TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 3 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 battleship, 1 carrier and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 95 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 cruiser Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 destroyer and 1 fighter Casualties for British: 1 cruiser Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Southern France 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Trans-Jordan to Cyprus Place Units - Italians 3 infantry placed in Southern France 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 British regular : 1.00




