L21 Freh (x) v Giallo (L+14), BM4

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            9 bombers moved from India to Iraq
            4 fighters moved from 35 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 armour
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            2 carriers, 4 destroyers and 7 submarines moved from 33 Sea Zone to 21 Sea Zone
            2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States
            1 fighter and 3 tactical_bombers moved from Midway to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Western United States to Midway
            3 bombers moved from Eastern United States to French Equatorial Africa
            1 bomber moved from United Kingdom to French Equatorial Africa
            1 submarine moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 101 Sea Zone to 90 Sea Zone
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            5 bombers placed in Eastern United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 destroyer moved from 71 Sea Zone to 75 Sea Zone
            1 bomber moved from Egypt to 75 Sea Zone
            1 infantry moved from Egypt to Alexandria
            2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
    
        Combat - British
            Battle in 75 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 75 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 75 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alexandria
                British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 5/6 hits, 3,00 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Alexandria
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            1 infantry moved from Iraq to Northwest Persia
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Iraq to Persia
            1 armour and 3 mech_infantrys moved from India to Yunnan
            2 armour, 2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from 75 Sea Zone to Tanganyika Territory
            3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,5
            British collect 35 PUs (4 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in French Indo China
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in French Indo China change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,17
    Italians regular : 1,33
    Japanese regular : 0,67
    British regular : 2,00
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 4 armour and 6 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 4 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/10 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 3 artilleries moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            2 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 13 infantry and 2 marines moved from Tobruk to Alexandria
            1 cruiser and 3 transports moved from 96 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Rostov
            3 armour placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to Eastern Persia
            2 fighters moved from Queensland to Shan State
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win, taking Hainan from Japanese with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to Eastern Persia
            2 fighters moved from Queensland to Shan State
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win, taking Hainan from Japanese with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Iraq to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Caucasus to Persia
            7 bombers, 1 fighter and 8 tactical_bombers moved from Greece to Persia
            1 bomber moved from Western Germany to Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 armour, 8 bombers, 1 fighter, 9 mech_infantrys and 8 tactical_bombers
                British defend with 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys; Russians defend with 4 armour and 6 mech_infantrys
                    Germans roll dice for 1 armour, 8 bombers, 1 fighter, 9 mech_infantrys and 8 tactical_bombers in Persia, round 2 : 12/27 hits, 12.17 expected hits
                    British roll dice for 4 armour, 3 artilleries, 3 infantry and 9 mech_infantrys in Persia, round 2 : 8/19 hits, 7.00 expected hits
                    6 mech_infantrys owned by the Russians, 3 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Persia
                    Germans roll dice for 1 armour, 8 bombers, 1 fighter, 1 mech_infantry and 8 tactical_bombers in Persia, round 3 : 5/19 hits, 10.83 expected hits
                    British roll dice for 4 armour and 3 artilleries in Persia, round 3 : 5/7 hits, 3.00 expected hits
                    2 armour owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 3 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                    Germans roll dice for 8 bombers and 6 tactical_bombers in Persia, round 4 : 10/14 hits, 8.33 expected hits
                    British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Persia
                Germans win with 8 bombers and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour, 1 fighter, 9 mech_infantrys and 2 tactical_bombers
                Casualties for British: 3 artilleries, 3 infantry and 3 mech_infantrys
                Casualties for Russians: 4 armour and 6 mech_infantrys
    
        Non Combat Move - Germans
            8 bombers and 6 tactical_bombers moved from Persia to Northwest Persia
            2 aaGuns moved from Caucasus to Northwest Persia
            16 armour and 19 mech_infantrys moved from Kazakhstan to Northwest Persia
            2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
            9 artilleries and 25 infantry moved from Kazakhstan to Caucasus
            1 aaGun and 3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            3 artilleries moved from Samara to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Caucasus
            1 infantry moved from Novosibirsk to Kansu
            3 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Western Germany to Caucasus
            2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            3 artilleries and 2 infantry moved from Tobruk to Alexandria
            4 fighters moved from 96 Sea Zone to Alexandria
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 bombers placed in Russia
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -4.33
    British regular : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 fighters moved from Iraq to Egypt
            5 aaGuns, 7 artilleries and 34 infantry moved from Eastern Persia to Persia
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Anhwe to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 mech_infantry moved from Anhwe to Kwangsi
            1 mech_infantry moved from Kansu to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
            3 fighters and 3 tactical_bombers moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Kiangsi
            1 fighter moved from Anhwe to Kwangsi
            1 fighter moved from Anhwe to Kiangsi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 1/8 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 submarines and 1 transport
                2 submarines owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 36 Sea Zone to Kweichow
            3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            4 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
            1 aaGun, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Dzavhan to Suiyuyan
            1 mech_infantry moved from Ulaanbaatar to Chahar
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            2 submarines moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone
            1 infantry moved from Amur to Korea
            1 fighter moved from 17 Sea Zone to Japan
            1 mech_infantry moved from Turkmenistan to Caucasus
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Shantung
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
            Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 battleship moved from 21 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Hunan
            1 tactical_bomber moved from 21 Sea Zone to Hunan
            3 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            1 destroyer moved from 21 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in Kwangsi
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Americans win, taking Marianas from Japanese with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hunan
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Hunan, round 2 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Hunan, round 3 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Paulau Island
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
            3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 carrier, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
            5 carriers, 3 cruisers, 5 destroyers and 6 submarines moved from 21 Sea Zone to 33 Sea Zone
            5 bombers moved from Eastern United States to Suriname
            9 bombers moved from Iraq to Egypt
            4 bombers moved from French Equatorial Africa to Egypt
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 103 Sea Zone to 88 Sea Zone
            1 submarine moved from 90 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 carriers and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 2 fighters
            EDIT: Adding units owned by Americans to Western United States: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -3,17
    Japanese regular : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 battleship moved from 21 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Hunan
            1 tactical_bomber moved from 21 Sea Zone to Hunan
            3 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kwangsi
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            1 destroyer moved from 21 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marianas
            Battle in Kwangsi
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Americans win, taking Marianas from Japanese with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hunan
                Americans attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Hunan, round 2 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in Hunan, round 3 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Paulau Island
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Hunan to Yunnan
            3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 carrier, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
            5 carriers, 3 cruisers, 5 destroyers and 6 submarines moved from 21 Sea Zone to 33 Sea Zone
            5 bombers moved from Eastern United States to Suriname
            9 bombers moved from Iraq to Egypt
            4 bombers moved from French Equatorial Africa to Egypt
            1 destroyer moved from 106 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 103 Sea Zone to 88 Sea Zone
            1 submarine moved from 90 Sea Zone to 88 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 carriers and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 2 fighters
            EDIT: Adding units owned by Americans to Western United States: 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 34 PUs; 
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 19 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 33 Sea Zone
                  UK_Pacific take 22 Sea Zone from Japanese
            3 mech_infantrys moved from French Equatorial Africa to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Tanganyika Territory to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Iraq to Egypt
            2 fighters moved from 21 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 75 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in Kiangsi
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Kiangsi to Yunnan
            2 infantry moved from India to West India
            4 armour and 4 mech_infantrys moved from Yunnan to India
            9 artilleries moved from Iraq to Trans-Jordan
    
        Place Units - British
            2 armour and 1 fighter placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            7 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 7 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -3,17
    Japanese regular : -0,50
    British regular : 0,83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            6 infantry moved from Northern Italy to 95 Sea Zone
            1 cruiser, 6 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            6 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 fighter moved from Alexandria to 95 Sea Zone
            2 aaGuns, 3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
            2 artilleries and 4 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 bomber moved from Alexandria to Southern Italy
    
        Place Units - Italians
            3 armour placed in Rostov
            2 mech_infantrys placed in Ukraine
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            2 fighters moved from Eastern Persia to Egypt
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            2 bombers moved from Queensland to India
            2 fighters moved from Shan State to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            2 fighters moved from Eastern Persia to Egypt
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            2 bombers moved from Queensland to India
            2 fighters moved from Shan State to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 3 mech_infantrys, 8 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Iraq
            4 mech_infantrys moved from Northwest Persia to Iraq
            3 armour moved from Northwest Persia to Iraq
            6 tactical_bombers moved from Northwest Persia to Iraq
            8 bombers moved from Northwest Persia to Iraq
            2 bombers moved from Russia to Iraq
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            3 bombers moved from Western Germany to 109 Sea Zone
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @Giallo scramble in SZ 109?

  • '21 '20 '19 '18 '17 '16

    @freh said in L21 Freh (x) v Giallo (L+14), BM4:

    @Giallo scramble in SZ 109?

    no

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 3 mech_infantrys, 8 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Iraq
            4 mech_infantrys moved from Northwest Persia to Iraq
            3 armour moved from Northwest Persia to Iraq
            6 tactical_bombers moved from Northwest Persia to Iraq
            8 bombers moved from Northwest Persia to Iraq
            2 bombers moved from Russia to Iraq
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            3 bombers moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Iraq
                Germans attack with 3 armour, 10 bombers, 7 mech_infantrys and 6 tactical_bombers
                British defend with 1 factory_minor and 16 infantry
                    Germans roll dice for 3 armour, 10 bombers, 7 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 11/26 hits, 12.83 expected hits
                    British roll dice for 16 infantry in Iraq, round 2 : 6/16 hits, 5.33 expected hits
                    6 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Iraq
                10 bombers owned by the Germans and 6 tactical_bombers owned by the Germans retreated
                3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Northwest Persia
                British win with 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 6 mech_infantrys
                Casualties for British: 11 infantry
    
        Non Combat Move - Germans
            8 bombers moved from Iraq to Western Germany
            2 bombers moved from Iraq to Northwest Persia
            3 artilleries moved from Kazakhstan to Turkmenistan
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Russia to Western Germany
            3 artilleries moved from Northern Italy to 95 Sea Zone
            3 infantry moved from Northern Italy to 95 Sea Zone
            3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            3 infantry moved from 92 Sea Zone to Gibraltar
            3 artilleries moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 109 Sea Zone to Holland Belgium
            3 bombers moved from 109 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
            6 tactical_bombers moved from Iraq to Alexandria
            1 fighter moved from Caucasus to Alexandria
            1 aaGun, 2 armour, 12 artilleries and 25 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            1 bomber and 1 fighter placed in Western Germany
            1 transport placed in 113 Sea Zone
            3 submarines placed in 93 Sea Zone
            3 submarines placed in 105 Sea Zone
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 aaGuns, 7 artilleries and 34 infantry moved from Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Kiangsu to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Anhwe to Hunan
            3 fighters and 3 tactical_bombers moved from Kweichow to Hunan
            1 bomber and 4 tactical_bombers moved from Kweichow to Kwangsi
            1 infantry moved from Anhwe to Hunan
            4 fighters moved from Kweichow to Kwangsi
            3 fighters moved from Kweichow to Hunan
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 5.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 2/11 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters and 3 tactical_bombers moved from Hunan to Kweichow
            1 bomber, 4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
            1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            2 infantry and 1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Amur to Jehol
            2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 submarines moved from 8 Sea Zone to 5 Sea Zone
            1 submarine moved from 1 Sea Zone to 4 Sea Zone
            1 fighter moved from Japan to 5 Sea Zone
            1 fighter moved from Japan to Kweichow
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Sikang to Turkmenistan
            1 mech_infantry moved from Kweichow to Sikang
            1 fighter moved from Japan to Kweichow
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,2,4,5,3,4
            Japanese collect 37 PUs (10 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -5.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from Yunnan to Shantung
            2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
            1 fighter moved from Yunnan to Kiangsu
            1 fighter moved from Yunnan to Shantung
    
        Combat - Americans
            Battle in Kiangsu
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 3/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Shantung
                Americans attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shantung
                    Americans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            4 carriers moved from 33 Sea Zone to 19 Sea Zone
            1 battleship and 2 destroyers moved from 34 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 3 cruisers and 4 destroyers moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 34 Sea Zone to 19 Sea Zone
            4 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 carrier and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
            2 destroyers and 3 submarines moved from 88 Sea Zone to 101 Sea Zone
            5 bombers moved from Suriname to Eastern United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
            4 fighters moved from Western United States to Eastern United States
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter placed in 101 Sea Zone
            3 destroyers, 2 fighters and 5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 0,50
    

    Savegame

Suggested Topics

  • 2
  • 19
  • 47
  • 54
  • 72
  • 101
  • 81
  • 304
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.7k

Topics

1.8m

Posts