japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
PTV OwenToo vs max334 (Axis)
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@max334 Yup, there’s nuthin there…
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you can move stuff if you want…
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ok thanks… that was the only change triplea_36256_13jap 4.7.tsvg
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Are we good
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@max334 Yes, I am just mulling things over. The Allies must be patient if they are to win. Patience is a virtue. But being passive is not good. I will need to consolidate and build up strength.
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Yes it’s a thin line between patients and too passive. I almost feel like you went a little too defensive and i think the Axis are making more money than the Allies now. But i don’t know… True i don’t have any capitals and they are all pretty well fortified
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 107 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 marines moved from Wake Island to 32 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 5 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 2 marines moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 fighters moved from 27 Sea Zone to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Carrier scrambles in 17 or 113?
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@owentoo actually it is 17 or 112?
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ok, no scramble in either
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 107 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 marines moved from Wake Island to 32 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 5 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 2 marines moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 fighters moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Midway Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Midway, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 100 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 artillery moved from New Brunswick Nova Scotia to Eastern United States 1 infantry moved from New Brunswick Nova Scotia to Eastern United States 2 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States 1 carrier and 1 fighter moved from 27 Sea Zone to 26 Sea Zone 3 submarines moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 6 fighters moved from 17 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 27 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 107 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 marines moved from Wake Island to 32 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 5 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 2 marines moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 17 Sea Zone 2 fighters moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Midway Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Midway, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter moved from 100 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 artillery moved from New Brunswick Nova Scotia to Eastern United States 1 infantry moved from New Brunswick Nova Scotia to Eastern United States 2 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States 1 carrier and 1 fighter moved from 27 Sea Zone to 26 Sea Zone 3 submarines moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 27 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 6 fighters moved from 17 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 27 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 6 fighters moved from Anglo-Egyptian Sudan to Trans-Jordan 2 fighters moved from 100 Sea Zone to Trans-Jordan 1 bomber moved from Malta to Trans-Jordan 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Malta to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Japanese Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 bomber, 8 fighters and 1 infantry Germans defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 1 tactical_bomber moved from Eastern India to Iraq 2 infantry moved from Central India to Eastern India 1 artillery moved from Central India to Eastern India 3 infantry moved from Baluchistan to Central India 1 artillery moved from Baluchistan to Central India 1 aaGun moved from Eastern India to Burma 2 artilleries and 8 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters moved from Trans-Jordan to Iraq 4 fighters moved from Trans-Jordan to 100 Sea Zone 1 bomber moved from Trans-Jordan to Iraq 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Anglo-Egyptian Sudan to Belgian Congo 1 transport moved from 84 Sea Zone to 73 Sea Zone 1 transport moved from 84 Sea Zone to 72 Sea Zone Place Units - British 1 destroyer placed in 73 Sea Zone 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Southern Persia: 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber EDIT: Removing units owned by British from Central India: 1 artillery and 3 infantry EDIT: Removing units owned by British from Iraq: 1 bomber, 4 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Southern Persia: 1 fighter EDIT: Removing units owned by British from 100 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : 0.33 Germans regular : -0.17 British regular : 0.83
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OK, got it all done now. USA-China-British is always complicated. Edits were to rearrange British NCMs to protect against the Luftwaffe
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@owentoo ok…send me the game…lets see what tricks you’re up to
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ok, got it… got you msg before the game file… game must take just a little longer
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@max334 btw, I assumed no scramble in Trans-Jordan or the Sea Zone there
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 4 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,4,5,1,6,4,6,2,1 Italians collect 10 PUs (4 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Eastern India to 75 Sea Zone Combat - ANZAC Battle in 75 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 carrier ANZAC roll dice for 1 bomber in 75 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 bomber in 75 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 bomber in 75 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 75 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 carrier owned by the Japanese lost in 75 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 bomber moved from 75 Sea Zone to Union of South Africa Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.50
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 bomber moved from Leningrad to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 submarine moved from 115 Sea Zone to 107 Sea Zone 2 submarines moved from 121 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 121 Sea Zone to 107 Sea Zone 1 battleship moved from 121 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 121 Sea Zone to 107 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from France to 112 Sea Zone 1 armour moved from Egypt to Tobruk Italians take Tobruk from British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Western Germany to 112 Sea Zone
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2 scramble options