 3 stormtruppens, 1 submarine and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 16 North Sea to England
7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry moved from Rhine to Belgium
1 field_gun and 1 infantry moved from German East Africa to Uganda
1 infantry moved from German East Africa to Rwanda
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
Purchase Units - Germany
Germany buy 1 destroyer, 4 field_guns, 1 gas, 9 heavy_guns, 3 infantry, 4 stormtruppens, 4 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Combat - Germany
Battle in Belgium
Germany attack with 7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry
Britain defend with 1 Factory, 2 colonials, 3 field_guns, 8 infantry and 3 trenchs; France defend with 1 field_gun and 1 infantry
Germany roll dice for 7 field_guns, 2 fighters, 3 heavy_guns and 8 infantry in Belgium, round 2 : 6/20 hits, 6.67 expected hits
Britain roll dice for 2 colonials, 4 field_guns, 9 infantry and 3 trenchs in Belgium, round 2 : 6/15 hits, 5.00 expected hits
6 infantry owned by the Germany and 3 trenchs owned by the Britain lost in Belgium
Germany roll dice for 7 field_guns, 2 fighters, 3 heavy_guns and 2 infantry in Belgium, round 3 : 3/14 hits, 4.67 expected hits
Britain roll dice for 2 colonials, 4 field_guns and 9 infantry in Belgium, round 3 : 9/15 hits, 5.00 expected hits
7 field_guns owned by the Germany, 2 infantry owned by the Germany, 2 infantry owned by the Britain and 1 infantry owned by the France lost in Belgium
2 fighters owned by the Germany retreated
3 heavy_guns owned by the Germany retreated to Rhine
Britain win with 2 colonials, 4 field_guns and 6 infantry remaining. Battle score for attacker is -34
Casualties for Germany: 7 field_guns and 8 infantry
Casualties for Britain: 2 infantry and 3 trenchs
Casualties for France: 1 infantry
Battle in Sea Zone 16 North Sea
Germany attack with 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports
Britain defend with 1 destroyer
Germany roll dice for 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports in Sea Zone 16 North Sea, round 2 : 7/13 hits, 7.17 expected hits
Britain roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germany
1 destroyer owned by the Britain lost in Sea Zone 16 North Sea
Germany win with 3 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer, 5 submarines and 3 transports remaining. Battle score for attacker is 9
Casualties for Britain: 1 destroyer
Battle in England
Germany attack with 3 field_guns and 3 stormtruppens
Britain defend with 1 Factory, 1 colonial, 1 field_gun and 4 infantry
Germany roll dice for 3 field_guns and 3 stormtruppens in England, round 2 : 3/6 hits, 2.50 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 4 infantry in England, round 2 : 3/6 hits, 2.00 expected hits
2 stormtruppens owned by the Germany, 1 field_gun owned by the Germany and 3 infantry owned by the Britain lost in England
Germany roll dice for 2 field_guns and 1 stormtruppen in England, round 3 : 1/3 hits, 1.17 expected hits
Britain roll dice for 1 colonial, 1 field_gun and 1 infantry in England, round 3 : 2/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany, 1 field_gun owned by the Germany and 1 infantry owned by the Britain lost in England
Germany roll dice for 1 field_gun in England, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in England, round 4 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun in England, round 5 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in England, round 5 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in England
Britain win with 1 field_gun remaining. Battle score for attacker is -6
Casualties for Germany: 3 field_guns and 3 stormtruppens
Casualties for Britain: 1 colonial and 4 infantry
Battle in Uganda
Germany attack with 1 field_gun and 1 infantry
France defend with 1 cavalry
Germany roll dice for 1 field_gun and 1 infantry in Uganda, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 1 cavalry in Uganda, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germany lost in Uganda
1 field_gun owned by the Germany retreated to German East Africa
Britain win with 1 cavalry remaining. Battle score for attacker is -3
Casualties for Germany: 1 infantry
Battle in Sea Zone 56 Gulf of Lyon
Germany attack with 1 submarine
France defend with 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 56 Gulf of Lyon, round 2 : 1/1 hits, 0.50 expected hits
France roll dice for 1 destroyer in Sea Zone 56 Gulf of Lyon, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germany and 1 destroyer owned by the France lost in Sea Zone 56 Gulf of Lyon
France win with no units remaining. Battle score for attacker is 2
Casualties for Germany: 1 submarine
Casualties for France: 1 destroyer
Non Combat Move - Germany
1 fighter moved from East Prussia to Sweden
1 infantry moved from Eastern Poland to East Prussia
2 heavy_guns moved from Warsaw to Eastern Poland
6 infantry moved from Galicia to Eastern Poland
5 field_guns moved from Wurttemburg to Alsace
1 heavy_gun moved from Bavaria to Wurttemburg
2 stormtruppens moved from Berlin to Mecklenburg
2 stormtruppens moved from Berlin to Mecklenburg
4 stormtruppens moved from Berlin to Saxony
2 fighters moved from Belgium to Rhine
7 stormtruppens moved from Westphalia to Rhine
Place Units - Germany
1 destroyer, 4 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
4 stormtruppens placed in Berlin
6 heavy_guns placed in Wurttemburg
4 field_guns, 1 gas and 1 infantry placed in Bavaria
2 heavy_guns placed in Warsaw
1 heavy_gun and 2 infantry placed in Dar es Salaam
Turn Complete - Germany
Germany collect 116 PUs; end with 116 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germany regular : -2.00
France regular : 0.67
Britain regular : 8.17
I concede the game. I couldn’t hit and UK couldn’t miss. Germ -2, Brit +8. Belgium & England were only slightly favorable, but couldn’t defend both Alsace & Rhine. So wiping out Brits in both places was best chance. But if battle went against me, retreating survivors were doomed. Lost every battle except my whole fleet vs a sole DD, and the DD hit. Both solo DDs and a solo cav defenders hit. No tech in 3 turns with 11 dice rolls. Income dropped 14 P.U.
@fmerwinrommel sorry you think it is pointless.
Did you want to play another and have a bid this time? Happy to give you an IC in West Prussia and a few ground units . No more Subs anyway!
Otherwise, we can bid to play the Allies.
Let’s just trade sides and no bid like the first game. If I had continued, I would have retreated fighters to Alsace and not moved stormtroopers into Rhine.