bid:subs in 91 and 106. inf in Sudan
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
12 bombers moved from British Guiana to Gibraltar
1 destroyer moved from 30 Sea Zone to 55 Sea Zone
3 fighters moved from New Zealand to 55 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 12 bombers and 1 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 12 bombers and 1 infantry in Gibraltar, round 2 : 9/14 hits, 8,67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 12 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to Queensland
2 bombers moved from Eastern United States to British Guiana
12 bombers moved from Gibraltar to British Guiana
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 88 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 7 carriers, 4 cruisers, 1 destroyer, 5 fighters and 4 tactical_bombers moved from 30 Sea Zone to 64 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 harbour placed in Southeast Mexico
1 transport placed in 10 Sea Zone
4 fighters and 3 infantry placed in Western United States
Americans undo move 3.
3 infantry placed in Western United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,17
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Szechwan, round 2 : 0/16 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 15 infantry in Szechwan, round 3 : 2/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 14 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -3,17
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
12 bombers moved from British Guiana to Gibraltar
1 destroyer moved from 30 Sea Zone to 55 Sea Zone
3 fighters moved from New Zealand to 55 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 12 bombers and 1 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 12 bombers and 1 infantry in Gibraltar, round 2 : 9/14 hits, 8,67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 12 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to Queensland
2 bombers moved from Eastern United States to British Guiana
12 bombers moved from Gibraltar to British Guiana
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 88 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 7 carriers, 4 cruisers, 1 destroyer, 5 fighters and 4 tactical_bombers moved from 30 Sea Zone to 64 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 64 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 harbour placed in Southeast Mexico
1 transport placed in 10 Sea Zone
4 fighters and 3 infantry placed in Western United States
Americans undo move 3.
3 infantry placed in Western United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Szechwan, round 2 : 0/16 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 15 infantry in Szechwan, round 3 : 2/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 14 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer and 6 submarines moved from 106 Sea Zone to 88 Sea Zone
3 fighters and 1 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 64 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 30 Sea Zone to 64 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 71 Sea Zone to 83 Sea Zone
Place Units - British
1 airfield, 2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,17
Americans regular : 1,50
Japanese regular : 1,83
Germans regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 91 Sea Zone
3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/12 hits, 4,50 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Romania to Ukraine
4 infantry moved from Romania to Bessarabia
1 infantry moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 carriers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 bombers moved from Southern Italy to Iraq
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Iraq
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
8 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
3 armour, 2 fighters, 14 mech_infantrys and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
2 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery and 4 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Northwest Persia
6 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Turkmenistan to Novosibirsk
3 submarines moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Western Germany to 92 Sea Zone
1 fighter moved from 112 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Iraq to Volgograd
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern Italy to Tobruk
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
2 carriers and 1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Russia to Samara
1 fighter moved from Russia to Sikang
1 fighter moved from Russia to Kansu
1 tactical_bomber moved from Russia to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tsinghai
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 5 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 2 armour, 5 artilleries, 25 infantry and 3 mech_infantrys in Samara, round 2 : 8/35 hits, 8,17 expected hits
Germans roll dice for 1 artillery and 6 infantry in Samara, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 6 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 6 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
1 fighter owned by the Russians retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Szechwan
1 aaGun moved from Shensi to Szechwan
5 aaGuns moved from Russia to Samara
1 submarine moved from 88 Sea Zone to 91 Sea Zone
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : -2,17
@giallo I’m out away for hollidays for a week
@giallo Ok, have a great time!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Caroline Islands from Americans, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 5/8 hits, 4,17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
3 carriers and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
5 infantry and 1 marine moved from Shan State to Yunnan
3 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Burma
6 infantry moved from Hunan to Yunnan
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Philippines
1 infantry moved from Amur to Korea
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 2 cruisers, 1 marine and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter and 2 infantry placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 0,67
ANZAC regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Egypt to 92 Sea Zone
14 bombers moved from British Guiana to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 14 bombers and 3 fighters
Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
6 submarines owned by the Germans submerged
Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83
@giallo 9 hits in 92
@giallo Welcome back!
damage and sink 3 ACs, damage battleship, kill one des, kill italian tac.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Egypt to 92 Sea Zone
14 bombers moved from British Guiana to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 14 bombers and 3 fighters
Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
6 submarines owned by the Germans submerged
Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : 0,67
@giallo thanks! 7 more
@giallo wow big round. Think I will kill off the AC, cruiser, German figs and one Italian fig.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Egypt to 92 Sea Zone
14 bombers moved from British Guiana to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 14 bombers and 3 fighters
Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
6 submarines owned by the Germans submerged
Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits
1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91
Casualties for Americans: 14 bombers and 3 fighters
Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Germans: 3 fighters
3 fighters owned by the Italians forced to land in Gibraltar
Non Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 64 Sea Zone to 88 Sea Zone
2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Queensland to New South Wales
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
15 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
8 armour and 7 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
6 submarines moved from 88 Sea Zone to 92 Sea Zone
2 fighters moved from British Guiana to 92 Sea Zone
3 fighters moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Egypt to Alexandria
3 fighters and 3 tactical_bombers moved from Egypt to Alexandria
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 6 submarines
Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports
Combat Hit Differential Summary :