TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Amur to Manchuria 1 mech_infantry moved from Ukraine to Russia 2 aaGuns, 2 armour, 2 artilleries, 3 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 9 infantry moved from Archangel to Vologda Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,1 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :





