Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to Yunnan
1 bomber moved from Kwangtung to Korea
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Western United States to 63 Sea Zone
1 bomber moved from Western United States to Amur
1 bomber moved from Western United States to Amur
2 bombers moved from Western United States to Amur
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone
5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 8 destroyers, 2 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 8 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Amur, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Amur
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 6 submarines
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
3 submarines owned by the Americans, 6 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits
4 destroyers owned by the Germans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 5 bombers in 112 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 battleship and 7 fighters in 112 Sea Zone, round 4 : 2/8 hits, 5.33 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
Germans roll dice for 5 fighters in 112 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 6 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 bomber moved from 63 Sea Zone to New Zealand
4 bombers moved from Amur to Korea
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
1 tactical_bomber moved from Iraq to 99 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from India to Persia
1 tactical_bomber moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Manchuria to Amur
UK_Pacific take Amur from Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 12 infantry moved from India to West India
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Norway
British attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun moved from India to West India
1 aaGun moved from India to West India
1 fighter moved from 99 Sea Zone to Iraq
1 tactical_bomber moved from 99 Sea Zone to Iraq
1 infantry moved from Yunnan to Burma
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 aaGun and 2 infantry placed in Union of South Africa
1 artillery and 1 tactical_bomber placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 35 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry and 2 tactical_bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 mech_infantry and 2 tactical_bombers
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 0.67
Japanese regular : 1.00
Germans regular : -6.67
British regular : 2.00
@oops im sorry, i continued assuming no scramble. i meant to continue, but then not post yet until i received your response.
@bretters thats fine…i wouldnt have scrambled. Am i good to play italy with the board as is?
@wizmark of course
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belarus to Vyborg
Combat - Italians
Battle in Trans-Jordan
Battle in Vyborg
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Vyborg
Italians win, taking Trans-Jordan from British, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Western Germany to Denmark
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 54 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 submarine and 2 transports
1 submarine owned by the Italians submerged
2 transports owned by the Italians lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 bomber moved from Western Germany to Karelia
2 armour and 13 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
3 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 infantry moved from Northwest Persia to Persia
6 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 6 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 5/11 hits, 5.33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Finland
Germans attack with 2 armour, 2 bombers and 13 mech_infantrys
Russians defend with 2 artilleries and 8 infantry
Germans roll dice for 2 armour, 2 bombers and 13 mech_infantrys in Finland, round 2 : 6/17 hits, 4.50 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 2 armour, 2 bombers and 8 mech_infantrys in Finland, round 3 : 4/12 hits, 3.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 2 artilleries and 8 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 destroyer and 2 transports
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Denmark
4 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Denmark
2 bombers moved from Finland to Western Germany
1 bomber moved from Karelia to Novgorod
6 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from France to Northern Italy
Place Units - Germans
2 destroyers and 1 transport placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries and 1 fighter placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 4 tactical_bombers and 4 transports moved from 72 Sea Zone to 81 Sea Zone
4 artilleries, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 81 Sea Zone to Egypt
Combat - Japanese
Battle in French Indo China
Battle in Egypt
Japanese attack with 4 artilleries, 4 fighters, 4 infantry, 1 marine and 4 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; French defend with 1 fighter; ANZAC defend with 1 infantry
British roll AA dice in Egypt : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Egypt
Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Egypt, round 2 : 7/16 hits, 7.00 expected hits
British roll dice for 1 aaGun, 2 fighters and 3 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 fighter owned by the French, 2 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Japanese win, taking French Indo China from UK_Pacific, taking Egypt from British with 3 artilleries, 4 fighters, 3 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Casualties for French: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Sakha to Japan
1 infantry moved from Yenisey to Yakut S.S.R.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,6,4,6,2,4,2,2,3,5,5,3,1,6,5,6,1,2,4,2,3,2,4,3,2,2,1,6,6,5
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
British AA : 0.50
British regular : -0.33
@bretters took the J turn as the 2 russian ships left would make no difference.
I have all 8 Euro VCs needed, and you cant retake any of them this turn from what i can see.
I have a 100% defence in tokyo as well so I think that is game?
@wizmark yea I was gonna tell you to skip Russia’s turn but then I saw you already did Iapan haha. Damn… yea I should have paid more attention to the victory cities… obviously I could have sent a lot of British units to protect Egypt … but you are right I can’t take Tokyo or any of the cities back at the moment so I guess you win. Nice move with Italy to block my fast movers from recapturing Egypt.
@wizmark this makes me really sad as I felt I was doing pretty well especially despite losing Russia. The allies still had more money than the axis. Been pushing Japan hard too.
@bretters Yes I was happy to see you were defending iraq instead of retreating to egypt…would have made it much trickier.
It was a bit of rules victory…obviously the japanese would never send the fleet to take egypt for germany, but you had such a great pacific strategy that I had no choice!
well played and GG
@wizmark yea I really wanted to get the numbers to push you back into Russia with the British in Iraq/the Middle East. You saw my last purchase for India included more Tac bombers to go with my fighters in Iraq…
@bretters yeah…you were doing really well…a couple of tweaks to your game and you would have won… taking the russian army too far away from moscow made your life tricky…but you were really unlucky with battle to retake moscow
@wizmark well after you took Moscow ANd my attack failed to recapture it I felt like the Russian army remnants would never retake Moscow and were best served holding Novgorod and disrupting you there and in Scandinavia.
@wizmark which I did for a good number of turns as you had focused your troops elsewhere .