dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 101 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 3 destroyers and 3 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 3 submarines placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Egypt to Gibraltar 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Alexandria 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 armour, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Algeria: 1 armour, 1 artillery and 2 infantry EDIT: Removing units owned by British from Morocco: 1 armour, 1 artillery and 2 infantry EDIT: Changing ownership of Algeria from Italians to British EDIT: Turning off Edit Mode 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from 43 Sea Zone to Burma 2 fighters moved from India to Burma 4 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 1,00 Italians regular : 0,67 Japanese regular : -0,50 Neutral_Axis regular : 0,33 British regular : -1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour, 2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 3 infantry moved from Tunisia to Algeria 1 bomber and 1 fighter moved from Southern Italy to Algeria 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Algeria, round 2 : 1/6 hits, 2,17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the British lost in Algeria Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Algeria, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 3 : 2/3 hits, 1,17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 4 : 1/4 hits, 1,83 expected hits British roll dice for 1 armour and 1 artillery in Algeria, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 5 : 1/3 hits, 1,50 expected hits British roll dice for 1 armour in Algeria, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Algeria Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in Eastern Poland Italians attack with 2 armour, 2 artilleries and 1 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Algeria to Libya 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -3,67 Russians regular : 0,33 British regular : -0,00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 battleship and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Poland to Baltic States 3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 8 mech_infantrys moved from Romania to Ukraine 2 armour moved from Romania to Ukraine 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 8 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 bombers moved from Normandy Bordeaux to Karelia 1 artillery moved from Finland to Karelia 3 infantry moved from Finland to Karelia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Morocco Battle in Karelia Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 1 artillery and 5 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Karelia, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 5/6 hits, 2,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 3 infantry owned by the Germans lost in Karelia 1 bomber owned by the Germans retreated Russians win, taking Morocco from French with 1 artillery and 3 infantry remaining. Battle score for attacker is -19 Casualties for Germans: 1 artillery, 1 bomber and 3 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 11 armour, 3 artilleries, 17 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 11 armour, 3 artilleries, 17 infantry and 11 mech_infantrys in Ukraine, round 2 : 13/42 hits, 11,67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 11 armour, 3 artilleries, 15 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Karelia to Finland 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Baltic States Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 4,67 Germans regular : 0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe 1 infantry moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Combat - Russians Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 1 bomber and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 2/2 hits, 0,50 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 bomber and 1 infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Anhwe Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 8 infantry moved from Russia to Bryansk 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Archangel to Belarus Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 1,50 Russians regular : 2,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Burma 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Manchuria 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in Amur Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Amur from Russians, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 bomber, 2 fighters and 1 mech_infantry; Chinese defend with 1 fighter British roll AA dice in Burma : 2/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/10 hits, 5,50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Burma, round 2 : 3/6 hits, 3,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British, 1 bomber owned by the British and 1 armour owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Burma, round 3 : 3/7 hits, 4,17 expected hits UK_Pacific roll dice for 3 fighters in Burma, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 fighters owned by the British lost in Burma Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Casualties for Chinese: 1 fighter Battle in 45 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from 34 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 bombers moved from Burma to Kiangsu Place Units - Japanese 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,00 Japanese regular : -1,00 British AA : 1,00 UK_Pacific regular : 0,00 ANZAC regular : -1,17 British regular : -0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 3 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine 3 submarines owned by the Americans submerged 1 submarine owned by the Japanese submerged Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese winAmericans winAmericans win with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Japanese: 2 infantry Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 7/9 hits, 4,50 expected hits 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -69 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 destroyer and 3 submarines 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans forced to land in Morocco Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : 0,67 Germans regular : 3,17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 fighter, 2 infantry and 2 tactical_bombers Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 3 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine 3 submarines owned by the Americans submerged 1 submarine owned by the Japanese submerged Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese winAmericans winAmericans win with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Japanese: 2 infantry Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 7/9 hits, 4,50 expected hits 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -69 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 destroyer and 3 submarines 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans forced to land in Morocco Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 fighter, 2 infantry and 2 tactical_bombers Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 battleship, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Caucasus 4 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Kwangsi British attack with 4 infantry and 1 tactical_bomber Japanese defend with 1 fighter, 1 infantry and 2 tactical_bombers British roll dice for 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 2,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 3 : 0/3 hits, 1,67 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 3/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -20 Casualties for British: 4 infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -16 Casualties for British: 1 bomber, 1 destroyer and 2 fighters Casualties for Germans: 1 carrier and 1 destroyer Non Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from India to Yunnan 1 artillery moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 battleship and 1 transport placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,3,6,3,1,3 UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,33 Japanese regular : 1,67 Germans regular : 4,17 British regular : -2,17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 3 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine 3 submarines owned by the Americans submerged 1 submarine owned by the Japanese submerged Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese winAmericans winAmericans win with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 2 transports remaining with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Japanese: 2 infantry Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans, 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 7/9 hits, 4,50 expected hits 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -69 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 destroyer and 3 submarines 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans forced to land in Morocco Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 fighter, 2 infantry and 2 tactical_bombers Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 battleship, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Caucasus 4 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Kwangsi British attack with 4 infantry and 1 tactical_bomber Japanese defend with 1 fighter, 1 infantry and 2 tactical_bombers British roll dice for 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 2,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Kwangsi British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 3 : 0/3 hits, 1,67 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 3/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -20 Casualties for British: 4 infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -16 Casualties for British: 1 bomber, 1 destroyer and 2 fighters Casualties for Germans: 1 carrier and 1 destroyer Non Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from India to Yunnan 1 artillery moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 battleship and 1 transport placed in 81 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,3,6,3,1,3 UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -1,33 Japanese regular : 1,67 Germans regular : 4,17 British regular : -2,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 armour moved from Libya to Algeria Italians take Algeria from British 1 fighter moved from Libya to Southern Italy 2 artilleries moved from Eastern Poland to Belarus 2 armour moved from Eastern Poland to Ukraine Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry; Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan 1 bomber owned by the Italians retreated British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Belarus Italians attack with 2 artilleries Russians defend with 1 infantry Italians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Belarus Italians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus Russians win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 2 artilleries Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,33 British regular : 0,83 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 38 Sea Zone 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to Malaya 1 battleship and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 38 Sea Zone 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to Malaya 1 battleship and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 38 Sea Zone 1 artillery moved from South Australia to Queensland Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 38 Sea Zone to Malaya 1 battleship and 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Egypt to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 98 Sea Zone to Malta Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Novgorod 3 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Baltic States 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Morocco to Southern Italy Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 1,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 artilleries placed in Ukraine 3 armour and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -1,17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Persia to 80 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 artillery moved from Finland to Norway 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Norway Russians attack with 1 artillery Germans defend with 1 fighter Russians roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Norway Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Belarus Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Vologda 2 infantry moved from Karelia to Finland 3 aaGuns moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 41 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 infantry moved from Russia to Vologda 1 aaGun moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -0,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Kiangsu to Buyant-Uhaa 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery moved from Amur to Buyant-Uhaa 1 artillery and 1 infantry moved from Anhwe to Jehol 1 fighter moved from 6 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Hunan 1 fighter moved from Hunan to Kweichow 2 tactical_bombers moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from 6 Sea Zone to Jehol 1 bomber moved from Kiangsu to Buyant-Uhaa 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Buyant-Uhaa, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from 19 Sea Zone to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from Buyant-Uhaa to Kiangsu 1 fighter moved from Jehol to Kiangsi 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 0,00 Japanese regular : -1,50 Russians regular : -0,33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 2 transports moved from 33 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 3 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :





