@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 mech_infantrys, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
4 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Northwest Persia to Iraq
6 tactical_bombers moved from Northwest Persia to Iraq
8 bombers moved from Northwest Persia to Iraq
2 bombers moved from Russia to Iraq
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 3 armour, 10 bombers, 7 mech_infantrys and 6 tactical_bombers
British defend with 1 factory_minor and 16 infantry
Germans roll dice for 3 armour, 10 bombers, 7 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 11/26 hits, 12.83 expected hits
British roll dice for 16 infantry in Iraq, round 2 : 6/16 hits, 5.33 expected hits
6 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Iraq
10 bombers owned by the Germans and 6 tactical_bombers owned by the Germans retreated
3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Northwest Persia
British win with 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 mech_infantrys
Casualties for British: 11 infantry
Non Combat Move - Germans
8 bombers moved from Iraq to Western Germany
2 bombers moved from Iraq to Northwest Persia
3 artilleries moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Russia to Western Germany
3 artilleries moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries moved from 92 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to Holland Belgium
3 bombers moved from 109 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to Holland Belgium
6 tactical_bombers moved from Iraq to Alexandria
1 fighter moved from Caucasus to Alexandria
1 aaGun, 2 armour, 12 artilleries and 25 infantry moved from Caucasus to Northwest Persia
Place Units - Germans
3 mech_infantrys placed in Volgograd
1 bomber and 1 fighter placed in Western Germany
1 transport placed in 113 Sea Zone
3 submarines placed in 93 Sea Zone
3 submarines placed in 105 Sea Zone
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
5 aaGuns, 7 artilleries and 34 infantry moved from Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Kweichow to Hunan
1 bomber and 4 tactical_bombers moved from Kweichow to Kwangsi
1 infantry moved from Anhwe to Hunan
4 fighters moved from Kweichow to Kwangsi
3 fighters moved from Kweichow to Hunan
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 2/11 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Hunan to Kweichow
1 bomber, 4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 submarines moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to Kweichow
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Japan to Kweichow
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,2,4,5,3,4
Japanese collect 37 PUs (10 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Shantung
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Shantung
Combat - Americans
Battle in Kiangsu
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Shantung
Americans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Shantung
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
4 carriers moved from 33 Sea Zone to 19 Sea Zone
1 battleship and 2 destroyers moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 3 cruisers and 4 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
2 destroyers and 3 submarines moved from 88 Sea Zone to 101 Sea Zone
5 bombers moved from Suriname to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter placed in 101 Sea Zone
3 destroyers, 2 fighters and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Shantung
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Shantung
Combat - Americans
Battle in Kiangsu
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Shantung
Americans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Shantung
Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
4 carriers moved from 33 Sea Zone to 19 Sea Zone
1 battleship and 2 destroyers moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 3 cruisers and 4 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
2 destroyers and 3 submarines moved from 88 Sea Zone to 101 Sea Zone
5 bombers moved from Suriname to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter placed in 101 Sea Zone
3 destroyers, 2 fighters and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Central Africa: 18 bombers
EDIT: Removing units owned by Americans from Egypt: 13 bombers
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 1 destroyer, 4 fighters and 2 transports
EDIT: Adding units owned by Americans to Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from West India to Eastern Persia
4 armour and 11 mech_infantrys moved from India to Yunnan
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Kwangsi to 19 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central America
5 infantry moved from Iraq to Trans-Jordan
9 artilleries moved from Trans-Jordan to Egypt
Place Units - British
1 airfield placed in French Central Africa
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 7 infantry
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,83
Japanese regular : 0,50
British regular : -0,33
@freh sorry for the edits
@giallo no problem!!! I sometimes forget stuff like that too - even forgetting to do the mandatory cycling (the arrow key) through all unmoved units just to make sure I didn’t forget anything LOL
@freh I’m away for hollidays for a week
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
3 transports moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
3 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
2 bombers moved from Southern Italy to Trans-Jordan
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 mech_infantry moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
3 infantry moved from Northwest Persia to Persia
3 armour moved from Caucasus to Persia
2 artilleries moved from Northwest Persia to Persia
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 2 bombers, 2 fighters and 3 infantry
British defend with 5 infantry; ANZAC defend with 2 infantry
Italians roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 3/10 hits, 4.33 expected hits
British roll dice for 7 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 3 artilleries, 2 bombers and 2 fighters in Trans-Jordan, round 3 : 2/7 hits, 3.33 expected hits
British roll dice for 4 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians roll dice for 3 artilleries, 2 bombers and 2 fighters in Trans-Jordan, round 4 : 3/7 hits, 3.33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for British: 5 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Northwest Persia
2 bombers moved from Trans-Jordan to Northwest Persia
1 fighter moved from 92 Sea Zone to Tobruk
2 aaGuns, 1 artillery, 10 infantry and 2 marines moved from Alexandria to Tobruk
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Northwest Persia to Persia
Place Units - Italians
3 fighters placed in Southern Italy
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Italians collect 22 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to Ethiopia
1 bomber moved from India to 98 Sea Zone
1 bomber moved from India to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Queensland to 39 Sea Zone
Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 98 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Trans-Jordan
ANZAC attack with 1 bomber and 2 fighters
Italians defend with 3 artilleries
ANZAC roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 3 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
1 bomber owned by the ANZAC, 1 fighter owned by the ANZAC and 2 artilleries owned by the Italians lost in Trans-Jordan
1 fighter owned by the ANZAC retreated
Italians win with 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for Italians: 2 artilleries
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to Ethiopia
1 bomber moved from India to 98 Sea Zone
1 bomber moved from India to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Queensland to 39 Sea Zone
Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 98 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Trans-Jordan
ANZAC attack with 1 bomber and 2 fighters
Italians defend with 3 artilleries
ANZAC roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 3 artilleries in Trans-Jordan, round 2 : 2/3 hits, 1,00 expected hits
1 bomber owned by the ANZAC, 1 fighter owned by the ANZAC and 2 artilleries owned by the Italians lost in Trans-Jordan
1 fighter owned by the ANZAC retreated
Italians win with 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for Italians: 2 artilleries
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from 98 Sea Zone to Egypt
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
19 armour, 12 artilleries, 2 bombers, 25 infantry and 21 mech_infantrys moved from Northwest Persia to Iraq
13 bombers moved from Western Germany to Iraq
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
5 fighters and 6 tactical_bombers moved from Alexandria to Iraq
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
3 artilleries moved from Turkmenistan to Eastern Persia
Combat - Germans
Battle in Syria
Battle in Eastern Persia
Germans attack with 3 artilleries
British defend with 2 infantry
Germans roll dice for 3 artilleries in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 2 artilleries in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Syria from British, taking Eastern Persia from British with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 19 armour, 12 artilleries, 15 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers
British defend with 1 factory_minor; Russians defend with 5 aaGuns, 7 artilleries and 34 infantry
Russians roll AA dice in Iraq : 2/15 hits, 2.50 expected hits
2 fighters owned by the Germans lost in Iraq
Germans roll dice for 19 armour, 12 artilleries, 15 bombers, 3 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 41/104 hits, 39.17 expected hits
British roll dice for 5 aaGuns, 7 artilleries and 34 infantry in Iraq, round 2 : 15/41 hits, 13.67 expected hits
34 infantry owned by the Russians, 2 artilleries owned by the Russians, 15 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Iraq
Germans roll dice for 19 armour, 12 artilleries, 15 bombers, 3 fighters, 10 infantry, 24 mech_infantrys and 6 tactical_bombers in Iraq, round 3 : 40/89 hits, 36.67 expected hits
British roll dice for 5 artilleries in Iraq, round 3 : 2/5 hits, 1.67 expected hits
5 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 19 armour, 12 artilleries, 15 bombers, 3 fighters, 8 infantry, 24 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 2 fighters and 17 infantry
Casualties for Russians: 5 aaGuns, 7 artilleries and 34 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Western Germany to Northern Italy
3 artilleries and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Tobruk
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
15 bombers, 3 fighters and 6 tactical_bombers moved from Iraq to Persia
Place Units - Germans
6 bombers placed in Western Germany
1 artillery and 1 infantry placed in Southern France
Germans undo move 2.
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 6.17
Russians AA : -0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Kweichow to Szechwan
12 fighters moved from Kweichow to Szechwan
7 tactical_bombers moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shantung
1 fighter moved from 5 Sea Zone to Iwo Jima
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Kweichow to Okinawa
1 mech_infantry moved from Anhwe to Kiangsu
1 fighter moved from Japan to Okinawa
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shantung
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Shantung, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Iwo Jima, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 bomber in Iwo Jima, round 3 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Iwo Jima
ANZAC win with 1 artillery remaining. Battle score for attacker is -21
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Okinawa
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Okinawa, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 12 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 12 fighters, 2 infantry and 7 tactical_bombers in Szechwan, round 2 : 10/21 hits, 11.00 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 12 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
12 fighters and 7 tactical_bombers moved from Szechwan to Caucasus
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 aaGun, 2 artilleries and 4 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Sikang to Turkmenistan
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 fighter moved from Okinawa to Manchuria
3 infantry moved from Korea to Manchuria
1 bomber moved from Okinawa to Manchuria
1 infantry moved from Korea to Manchuria
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,3,5,5,3,3,4,5,4,6,1,5,4,5,4,6,4,6,4,2,6,3,5,4,4,2,3,1,6,5,5,3,1,3,5,6,6,4,6,4,3
Japanese collect 36 PUs (10 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.00
Japanese regular : -1.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 8 PUs;
Combat Move - Americans
18 bombers moved from French Central Africa to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 destroyer and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Combat Hit Differential Summary :
@giallo scramble, tokens?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 64 Sea Zone to 88 Sea Zone
3 destroyers moved from 64 Sea Zone to 88 Sea Zone
2 carriers moved from 106 Sea Zone to 88 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
18 bombers moved from French Central Africa to Gibraltar
7 submarines moved from 101 Sea Zone to 88 Sea Zone
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 destroyer and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :