L21 BM3 Giallo (L+16) vs AetV (X)

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    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Hainan
            Battle in 39 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

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    @giallo one more hit


  • @giallo hmm I try the DD.
    Kill the DD please.

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    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Hainan
            Battle in 39 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Hainan from Japanese. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
    
        Non Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,67
    

    Savegame

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    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Hainan
            Battle in 39 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Japanese and ANZAC reach a stalemate
                , taking Hainan from Japanese. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
    
        Non Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,67
    

    Savegame

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    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Tambov
            8 fighters and 3 tactical_bombers moved from Bryansk to Tambov
            1 armour moved from Sakha to Korea
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

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    Scramble in sz 109 @Giallo ?


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    Scramble in sz 109 @Giallo ?

    no ty

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    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Tambov
            8 fighters and 3 tactical_bombers moved from Bryansk to Tambov
            1 armour moved from Sakha to Korea
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Germans
            Battle in Scotland
            Battle in Tanganyika Territory
            Battle in Eire
            Battle in Tambov
                Germans attack with 8 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 8 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/13 hits, 6,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Scotland from British, taking Tanganyika Territory from British, taking Eire from Neutral_Allies, taking Tambov from Russians with 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Korea
                Germans attack with 1 armour
                Americans defend with 1 artillery
                    Germans roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Germans win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 mech_infantry moved from Yakut S.S.R. to Sakha
            1 mech_infantry moved from Samara to Bryansk
            8 fighters and 3 tactical_bombers moved from Tambov to Bryansk
            4 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            3 armour moved from Iraq to Trans-Jordan
            2 bombers moved from 104 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
            2 fighters moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 bombers placed in Western Germany
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,2
            Germans collect 75 PUs (3 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,33
    Germans regular : 0,50
    British regular : 0,67
    

    Savegame

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    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    @giallo I’m away for hollidays for a week

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    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Hunan to Chahar
                  Japanese take Anhwe from Chinese
            1 bomber moved from Shensi to Chahar
            1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
            2 mech_infantrys moved from Yunnan to Kiangsi
            1 fighter moved from India to Kiangsi
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 armour and 1 bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 armour
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 fighter and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Hopei to Anhwe
            1 mech_infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from India to West India
            1 bomber moved from Chahar to Japan
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,6,3,6,3,3,4,5,1,5,5,3,5,3,4,6
            Japanese collect 22 PUs (19 lost to blockades); end with 22 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -0,33
    

    Savegame

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    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 10 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 72 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 submarine and 1 transport
                1 submarine owned by the Germans submerged
                    1 transport owned by the Germans lost in 72 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Korea
                Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 armour moved from Alaska to Western United States
            1 fighter moved from 72 Sea Zone to Kenya
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : -0,50
    

    Savegame

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    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Japanese regular : 0,00
    

    Savegame

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    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 10 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 72 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 submarine and 1 transport
                1 submarine owned by the Germans submerged
                    1 transport owned by the Germans lost in 72 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Korea
                Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 armour moved from Alaska to Western United States
            1 fighter moved from 72 Sea Zone to Kenya
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to Scotland
            2 fighters and 2 tactical_bombers moved from United Kingdom to Eire
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from Egypt to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Combat - British
            Battle in Marshall Islands
            Battle in Eire
                British attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters and 2 tactical_bombers in Eire, round 2 : 3/4 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
                British win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Scotland
                British attack with 1 artillery and 4 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tanganyika Territory
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Tanganyika Territory to Kenya
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to Midway
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,3,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
            British collect 24 PUs (10 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : 0,83
    Japanese regular : -0,50
    Germans regular : 1,00
    British regular : 0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 tactical_bombers moved from Queensland to 36 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 tactical_bombers moved from Queensland to 36 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 6 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Sakha to Manchuria
                  Germans take Manchuria from Chinese
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Tambov to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Volgograd to Bryansk
            2 fighters moved from Southern Italy to Bryansk
            1 fighter moved from Trans-Jordan to Ukraine
            3 mech_infantrys moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 bomber moved from India to Bryansk
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 tactical_bombers placed in Novgorod
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            Germans collect 76 PUs (3 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys moved from Russia to Samara
            2 fighters moved from Russia to Cyprus
    
        Combat - Russians
            Battle in Samara
                Russians attack with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys in Samara, round 2 : 34/120 hits, 32,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Russia to Samara
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,33
    

    Savegame

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