No scramble in France. Cheers! 🤓
Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Tunisia Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Norway from Germans, taking Tunisia from Italians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Central United States 1 carrier placed in 101 Sea Zone 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kansu to Suiyuyan 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 2 artilleries moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Holland Belgium to Norway 2 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 2 aaGuns and 2 infantry moved from 126 Sea Zone to Norway 2 fighters moved from Russia to Norway 1 marine moved from United Kingdom to 110 Sea Zone 2 marines moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 marines moved from 110 Sea Zone to 92 Sea Zone 3 marines moved from 92 Sea Zone to Algeria 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Belgian Congo to Gibraltar 1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 fighter moved from Persia to Egypt 2 fighters and 1 tactical_bomber moved from Persia to Russia 1 artillery and 1 infantry moved from India to West India 1 infantry moved from India to West India 1 aaGun moved from India to West India 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 artilleries and 1 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -2.17 Japanese regular : -1.00 Italians regular : -0.33 Japanese AA : 0.67 Germans regular : 0.67 British regular : 2.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 bomber moved from Southern Italy to Holland Belgium 1 fighter and 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Cyprus Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Cyprus from British, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to 95 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 marine and 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 2 armour moved from Ukraine to Rostov Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from South Australia to New South Wales 2 aaGuns and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to Norway 1 infantry moved from Algeria to Tunisia 2 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@captainnapalm one sec
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@farmboy all good
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 fighter moved from Novgorod to 126 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 126 Sea Zone Germans attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 126 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Bryansk to Novgorod 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter moved from 126 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 1 aaGun moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 1 artillery and 4 infantry moved from Western Germany to Northern Italy 1 aaGun, 1 artillery and 4 infantry moved from Western Germany to Holland Belgium 3 artilleries and 9 infantry moved from Western Germany to France 1 aaGun, 10 armour, 5 artilleries, 15 infantry and 18 mech_infantrys moved from Rostov to Volgograd 6 mech_infantrys moved from Ukraine to Volgograd 1 aaGun, 6 artilleries and 13 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 6 infantry placed in Western Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Bryansk 10 artilleries and 28 infantry moved from Samara to Vologda 2 infantry moved from Samara to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 artillery and 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Smolensk Russians attack with 1 artillery and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 10 artilleries and 30 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 30 infantry in Vologda, round 2 : 12/40 hits, 10.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 10 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Vologda 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Samara to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 8 infantry moved from Samara to Russia 5 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 3.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 bomber moved from French Indo China to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 bomber moved from Shantung to Suiyuyan Combat - Japanese Battle in Dutch New Guinea Battle in Suiyuyan Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 2/8 hits, 3.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Suiyuyan Japanese win, taking Dutch New Guinea from ANZAC, taking Suiyuyan from Chinese with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Chinese: 1 artillery and 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 1 tactical_bomber moved from Suiyuyan to Kweichow 3 artilleries and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to 36 Sea Zone 2 battleships, 1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Java to 42 Sea Zone 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from Japan to Philippines 2 fighters moved from French Indo China to Philippines 1 submarine moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -1.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from Egypt to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in Greece Battle in Crete Battle in Paulau Island Battle in Marshall Islands Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Greece from Italians, taking Crete from Italians, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Malta Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Algeria to Norway 1 fighter moved from Algeria to Gibraltar 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from 45 Sea Zone to 33 Sea Zone Place Units - Americans 1 destroyer placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 factory_minor placed in Norway 2 fighters placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Americans collect 60 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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@captainnapalm I am going to adjust a US ncm. I moved the destroyer in the med to the wrong spot. Its after China combat roles, so just let me know if you want me to adjust it back.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from Egypt to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in Greece Battle in Crete Battle in Paulau Island Battle in Marshall Islands Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Greece from Italians, taking Crete from Italians, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Malta Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Algeria to Norway 1 fighter moved from Algeria to Gibraltar 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from 45 Sea Zone to 33 Sea Zone Place Units - Americans 1 destroyer placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 factory_minor placed in Norway 2 fighters placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Americans collect 60 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 6 fighters and 1 tactical_bomber moved from Norway to Finland 1 infantry moved from Norway to Finland 2 marines moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone 2 marines moved from 99 Sea Zone to Cyprus 1 fighter moved from Egypt to Cyprus 2 artilleries and 19 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Finland British attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Cyprus British attack with 1 fighter and 2 marines Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 fighter and 2 marines in Cyprus, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is -2 Casualties for British: 1 marine Casualties for Italians: 1 infantry Battle in Burma British attack with 2 artilleries, 1 fighter and 19 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 19 infantry in Burma, round 2 : 2/22 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 aaGuns moved from India to Burma 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to Norway 6 fighters moved from Finland to Norway 1 tactical_bomber moved from Finland to Norway 1 fighter moved from United Kingdom to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece 1 fighter moved from Cyprus to 99 Sea Zone 1 tactical_bomber moved from Russia to 99 Sea Zone 2 fighters moved from Russia to Greece 1 aaGun moved from West India to India 1 artillery and 2 infantry moved from West India to India Place Units - British 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 1 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -0.33 British regular : -2.83
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@captainnapalm note the comment on the edit below.
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@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
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@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@captainnapalm I am going to adjust a US ncm. I moved the destroyer in the med to the wrong spot. Its after China combat roles, so just let me know if you want me to adjust it back.
I doubt the war in China affected US naval operations in the Med. I’ll allow it. ;-)
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@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
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@captainnapalm said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
I just checked the rules and you are right. And yeah the China moves had no impact, but I thought I should check to be sure. I’m pretty relaxed about those type of edits, but not everyone is.
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@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@captainnapalm said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy said in Farmboy(L+16) vs Captain Napalm(X) BM Tier 2 - 2020 Playoff Final:
@farmboy also, I was unable to unload the AA off of the US transport in Marshall islands. I had thought that a combat move unload of a unit did not prevent you from unloading another unit during an ncm that had been loaded in a previous turn ncm.
This is moot if you don’t attack and I’m likely using anzac units to discourage you from sending a sub. But if I’m right about that rule and the transport is destroyed, I’d have wanted to move it to the islands.
The transport cannot unload in both the combat and non-combat phase. If I understand the situation, I believe Triple A got it right. We can discuss further, if I am misunderstanding.
I just checked the rules and you are right. And yeah the China moves had no impact, but I thought I should check to be sure. I’m pretty relaxed about those type of edits, but not everyone is.
I do appreciate checking with me. I am somewhere in the middle. Some people are more strict than I, and some people edit like madmen, and that bothers me.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from 97 Sea Zone to Southern Italy 1 infantry moved from Holland Belgium to Western Germany 2 armour moved from Rostov to Tambov Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer and 1 submarine moved from 33 Sea Zone to 32 Sea Zone 3 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33