@Elrood yes I did thanks
1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent)
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@fmerwinrommel I had my 5 year old watching the dice rolls with me. He felt my anxiety too. Were 25 rolls , before I got a hit.
Wasn’t going yo get 2 DDs; instead get Seb to buy one . Then I spent my money and had some left over , so I decided that I could spare him the expense.
Had a Cheeky CR win over your BC and Pacific TT too. -
No way for Germ to reduce French income except the usual taking Champ. And even that will be tough with Brit in control of EngChan to convoy troops. The Kriegsmarine is having a poor showing in this game, in the Atlantic and Pacific. I was friends with a really nice man who had been a young sailor on a mine sweeper in the Kriegsmarine during WWII. He was captured by the Russians, survived a prison camp and emigrated to the U.S. He has since passed away.
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Sorry for the delay with Austria. I have a lot going on at the moment, but will look when I can …
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Can we all agree that this game is lopsided?
Centrals stand no chance, except for MAJOR Entente SNAFUs or incredible dice…
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@elrood Allies start out with big advantage in income and units, just like in WWII global games. CP has some offensive advantage to gain on the allies, like in Global WWII; but not anywhere near like with WWII Germany and Japan. Tech luck has a major effect in 1914, both in getting a tech and which tech. In our game, the Kriegsmarine has been sunk without inflicting much damage due to poor dice, giving Allies free reign much too early globally and especially in feeding ground troops into the Western front. And Austria is already in trouble. But from my limited experience, there are so many theatres of war and differences in players, that its too early to tell.
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1914 is more defensive than WWII global, without tanks, bombers and planes on offense and with trenches and HGs for defense. So unless a major slip up, its a slow slog. That doesn’t necessarily mean games last longer. At some point, one side realizes they can’t win or will eventually lose, and decides to concede. Experienced players can find ways to reach targets quicker. In global WWII, an experienced Axis player can reach Moscow quickly with tanks and mech and then bypass it for the Mideast. In 1914, the location of the Russian capital, the number and shape of the territories, the Russian income and defensive advantages is so different. I’m ready to soldier on for now.
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@fmerwinrommel i can agree, but from the few games i had yet, it really seems disadvantsgeous to attackers. 9 PUs for 3 trenches stop even a good army for a turn and next round it just gets harder.
Also. I find the “low to hit” numbers tricky. I mean in Napoleon an here most units hit at only 1 or 2. Means if you roll a battle round just 3’s and up you miss pretty much all.
In G40 thats usually not the case with tanks, bombers and fighters dominating the scene.
Overall is the same odds but the variance seems off. I mean here i have seen 90+ % battles fail profoundly. In G40 that does not seem to happen as often…
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@elrood German stormtroopers and UK/Fra colonials have potential to change that. With barrage tech giving art attack 3 and supporting stormtroopers also getting attack 3. However, they are still slow movers and Berlin is far from the frontlines. And despite Germany’s large income, its difficult to reserve enough cash every turn to build large numbers of stormtroopers. Tech allows higher attack units, but tanks have minimal defense compared to WWII; late fighters are expensive; and gas lasts just one round. So they can help take a territory but little or no help against a counterattack (fighters can’t land, gas is destroyed).
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@fmerwinrommel exactly. Time is of the essence. Stormtroopers and / or lucky early tech rolls will take to long to effect.
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@elrood Tech luck is a big factor in 1914. I’ve seen Italy and France and others get propaganda tech (3 inf in capital) on round 1 after spending just 5 pu for 1 tech die.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 2 infantry moved from Venice to Tyrol 1 field_gun moved from Venice to Tyrol 1 infantry moved from Galicia to Bessarabia Austria take Bessarabia from Russia 1 infantry moved from Bulgaria to Serbia 1 fighter moved from Baranya to Serbia 1 infantry moved from Baranya to Serbia 2 cavalrys, 1 field_gun, 2 heavy_guns and 9 infantry moved from Baranya to Serbia 3 infantry moved from Bulgaria to Serbia 1 field_gun moved from Bosnia to Serbia 1 infantry moved from Bosnia to Serbia 1 infantry moved from Croatia to Montenegro Austria take Montenegro from Serbia Purchase Units - Austria Austria buy 2 field_guns, 1 fighter, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Austria Battle in Tyrol Austria attack with 1 field_gun and 2 infantry Italy defend with 1 heavy_gun Austria roll dice for 1 field_gun and 2 infantry in Tyrol, round 2 : 0/3 hits, 0.83 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Tyrol Austria roll dice for 1 field_gun and 1 infantry in Tyrol, round 3 : 0/2 hits, 0.67 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Tyrol Austria roll dice for 1 field_gun in Tyrol, round 4 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 4 : 0/1 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Tyrol, round 5 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 5 : 0/1 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Tyrol, round 6 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 6 : 1/1 hits, 0.67 expected hits 1 field_gun owned by the Austria lost in Tyrol Italy win with 1 heavy_gun remaining. Battle score for attacker is -10 Casualties for Austria: 1 field_gun and 2 infantry Battle in Serbia Austria attack with 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry Serbia defend with 1 field_gun and 1 infantry Austria roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Serbia, round 2 : 3/22 hits, 5.33 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Serbia, 1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 cavalry, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 cavalry Casualties for Serbia: 1 field_gun and 1 infantry Non Combat Move - Austria 1 fighter moved from Serbia to Transylvania 1 infantry moved from Hungary to Baranya 1 field_gun and 5 infantry moved from Hungary to Transylvania 1 field_gun moved from Carpathia to Transylvania 1 field_gun moved from Carpathia to Galicia 4 infantry moved from Carpathia to Transylvania 2 infantry moved from Vienna to Carpathia 1 heavy_gun moved from Vienna to Carpathia 2 field_guns moved from Croatia to Trieste 1 infantry moved from Trieste to Carinthia 2 field_guns and 3 infantry moved from Trieste to Venice 2 infantry moved from Galicia to Transylvania Place Units - Austria 2 trenchs placed in Galicia 1 trench placed in Galicia 1 fighter placed in Trieste 2 field_guns, 1 heavy_gun and 1 infantry placed in Venice 1 heavy_gun placed in Vienna 7 infantry placed in Hungary 5 infantry placed in Vienna Turn Complete - Austria Austria collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italy regular : -0.33 Serbia regular : 0.33 Austria rolls : 0.00 Austria regular : -4.83
Territory Summary for Austria :
Montenegro : 1 flag, 1 infantry Serbia : 1 flag, 1 cavalry, 2 field_guns, 2 heavy_guns and 15 infantry Baranya : 1 infantry Bulgaria : 2 trenchs Carinthia : 1 infantry Carpathia : 1 heavy_gun and 2 infantry Galicia : 3 field_guns, 1 fighter, 4 infantry and 5 trenchs Hungary : 1 Factory and 7 infantry Transylvania : 2 field_guns, 1 fighter and 12 infantry Trieste : 1 Factory, 2 field_guns and 1 fighter Vienna : 1 Factory, 1 heavy_gun and 5 infantry Venice : 1 flag, 1 Factory, 6 field_guns, 3 heavy_guns, 12 infantry and 1 trench Bessarabia : 1 flag, 1 infantry
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Can I place 4 of the inf I put in Vienna into Trieste please Seb. When you do Italy can you please make that edit.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria rolls : 0/1 hits, 0,00 expected hits Combat Move - Austria 2 infantry moved from Venice to Tyrol 1 field_gun moved from Venice to Tyrol 1 infantry moved from Galicia to Bessarabia Austria take Bessarabia from Russia 1 infantry moved from Bulgaria to Serbia 1 fighter moved from Baranya to Serbia 1 infantry moved from Baranya to Serbia 2 cavalrys, 1 field_gun, 2 heavy_guns and 9 infantry moved from Baranya to Serbia 3 infantry moved from Bulgaria to Serbia 1 field_gun moved from Bosnia to Serbia 1 infantry moved from Bosnia to Serbia 1 infantry moved from Croatia to Montenegro Austria take Montenegro from Serbia Purchase Units - Austria Austria buy 2 field_guns, 1 fighter, 2 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Austria Battle in Tyrol Austria attack with 1 field_gun and 2 infantry Italy defend with 1 heavy_gun Austria roll dice for 1 field_gun and 2 infantry in Tyrol, round 2 : 0/3 hits, 0,83 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Austria lost in Tyrol Austria roll dice for 1 field_gun and 1 infantry in Tyrol, round 3 : 0/2 hits, 0,67 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Austria lost in Tyrol Austria roll dice for 1 field_gun in Tyrol, round 4 : 0/1 hits, 0,33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 4 : 0/1 hits, 0,67 expected hits Austria roll dice for 1 field_gun in Tyrol, round 5 : 0/1 hits, 0,33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 5 : 0/1 hits, 0,67 expected hits Austria roll dice for 1 field_gun in Tyrol, round 6 : 0/1 hits, 0,33 expected hits Italy roll dice for 1 heavy_gun in Tyrol, round 6 : 1/1 hits, 0,67 expected hits 1 field_gun owned by the Austria lost in Tyrol Italy win with 1 heavy_gun remaining. Battle score for attacker is -10 Casualties for Austria: 1 field_gun and 2 infantry Battle in Serbia Austria attack with 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry Serbia defend with 1 field_gun and 1 infantry Austria roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Serbia, round 2 : 3/22 hits, 5,33 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Serbia, 1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 cavalry, 2 field_guns, 1 fighter, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 cavalry Casualties for Serbia: 1 field_gun and 1 infantry Non Combat Move - Austria 1 fighter moved from Serbia to Transylvania 1 infantry moved from Hungary to Baranya 1 field_gun and 5 infantry moved from Hungary to Transylvania 1 field_gun moved from Carpathia to Transylvania 1 field_gun moved from Carpathia to Galicia 4 infantry moved from Carpathia to Transylvania 2 infantry moved from Vienna to Carpathia 1 heavy_gun moved from Vienna to Carpathia 2 field_guns moved from Croatia to Trieste 1 infantry moved from Trieste to Carinthia 2 field_guns and 3 infantry moved from Trieste to Venice 2 infantry moved from Galicia to Transylvania Place Units - Austria 2 trenchs placed in Galicia 1 trench placed in Galicia 1 fighter placed in Trieste 2 field_guns, 1 heavy_gun and 1 infantry placed in Venice 1 heavy_gun placed in Vienna 7 infantry placed in Hungary 5 infantry placed in Vienna Turn Complete - Austria Austria collect 73 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Austria from Vienna: 4 infantry EDIT: Adding units owned by Austria to Trieste: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0,33 Serbia regular : 0,33 Austria rolls : 0,00 Austria regular : -4,83
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@private-panic done
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 3,2,3 and gets 0 hits Purchase Units - Italy Italy buy 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - Italy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 heavy_gun and 5 infantry moved from Latium to Tuscany 3 infantry moved from Piedmont to Milan 1 infantry moved from Milan to Tyrol 1 heavy_gun moved from Tyrol to Milan 1 infantry moved from Tuscany to Milan 2 field_guns moved from Tuscany to Milan 1 infantry moved from Milan to Tuscany 1 infantry moved from Milan to Tuscany 2 battlecruisers and 2 cruisers moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean Place Units - Italy 1 trench placed in Milan 2 trenchs placed in Tuscany 2 heavy_guns and 1 infantry placed in Piedmont 2 infantry placed in Rome Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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Waiting for Lawrence of Arabia’s last surviving Bedouin to make his sorry last move.
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Turn Complete - Arabia
Combat Hit Differential Summary :
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@fmerwinrommel said in 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent):
Waiting for Lawrence of Arabia’s last surviving Bedouin to make his sorry last move.
Sorry, I forgot they were mine to move now
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@elrood Was it exciting for you Seb?!
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@private-panic it felt like looking into the face of god, seeing him smiling back at you and hearing him saying: “you are my most wonderous creation”