German Combat Move - Please make the German moves and then I will figure out the battle results.
6 Player Free For All
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Research Technology - Japanese Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Increased Factory Production Purchase Units - Japanese Japanese buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 61 Sea Zone 1 artillery moved from Manchuria to 61 Sea Zone 5 artilleries and 5 infantry moved from Manchuria to 61 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 infantry, 2 tactical_bombers and 6 transports moved from 61 Sea Zone to 51 Sea Zone 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from 51 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in Wake Island, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Wake Island, round 2 : 7/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Wake Island to 51 Sea Zone 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 armour, 13 artilleries and 11 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R. 2 bombers moved from Japan to Yakut S.S.R. Place Units - Japanese 6 artilleries and 5 infantry placed in Japan Activate Technology - Japanese Japanese activating Increased Factory Production Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese rolls : 1.00 Neutral regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 52 Sea Zone 1 destroyer moved from 55 Sea Zone to 20 Sea Zone 2 carriers moved from 10 Sea Zone to 18 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to 18 Sea Zone 2 fighters moved from 10 Sea Zone to 18 Sea Zone 1 cruiser moved from 10 Sea Zone to 18 Sea Zone 6 destroyers moved from 10 Sea Zone to 18 Sea Zone 6 infantry moved from Venezuela to Brazil 3 infantry moved from Brazil to Argentina 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 18 Sea Zone 3 infantry moved from 18 Sea Zone to Brazil 2 artilleries moved from 18 Sea Zone to Brazil 1 armour moved from 18 Sea Zone to Brazil 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 artillery moved from Eastern Canada to Eastern United States 3 infantry moved from Western Canada to Western United States 1 artillery moved from Western Canada to Western United States 1 aaGun moved from Eastern United States to Eastern Canada 1 transport moved from 19 Sea Zone to 18 Sea Zone 3 infantry moved from Eastern Canada to Western Canada Place Units - Americans 1 destroyer placed in 10 Sea Zone 5 infantry placed in Western United States 1 artillery and 3 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Evenki National Okrug Russians take Evenki National Okrug from Japanese 1 armour moved from Evenki National Okrug to Russia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Kazakh S.S.R. 1 bomber moved from Archangel to Western Europe 1 bomber moved from Archangel to Western Europe 1 armour and 2 infantry moved from Caucasus to West Russia 3 artilleries and 8 infantry moved from Archangel to West Russia 1 bomber moved from Archangel to West Russia 1 armour moved from Russia to West Russia 1 halftrack moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 tactical_bomber moved from Russia to West Russia 1 bomber moved from Archangel to Russia Combat - Russians Strategic bombing raid in Western Europe Germans roll AA dice in Western Europe : 0/2 hits, 0.33 expected hits Bombing raid in Western Europe rolls: 4,6 and causes: 2 damage to unit: factory Bombing raid in Western Europe causes 2 damage total. Rocket attack in Southern Europe does 1 damage to factory owned by Germans Rockets in West Russia roll: 1 Rocket attack in Western Europe does 0 damage to factory owned by Germans Rockets in Archangel roll: 1 Rocket attack in India does 4 damage to factory owned by Chinese Rockets in Russia roll: 4 Battle in Novosibirsk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk Russians win, taking Novosibirsk from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakh S.S.R., round 2 : 4/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to West Russia 1 tactical_bomber moved from Novosibirsk to West Russia 1 tactical_bomber moved from Kazakh S.S.R. to West Russia 1 fighter moved from Kazakh S.S.R. to West Russia 1 bomber moved from Western Europe to Archangel 1 bomber moved from Western Europe to Archangel Place Units - Russians 11 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Germans AA : -0.33 Russians regular : 3.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 1 armour, 3 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine S.S.R. to Belorussia Germans take Belorussia from Russians 1 infantry moved from Eastern Europe to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Turkey Germans take Turkey from British 1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Libya 1 infantry moved from Algeria to Libya 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 14 Sea Zone to 15 Sea Zone 2 artilleries, 2 fighters and 4 infantry moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from Southern Europe to Trans-Jordan Combat - Germans Battle in Libya Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Germans attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry British defend with 1 armour and 5 infantry Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 2/9 hits, 3.67 expected hits British roll dice for 1 armour and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 armour and 3 infantry in Trans-Jordan, round 3 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan 2 fighters owned by the Germans and 1 bomber owned by the Germans retreated British win with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 2 artilleries and 4 infantry Casualties for British: 5 infantry Non Combat Move - Germans 2 fighters moved from Trans-Jordan to 15 Sea Zone 1 fighter and 1 tactical_bomber moved from Libya to 15 Sea Zone 1 bomber moved from Trans-Jordan to Southern Europe 2 armour, 7 artilleries and 12 infantry moved from Ukraine S.S.R. to Belorussia 2 armour, 6 artilleries and 12 infantry moved from Eastern Europe to Belorussia 3 armour moved from Germany to Belorussia 2 armour moved from Balkans to Belorussia 1 infantry moved from Balkans to Ukraine S.S.R. 1 artillery and 3 infantry moved from Balkans to Eastern Europe 2 infantry moved from Germany to Eastern Europe 1 aaGun, 2 artilleries and 9 infantry moved from Western Europe to Germany Place Units - Germans 1 submarine placed in 14 Sea Zone 1 armour, 3 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -2.33 British regular : 3.00
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Sliced and diced!
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Chinese Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Chinese 2 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Chinese Chinese repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; Chinese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Chinese 2 armour and 8 infantry placed in India Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Chinese collect 2 PUs from War Bonds; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - British British buy 3 armour, 3 destroyers and 4 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 15 armour, 5 artilleries and 5 infantry moved from Persia to India 1 armour moved from Trans-Jordan to India 1 armour, 2 artilleries and 3 infantry moved from French Madagascar to 29 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to India Combat - British Battle in India British attack with 17 armour, 7 artilleries and 8 infantry Chinese defend with 1 aaGun, 6 armour, 1 factory, 3 fighters, 12 infantry and 3 tactical_bombers British roll dice for 17 armour, 7 artilleries and 8 infantry in India, round 2 : 16/32 hits, 13.33 expected hits Chinese roll dice for 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers in India, round 2 : 10/24 hits, 10.50 expected hits 4 armour owned by the Chinese, 12 infantry owned by the Chinese, 2 artilleries owned by the British and 8 infantry owned by the British lost in India British roll dice for 17 armour and 5 artilleries in India, round 3 : 15/22 hits, 10.17 expected hits Chinese roll dice for 2 armour, 3 fighters and 3 tactical_bombers in India, round 3 : 5/8 hits, 4.50 expected hits 2 armour owned by the Chinese, 3 tactical_bombers owned by the Chinese, 3 fighters owned by the Chinese and 5 artilleries owned by the British lost in India British captures 29PUs while taking Chinese capital British win, taking India from Chinese with 17 armour remaining. Battle score for attacker is 77 Casualties for British: 7 artilleries and 8 infantry Casualties for Chinese: 6 armour, 3 fighters, 12 infantry and 3 tactical_bombers Non Combat Move - British 1 aaGun moved from Persia to India 4 infantry moved from Anglo Egypt to Italian East Africa 5 infantry moved from Kenya to Italian East Africa 1 bomber moved from Kenya to Italian East Africa 4 bombers moved from Union of South Africa to Italian East Africa 1 tactical_bomber moved from 29 Sea Zone to Italian East Africa 1 fighter moved from 29 Sea Zone to Italian East Africa 1 carrier, 1 destroyer and 1 submarine moved from 29 Sea Zone to 28 Sea Zone Place Units - British 3 destroyers and 4 submarines placed in 28 Sea Zone 3 armour placed in Union of South Africa Turn Complete - British British collect 60 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 British regular : 7.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 infantry and 5 transports; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Kwantung to French Indochina Japanese take French Indochina from Chinese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 infantry moved from Yakut S.S.R. to Novosibirsk 2 bombers moved from Yakut S.S.R. to Novosibirsk 6 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 6 transports moved from 51 Sea Zone to 47 Sea Zone 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 47 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Japanese attack with 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in New Guinea, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New Guinea, round 2 : 12/15 hits, 6.00 expected hits Neutral roll dice for 5 infantry in New Guinea, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in New Guinea Japanese loses 0 PUs for violating New Guineas neutrality. Japanese win, taking New Guinea from Neutral with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Battle in Novosibirsk Japanese attack with 2 bombers and 3 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Yakut S.S.R. 1 artillery and 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 5 destroyers moved from 51 Sea Zone to 61 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 47 Sea Zone Place Units - Japanese 5 transports placed in 61 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 6.17 Japanese rolls : 0.00 Russians regular : -0.67 Neutral regular : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer and 6 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 armour moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 artillery moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 artillery moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 artillery moved from Brazil to 18 Sea Zone 1 infantry moved from Brazil to 18 Sea Zone 1 artillery moved from Brazil to 18 Sea Zone 1 carrier moved from 18 Sea Zone to 17 Sea Zone 1 carrier moved from 18 Sea Zone to 17 Sea Zone 2 fighters moved from 18 Sea Zone to Rio De Oro 2 tactical_bombers moved from 18 Sea Zone to Rio De Oro 6 destroyers moved from 18 Sea Zone to 17 Sea Zone 1 cruiser moved from 18 Sea Zone to 17 Sea Zone 2 armour, 4 artilleries, 6 infantry and 6 transports moved from 18 Sea Zone to 17 Sea Zone 4 artilleries moved from 17 Sea Zone to Rio De Oro 2 armour moved from 17 Sea Zone to Rio De Oro 6 infantry moved from 17 Sea Zone to Rio De Oro Combat - Americans Battle in Rio De Oro Americans attack with 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Neutral defend with 5 infantry Americans roll dice for 1 cruiser in Rio De Oro, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Rio De Oro, round 2 : 7/16 hits, 6.33 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Rio De Oro Americans loses 0 PUs for violating Rio De Oros neutrality. Americans win, taking Rio De Oro from Neutral with 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 fighters moved from Rio De Oro to 17 Sea Zone 2 tactical_bombers moved from Rio De Oro to 17 Sea Zone 3 infantry moved from Eastern Canada to Eastern United States 1 aaGun moved from Eastern Canada to Western Canada 3 infantry moved from Western Canada to Eastern Canada 5 infantry moved from Western United States to Western Canada 2 infantry moved from Western United States to Western Canada 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 destroyer moved from 52 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer and 5 transports placed in 10 Sea Zone 1 transport placed in 55 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Neutral regular : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Afghanistan Russians take Afghanistan from Chinese 1 infantry moved from Kazakh S.S.R. to Sinkiang Russians take Sinkiang from Chinese 1 halftrack moved from West Russia to Kazakh S.S.R. 1 halftrack moved from Kazakh S.S.R. to Persia Russians take Persia from British 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from West Russia to Ukraine S.S.R. 1 infantry moved from West Russia to Ukraine S.S.R. 1 infantry moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from West Russia to Caucasus 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 bomber moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Evenki National Okrug 1 bomber moved from West Russia to Novosibirsk 1 fighter moved from West Russia to Ukraine S.S.R. 1 tactical_bomber moved from West Russia to Ukraine S.S.R. 1 fighter moved from West Russia to Caucasus 1 tactical_bomber moved from West Russia to Caucasus 1 fighter moved from West Russia to Karelia S.S.R. 1 tactical_bomber moved from West Russia to Karelia S.S.R. 1 infantry moved from Russia to Novosibirsk 1 fighter moved from West Russia to Novosibirsk 1 bomber moved from Archangel to Novosibirsk Combat - Russians Rocket attack in India does 5 damage to factory owned by British Rockets in Russia roll: 5 Battle in Caucasus Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia S.S.R., round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenki National Okrug Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 bombers, 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 2 bombers, 1 fighter and 3 infantry in Novosibirsk, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 2 aaGuns and 10 armour moved from West Russia to Archangel 1 bomber moved from Karelia S.S.R. to Archangel 1 fighter and 1 tactical_bomber moved from Karelia S.S.R. to Archangel 9 infantry moved from Archangel to Russia 1 fighter moved from Caucasus to Archangel 1 tactical_bomber moved from Caucasus to Archangel 1 fighter moved from Ukraine S.S.R. to Archangel 1 tactical_bomber moved from Ukraine S.S.R. to Archangel 1 fighter moved from Novosibirsk to Archangel 1 bomber moved from Novosibirsk to Archangel 1 bomber moved from Novosibirsk to Russia 1 bomber moved from Russia to Archangel 1 bomber moved from Evenki National Okrug to Archangel 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from Russia to Archangel 1 artillery moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 7 infantry moved from West Russia to Russia Place Units - Russians 12 infantry placed in Archangel Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.00 Russians regular : 2.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Turkey to Trans-Jordan Germans take Trans-Jordan from British 3 fighters and 1 tactical_bomber moved from 15 Sea Zone to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Belorussia to Ukraine S.S.R. 2 infantry moved from Belorussia to West Russia 1 bomber moved from Southern Europe to West Russia 9 armour, 13 artilleries and 22 infantry moved from Belorussia to Karelia S.S.R. 1 artillery and 4 infantry moved from Eastern Europe to Karelia S.S.R. 1 destroyer moved from 15 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 4 transports moved from 15 Sea Zone to 14 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 14 Sea Zone to Libya Germans take Libya from British Combat - Germans Battle in 35 Sea Zone Germans attack with 1 destroyer British defend with 3 transports 3 transports owned by the British lost in 35 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 15 Casualties for British: 3 transports Battle in Ukraine S.S.R. Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in West Russia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in West Russia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 9 armour, 14 artilleries and 26 infantry Russians defend with 2 infantry Germans roll dice for 9 armour, 14 artilleries and 26 infantry in Karelia S.S.R., round 2 : 20/49 hits, 17.83 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 9 armour, 14 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from West Russia to Southern Europe 1 artillery moved from Germany to Southern Europe 3 infantry moved from Southern Europe to Balkans 1 aaGun, 1 artillery and 9 infantry moved from Germany to Eastern Europe 3 fighters and 1 tactical_bomber moved from Ukraine S.S.R. to 14 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone 6 infantry placed in Southern Europe Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 1.33 Germans regular : 2.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 80 PUs; 1 techTokens; British buy 2 armour, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from India to Himalaya British take Himalaya from Chinese 1 armour moved from Himalaya to French Indochina 2 armour moved from India to China 2 armour moved from India to Sinkiang 2 armour moved from India to Afghanistan 2 armour moved from India to Persia 1 bomber moved from Italian East Africa to Sinkiang 1 bomber moved from Italian East Africa to French Indochina 1 bomber moved from Italian East Africa to Afghanistan 1 bomber moved from Italian East Africa to Persia 1 bomber moved from Italian East Africa to French Indochina 1 armour moved from India to China Combat - British Battle in Afghanistan British attack with 2 armour and 1 bomber Russians defend with 1 infantry British roll dice for 2 armour and 1 bomber in Afghanistan, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Afghanistan British win, taking Afghanistan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang British attack with 2 armour and 1 bomber Russians defend with 1 infantry British roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang British win, taking Sinkiang from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Russians: 1 infantry Battle in China British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in China, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in China British win, taking China from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia British attack with 2 armour and 1 bomber Russians defend with 1 halftrack British roll dice for 2 armour and 1 bomber in Persia, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 halftrack in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 halftrack owned by the Russians lost in Persia British win, taking Persia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 halftrack Battle in French Indochina British attack with 1 armour and 2 bombers Japanese defend with 1 infantry British roll dice for 1 armour and 2 bombers in French Indochina, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indochina British win with 2 bombers remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from French Indochina to India 1 bomber moved from Afghanistan to India 1 bomber moved from Sinkiang to India 1 bomber moved from Persia to India 1 aaGun moved from India to Afghanistan 1 carrier, 4 destroyers and 5 submarines moved from 28 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Italian East Africa to 27 Sea Zone 3 armour and 13 infantry moved from Italian East Africa to Belgian Congo 3 armour moved from Union of South Africa to Belgian Congo Place Units - British 10 infantry placed in India 1 carrier, 1 destroyer and 2 fighters placed in 27 Sea Zone 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British rolls : 0.00 Russians regular : 0.00 British regular : 1.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 5 artilleries and 5 infantry; Remaining resources: 20 PUs; 1 techTokens; Combat Move - Japanese 2 bombers moved from Yakut S.S.R. to India 6 artilleries and 4 infantry moved from New Guinea to 47 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 6 transports moved from 47 Sea Zone to 41 Sea Zone 6 artilleries and 4 infantry moved from 41 Sea Zone to New Zealand 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to New Zealand Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in India causes 9 damage total. Battle in New Zealand Japanese attack with 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in New Zealand, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 3/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in New Zealand, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in New Zealand Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in New Zealand, round 3 : 7/13 hits, 5.33 expected hits Neutral roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in New Zealand Japanese loses 0 PUs for violating New Zealands neutrality. Japanese win, taking New Zealand from Neutral with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 bombers moved from India to Kwantung 5 artilleries and 5 infantry moved from Japan to 61 Sea Zone 5 artilleries, 5 destroyers, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone 5 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung 2 armour, 14 artilleries and 10 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 fighters and 2 tactical_bombers moved from New Zealand to 41 Sea Zone Place Units - Japanese 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 British AA : -0.33 Japanese rolls : 0.00 Neutral regular : -1.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Americans 6 destroyers moved from 17 Sea Zone to 18 Sea Zone 1 cruiser moved from 17 Sea Zone to 18 Sea Zone 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 2 carriers moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from Rio De Oro to 17 Sea Zone 1 infantry moved from Rio De Oro to 17 Sea Zone 1 armour moved from Rio De Oro to 17 Sea Zone 1 artillery moved from Rio De Oro to 17 Sea Zone 1 artillery moved from Rio De Oro to 17 Sea Zone 1 artillery moved from Rio De Oro to 17 Sea Zone 1 artillery moved from Rio De Oro to 17 Sea Zone 2 armour, 4 artilleries, 1 infantry and 6 transports moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone 2 armour moved from 18 Sea Zone to Brazil 1 infantry moved from 18 Sea Zone to Brazil 4 artilleries moved from 18 Sea Zone to Brazil 1 destroyer moved from 54 Sea Zone to 19 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 6 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 8 infantry and 5 transports moved from 10 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 8 infantry moved from 18 Sea Zone to Brazil 1 artillery moved from 18 Sea Zone to Brazil 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Venezuela 1 infantry moved from 20 Sea Zone to Venezuela 3 infantry moved from Eastern Canada to Eastern United States 1 aaGun moved from Western Canada to Western United States 2 artilleries moved from Western United States to Western Canada 7 infantry moved from Western Canada to Western United States Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Archangel to India 7 infantry moved from Russia to Archangel 4 infantry moved from Caucasus to Persia 1 bomber moved from Archangel to Persia 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 bomber moved from Archangel to Yakut S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 9 infantry moved from Russia to Novosibirsk 1 bomber moved from Archangel to Sinkiang Combat - Russians Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory Bombing raid in India causes 2 damage total. Battle in Sinkiang Russians attack with 1 bomber and 2 infantry British defend with 1 armour Russians roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the British lost in Sinkiang Russians win, taking Sinkiang from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for British: 1 armour Battle in Persia Russians attack with 1 bomber and 4 infantry British defend with 2 armour Russians roll dice for 1 bomber and 4 infantry in Persia, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the British lost in Persia Russians win, taking Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for British: 2 armour Battle in Yakut S.S.R. Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from India to Kazakh S.S.R. 1 bomber moved from Sinkiang to Archangel 1 bomber moved from Yakut S.S.R. to Archangel 1 aaGun moved from Russia to Archangel 1 bomber moved from Persia to Archangel 1 destroyer moved from 3 Sea Zone to 1 Sea Zone Place Units - Russians 4 armour, 1 artillery and 7 infantry placed in Archangel Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British AA : -0.17 Russians regular : 0.83 British regular : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Trans-Jordan to Saudi Arabia Germans take Saudi Arabia from British 1 armour moved from Libya to Anglo Egypt Germans take Anglo Egypt from British 1 armour moved from Anglo Egypt to Libya Combat - Germans Non Combat Move - Germans 1 infantry moved from Turkey to Trans-Jordan 2 artilleries and 6 infantry moved from Southern Europe to 14 Sea Zone 2 artilleries and 6 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Ukraine S.S.R. to Belorussia 1 infantry moved from West Russia to Belorussia 9 armour, 14 artilleries and 25 infantry moved from Karelia S.S.R. to Belorussia 1 aaGun, 1 artillery and 9 infantry moved from Eastern Europe to Belorussia 1 infantry moved from Balkans to Eastern Europe 2 infantry moved from Balkans to Ukraine S.S.R. Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 fighter and 1 tactical_bomber placed in 14 Sea Zone 2 artilleries and 8 infantry placed in Southern Europe Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 11x factory; Remaining resources: 55 PUs; 1 techTokens; British buy 1 artillery and 17 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Afghanistan to Kazakh S.S.R. 1 bomber moved from India to Kazakh S.S.R. 1 infantry moved from India to Persia 1 armour moved from India to Persia 1 armour moved from India to Persia 1 armour moved from China to French Indochina British take French Indochina from Japanese 1 armour moved from French Indochina to India 1 armour moved from Belgian Congo to Anglo Egypt British take Anglo Egypt from Germans 1 armour moved from Anglo Egypt to Belgian Congo 3 bombers moved from India to Kazakh S.S.R. 1 bomber moved from India to Persia 2 infantry moved from India to Persia 2 armour moved from India to Persia 1 armour moved from India to Persia Combat - British Battle in Persia British attack with 5 armour, 1 bomber and 3 infantry Russians defend with 3 infantry British roll dice for 5 armour, 1 bomber and 3 infantry in Persia, round 2 : 1/9 hits, 3.67 expected hits Russians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the British lost in Persia British roll dice for 5 armour, 1 bomber and 1 infantry in Persia, round 3 : 3/7 hits, 3.33 expected hits Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Russians: 3 infantry Battle in Kazakh S.S.R. British attack with 1 armour and 4 bombers Russians defend with 1 bomber and 1 infantry British roll dice for 1 armour and 4 bombers in Kazakh S.S.R., round 2 : 4/5 hits, 3.17 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 bomber and 1 infantry Non Combat Move - British 2 armour moved from China to India 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Kenya 3 fighters moved from 27 Sea Zone to Belgian Congo 1 tactical_bomber moved from 27 Sea Zone to Belgian Congo 2 carriers, 5 destroyers and 5 submarines moved from 27 Sea Zone to 28 Sea Zone 4 infantry moved from India to Persia 1 aaGun moved from Afghanistan to Persia 1 armour moved from Afghanistan to Persia 1 armour moved from India to Persia 1 armour moved from India to Persia 3 infantry moved from India to Persia 2 bombers moved from Kazakh S.S.R. to India 1 bomber moved from Persia to India 2 bombers moved from Kazakh S.S.R. to Belgian Congo Place Units - British 10 infantry placed in India 1 artillery and 7 infantry placed in Union of South Africa Turn Complete - British British collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Russians regular : 0.83 British regular : -2.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 2 bombers and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Kwantung to China Japanese take China from British 6 artilleries and 3 infantry moved from New Zealand to 41 Sea Zone 6 artilleries, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 38 Sea Zone 6 artilleries and 3 infantry moved from 38 Sea Zone to Australia 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Australia 5 artilleries and 4 infantry moved from Kwantung to China Combat - Japanese Battle in Australia Japanese attack with 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Neutral defend with 5 infantry Japanese roll dice for 2 cruisers in Australia, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Australia, round 2 : 7/13 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 6 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Australia to 38 Sea Zone 2 armour moved from Buryatia S.S.R. to China 14 artilleries and 10 infantry moved from Buryatia S.S.R. to Manchuria 2 bombers moved from Kwantung to Manchuria 5 transports moved from 59 Sea Zone to 61 Sea Zone 5 artilleries and 5 infantry moved from Japan to 61 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 61 Sea Zone to 59 Sea Zone 5 infantry moved from 59 Sea Zone to Kwantung 5 artilleries moved from 59 Sea Zone to Kwantung Place Units - Japanese 4 artilleries, 2 bombers and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Japanese rolls : 0.00 Neutral regular : 1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 2 destroyers and 2 fighters Russians defend with 1 destroyer Americans roll dice for 2 destroyers and 2 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Russians lost in 1 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Russians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 10 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 transport moved from 20 Sea Zone to 10 Sea Zone 1 artillery moved from Venezuela to Brazil 3 infantry moved from Western United States to Mexico 2 artilleries moved from Western Canada to Eastern Canada 3 infantry moved from Western United States to Western Canada 11 transports moved from 18 Sea Zone to 10 Sea Zone Place Units - Americans 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.67 Americans rolls : 0.00