Here is the game, Have Fun
wiz (X) vs Bretters (L+16) BM3 G1
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Karelia to Vyborg 1 artillery moved from Karelia to Vyborg 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland Combat - Russians Battle in Vyborg Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 4 tactical_bombers and 4 transports moved from 58 Sea Zone to 72 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 fighters moved from Japan to Amur 2 tactical_bombers moved from 6 Sea Zone to Amur 1 marine moved from 72 Sea Zone to French Madagascar 3 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from 72 Sea Zone to Kenya 3 artilleries moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from 72 Sea Zone to Kenya Combat - Japanese Battle in French Madagascar Battle in Kenya Battle in Philippines Battle in Tanganyika Territory Battle in Amur Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Amur, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Amur Japanese win, taking French Madagascar from French, taking Kenya from British, taking Philippines from Americans, taking Tanganyika Territory from British, taking Amur from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Amur to Sakha 3 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Yenisey Place Units - Japanese 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : 0.33
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar Combat - Americans
Combat Hit Differential Summary :
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@wizmark scramble to SZ 6? kamikaze in SZ 6 against destroyers? -Japan.
Germany scramble in SZ112 3 ftr? -
@bretters lots going on!
no scramble to 6 but use last 2 kamis please…
full scramble to 112…OOl is 1 hit to each capital ship, all the subs, all the dds, cruiser, carriers, bb, planes.
Just to remind you…if any of the us cvs take a hit the uk planes cant fly off from it on the uk turn…obviously as well if you sink the cvs the uk planes go straight down, they wont get a chance to land in norway if you take it
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@wizmark yea I figured that out after I sent you the combat move… I don’t like this attack now… would you hate if I don’t make it? Aka do 1 round of combat and retreat and edit back round 1 casualties ?
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@bretters thats fine…just reload the US combat move save and undo the attack
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 8 destroyers, 2 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 8 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Battle in Amur Americans attack with 4 bombers Japanese defend with 1 artillery Americans roll dice for 4 bombers in Amur, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 63 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 112 Sea Zone Americans attack with 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 6 submarines Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits 3 submarines owned by the Americans, 6 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits 4 destroyers owned by the Germans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 5 bombers in 112 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 battleship and 7 fighters in 112 Sea Zone, round 4 : 2/8 hits, 5.33 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers in 112 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits 3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 6 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to New Zealand 4 bombers moved from Amur to Korea 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.00 Germans regular : -6.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Manchuria 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 3 fighters and 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Manchuria to Amur UK_Pacific take Amur from Japanese 1 mech_infantry moved from Anhwe to Manchuria 1 artillery and 12 infantry moved from India to West India 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq
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@wizmark would you like to scramble your 2 German fighters to 112? im landing in Norway and i have 3 ftr, 1 DD, 1 BB in the SZ (with my 2 transports)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 8 destroyers, 2 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 8 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Battle in Amur Americans attack with 4 bombers Japanese defend with 1 artillery Americans roll dice for 4 bombers in Amur, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 63 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 112 Sea Zone Americans attack with 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 6 submarines Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits 3 submarines owned by the Americans, 6 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone Americans roll dice for 5 bombers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/11 hits, 6.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 7 fighters in 112 Sea Zone, round 3 : 6/15 hits, 7.83 expected hits 4 destroyers owned by the Germans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 5 bombers in 112 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 battleship and 7 fighters in 112 Sea Zone, round 4 : 2/8 hits, 5.33 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Americans roll dice for 3 bombers in 112 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits 3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 5 bombers, 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 6 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 63 Sea Zone to New Zealand 4 bombers moved from Amur to Korea 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Manchuria 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 aaGuns, 2 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 3 fighters and 1 tactical_bomber moved from India to Persia 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Manchuria to Amur UK_Pacific take Amur from Japanese 1 mech_infantry moved from Anhwe to Manchuria 1 artillery and 12 infantry moved from India to West India 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in 99 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Norway British attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Persia British attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters and 3 tactical_bombers moved from Persia to Iraq 1 aaGun moved from India to West India 1 aaGun moved from India to West India 1 fighter moved from 99 Sea Zone to Iraq 1 tactical_bomber moved from 99 Sea Zone to Iraq 1 infantry moved from Yunnan to Burma 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone Place Units - British 1 aaGun and 2 infantry placed in Egypt 1 aaGun and 2 infantry placed in Union of South Africa 1 artillery and 1 tactical_bomber placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6 British collect 35 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 mech_infantry and 2 tactical_bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 1 mech_infantry and 2 tactical_bombers
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.67 Japanese regular : 1.00 Germans regular : -6.67 British regular : 2.00
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@oops im sorry, i continued assuming no scramble. i meant to continue, but then not post yet until i received your response.
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@bretters thats fine…i wouldnt have scrambled. Am i good to play italy with the board as is?
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@wizmark of course
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 mech_infantrys moved from Belarus to Vyborg Combat - Italians Battle in Trans-Jordan Battle in Vyborg Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Vyborg Italians win, taking Trans-Jordan from British, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 mech_infantry moved from Western Germany to Denmark Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from South Australia to Western Australia 1 infantry moved from New South Wales to South Australia 1 submarine moved from 17 Sea Zone to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Malaya to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from South Australia to Western Australia 1 infantry moved from New South Wales to South Australia 1 submarine moved from 17 Sea Zone to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 submarine and 2 transports 1 submarine owned by the Italians submerged 2 transports owned by the Italians lost in 98 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - French 1 fighter moved from 98 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :