Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
LennardF versus Dawgoneit (Allies +18)
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 24 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Northern Territory to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone 2 bombers moved from Caroline Islands to Wake Island 1 bomber moved from Midway to Wake Island 1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 5 destroyers moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone 12 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Algeria to Tunisia 1 aaGun and 2 infantry moved from Tunisia to Libya 2 armour moved from Libya to Alexandria 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Americans undo move 2. 1 bomber and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 6 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Persia to Eastern Persia 5 artilleries and 10 infantry moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Trans-Jordan to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 armour and 6 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in Eastern Persia British attack with 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 17/39 hits, 12.50 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Eastern Persia to Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33 British regular : 4.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Normandy Bordeaux to France 4 artilleries and 6 infantry moved from Holland Belgium to France 1 fighter moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to 98 Sea Zone 1 fighter moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 5 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 armour moved from Ukraine to Caucasus Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Ukraine 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Ukraine 1 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from Northern Territory to 55 Sea Zone 1 fighter moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 3 armour moved from Northern Territory to New South Wales 2 artilleries and 2 infantry moved from Northern Territory to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from Northern Territory to 55 Sea Zone 1 fighter moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 3 armour moved from Northern Territory to New South Wales 2 artilleries and 2 infantry moved from Northern Territory to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 fighter moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Tambov 1 fighter moved from Rostov to Samara 1 tactical_bomber moved from Rostov to Samara 6 infantry moved from Caucasus to Rostov 2 artilleries moved from Volgograd to Rostov 3 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 artilleries and 1 infantry moved from Archangel to Nenetsia 1 armour moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Belarus 1 armour moved from Yakut S.S.R. to Sakha Germans take Sakha from Russians 5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 9 mech_infantrys moved from Ukraine to Caucasus 1 armour and 10 mech_infantrys moved from Volgograd to Caucasus 1 tactical_bomber moved from Rostov to Smolensk 1 bomber moved from Western Germany to Nenetsia 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Norway to Finland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 4 armour moved from Rostov to Caucasus Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 2 artilleries, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Nenetsia, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Nenetsia, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Novgorod 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Nenetsia to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 4 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 4 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 3/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 2.33 Russians regular : -4.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 25 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Japan 1 mech_infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Novosibirsk to Samara 2 bombers moved from Suiyuyan to Samara 1 artillery moved from Tsinghai to Kazakhstan 2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 3 infantry and 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Kazakhstan 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 mech_infantry moved from Shensi to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Chahar 3 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Hopei 2 mech_infantrys moved from Anhwe to Hopei 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 armour, 8 artilleries, 1 infantry, 1 marine and 8 mech_infantrys moved from West India to India 1 infantry and 3 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Yunnan to Japan 2 mech_infantrys moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 2 artilleries, 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 13 mech_infantrys moved from Novosibirsk to Volgograd Combat - Japanese Battle in Amur Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Samara Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Samara to Kazakhstan 1 aaGun moved from West India to India 1 fighter moved from Amur to Japan 1 bomber moved from India to Anhwe 2 artilleries moved from 35 Sea Zone to Philippines 6 fighters and 6 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in India 3 infantry placed in Malaya 2 infantry placed in French Indo China Japanese undo move 3. 1 infantry placed in French Indo China 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,2,5,4,6,1,1,3,1,5,1 Japanese collect 65 PUs (11 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : -0.33 Russians regular : -0.67
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 submarines moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone 7 submarines moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Wake Island 1 bomber moved from New Guinea to Wake Island 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Alexandria to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 fighter moved from Eastern United States to French West Africa 12 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble in sz112?
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@dawgoneit No scramble.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 submarines moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone 7 submarines moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Wake Island 1 bomber moved from New Guinea to Wake Island 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Alexandria to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 fighter moved from Eastern United States to French West Africa 12 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - Americans Battle in Denmark Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 submarines moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 5 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 3 tactical_bombers and 1 transport moved from 17 Sea Zone to 31 Sea Zone 7 submarines moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Wake Island 1 bomber moved from New Guinea to Wake Island 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Alexandria to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 fighter moved from Eastern United States to French West Africa 12 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone Combat - Americans Battle in Denmark Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 80 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Italians, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 2 artilleries and 3 infantry moved from 31 Sea Zone to Wake Island 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 armour moved from West India to Eastern Persia 1 infantry moved from Eastern Persia to West India 5 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 armour, 3 fighters and 1 mech_infantry moved from Persia to Iraq Combat - British Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa British undo move 1. British undo move 3. 1 mech_infantry placed in Union of South Africa 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Caucasus to Bryansk 1 artillery moved from Rostov to Bryansk 5 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Northern Italy to Southern France 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 2 mech_infantrys moved from Southern Italy to Southern France 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Ukraine to Southern Italy 1 artillery and 14 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 4 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern France, round 5 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Italians attack with 2 artilleries and 5 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 1 artillery and 4 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Bryansk Italians attack with 2 armour, 2 artilleries and 7 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Bryansk, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Ukraine 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. Italians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -2.00 Russians regular : 1.00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 24 Sea Zone to 31 Sea Zone 5 armour and 5 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Sakha to Soviet Far East Germans take Siberia from Russians Germans take Soviet Far East from Russians 1 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov 5 artilleries and 9 infantry moved from Rostov to Bryansk 5 armour and 5 mech_infantrys moved from Ukraine to Bryansk 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 bombers moved from Novgorod to Norway 8 infantry moved from Western Germany to Denmark 1 artillery moved from Finland to Norway 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark 9 armour and 35 mech_infantrys moved from Caucasus to Bryansk 6 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Tambov 2 tactical_bombers moved from Novgorod to Tambov 1 fighter moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry Americans defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 4 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Norway, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 4 infantry Battle in Tambov Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 artillery and 11 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 11 infantry in Denmark, round 2 : 0/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 11 infantry in Denmark, round 3 : 5/12 hits, 2.33 expected hits Americans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 1 fighter moved from Norway to Novgorod 1 infantry moved from Western Germany to Germany 3 aaGuns moved from Caucasus to Volgograd 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 1 artillery moved from Nenetsia to Vologda 1 artillery moved from Nenetsia to Vologda Place Units - Germans 3 artilleries placed in Volgograd 10 mech_infantrys placed in Germany 2 artilleries, 1 bomber and 2 infantry placed in Western Germany Germans undo move 3. 2 artilleries and 1 infantry placed in Novgorod 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Amur to Yakut S.S.R. 1 bomber moved from Anhwe to Yakut S.S.R. 1 artillery moved from Novosibirsk to Samara 1 mech_infantry moved from Urals to Samara 13 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Kazakhstan to 80 Sea Zone 1 bomber moved from Kazakhstan to West India 1 infantry moved from India to West India 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Timguska 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Burma to India 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Burma 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Hopei to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Chahar to Hopei 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 80 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC, taking 80 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in West India Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Samara, round 2 : 5/16 hits, 3.00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from 80 Sea Zone to India 1 bomber moved from West India to Yunnan 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Yakut S.S.R. to Buryatia Place Units - Japanese 3 submarines placed in 19 Sea Zone 3 submarines placed in 19 Sea Zone 3 submarines placed in 20 Sea Zone 3 infantry placed in India 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.67 UK_Pacific regular : -0.33 Russians regular : -1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 5 bombers moved from Wake Island to Hawaiian Islands 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 aaGun and 2 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 fighter moved from French West Africa to Egypt 1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :