There was a typo in the attacking 3s so I had to roll them again.
L21 Freh (x) v Giallo (L+14), BM4
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 submarine moved from 65 Sea Zone to 66 Sea Zone 1 fighter moved from Caucasus to Volgograd 8 tactical_bombers moved from Caucasus to Volgograd 4 bombers moved from Caucasus to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 7/17 hits, 8.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 66 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 66 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from 92 Sea Zone to Gibraltar 2 fighters moved from Western Germany to 96 Sea Zone 1 fighter moved from Caucasus to 96 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 fighter moved from Volgograd to Greece 1 tactical_bomber moved from Volgograd to Greece 4 bombers moved from Volgograd to Greece 7 tactical_bombers moved from Volgograd to Greece 1 bomber moved from 99 Sea Zone to Greece 3 armour moved from Caucasus to Samara 2 mech_infantrys moved from Caucasus to Samara 2 aaGuns moved from Caucasus to Rostov 16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys moved from Russia to Samara 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Vologda to Samara 3 mech_infantrys moved from Novgorod to Vologda 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in Southern France 1 transport placed in 93 Sea Zone 3 artilleries and 3 infantry placed in Western Germany 3 artilleries placed in Russia 3 bombers placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 2 artilleries and 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Szechwan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu Russians take Novosibirsk from Japanese 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Szechwan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan 1 fighter moved from Szechwan to Kansu 3 infantry moved from Ulaanbaatar to Central Mongolia Combat - Russians Battle in Kansu Russians attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd Russians attack with 2 artilleries and 3 infantry Germans defend with 1 factory_minor, 1 infantry and 3 mech_infantrys Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win with 3 mech_infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 aaGuns, 7 artilleries and 34 infantry moved from Kazakhstan to Turkmenistan 2 fighters moved from Tsinghai to Turkmenistan 4 armour and 6 mech_infantrys moved from Kazakhstan to Turkmenistan 1 fighter moved from Kansu to Szechwan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan 1 submarine moved from 102 Sea Zone to 106 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 1,67 Russians regular : -1,17 -
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Hopei to Central Mongolia 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Japan to Kansu 2 fighters moved from Manchuria to Central Mongolia 4 mech_infantrys moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 12 fighters moved from French Indo China to Szechwan 1 fighter moved from Hopei to Szechwan 7 tactical_bombers moved from French Indo China to Szechwan 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Japanese retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kansu Japanese attack with 1 bomber and 5 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in Szechwan Japanese attack with 13 fighters and 7 tactical_bombers Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 fighters Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry Battle in Kweichow Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 4 submarines British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarinesCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.50 Russians regular : -1.00 Russians AA : -0.50 -
@Giallo Forgot that you could submerge your subs at Sumatra.
4 subs attacking your Anzac DD, 2 subs and a UK transport. Do you want to submerge or stay in?
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@freh submerge
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Central Mongolia 1 infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Hopei to Central Mongolia 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Japan to Kansu 2 fighters moved from Manchuria to Central Mongolia 4 mech_infantrys moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 12 fighters moved from French Indo China to Szechwan 1 fighter moved from Hopei to Szechwan 7 tactical_bombers moved from French Indo China to Szechwan 3 submarines moved from 20 Sea Zone to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Japanese retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Central Mongolia Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kansu Japanese attack with 1 bomber and 5 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in Szechwan Japanese attack with 13 fighters and 7 tactical_bombers Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 5 fighters Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry Battle in Kweichow Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 4 submarines British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines 2 submarines owned by the ANZAC submerged Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from Kansu to Suiyuyan 2 fighters moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hunan to Hopei 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 8 fighters and 7 tactical_bombers moved from Szechwan to Suiyuyan 2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Amur 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,3,3,3,4,6,3,1 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 2.17 ANZAC regular : 0.33 Russians regular : -1.00 Russians AA : -0.50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 bomber moved from United Kingdom to Western Germany 12 bombers moved from India to Yunnan Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Philippines Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Yunnan Americans attack with 12 bombers Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan Americans win with 9 bombers remaining. Battle score for attacker is -32 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Americans 9 bombers moved from Yunnan to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 3,50 Japanese regular : 1,67 Germans AA : -0,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 bomber moved from United Kingdom to Western Germany 12 bombers moved from India to Yunnan Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Philippines Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Yunnan Americans attack with 12 bombers Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan Americans win with 9 bombers remaining. Battle score for attacker is -32 Casualties for Americans: 3 bombers Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Americans 9 bombers moved from Yunnan to India 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 bombers placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 42 Sea Zone to 36 Sea Zone UK_Pacific take 43 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 20 Sea Zone UK_Pacific take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Shan State to French Indo China 2 armour moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour and 3 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Iraq to Caucasus Combat - British Battle in Alexandria British attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from Caucasus to Iraq 3 armour and 4 mech_infantrys moved from Iraq to Egypt 2 tactical_bombers moved from Iraq to Egypt 1 bomber and 2 fighters moved from Alexandria to Egypt 3 aaGuns, 4 artilleries and 13 infantry moved from Shan State to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2 British collect 34 PUs (7 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,2,2,2 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : 3,50 Italians regular : -0,33 Japanese regular : 1,00 Germans AA : -0,17 Germans regular : -0,33 British regular : -0,83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Russia to Alexandria 3 fighters moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 3 fighters moved from Alexandria to Tobruk 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 96 Sea Zone to Tobruk 4 armour and 6 mech_infantrys moved from Tambov to Volgograd 2 aaGuns and 3 artilleries moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Ukraine 6 infantry placed in Northern Italy 1 factory_minor placed in Rostov Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Marshall Islands Battle in Okinawa Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 airfield and 2 artilleries ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Japanese defend with 3 submarines ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits 3 submarines owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - ANZAC 2 fighters moved from Java to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Marshall Islands Battle in Okinawa Battle in Java ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 airfield and 2 artilleries ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines Japanese defend with 3 submarines ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits 3 submarines owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - ANZAC 2 fighters moved from Java to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17 -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; Combat Move - Germans 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 3 bombers moved from Novgorod to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 bombers moved from Greece to Egypt 4 fighters moved from 96 Sea Zone to Egypt 6 mech_infantrys moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Samara to Tsinghai -
@Giallo Intercept at Egypt?
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; Combat Move - Germans 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 3 bombers moved from Novgorod to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 2 bombers moved from Greece to Egypt 4 fighters moved from 96 Sea Zone to Egypt 6 mech_infantrys moved from Samara to Caucasus 1 armour and 1 mech_infantry moved from Samara to Tsinghai Combat - Germans Air Battle in Egypt Germans attacks with 6 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Caucasus Germans attack with 1 armour and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 10 mech_infantrys in Caucasus, round 2 : 0/11 hits, 2.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 armour and 9 mech_infantrys in Caucasus, round 3 : 3/10 hits, 2.00 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 3 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Novosibirsk to Greece 16 armour, 9 artilleries, 24 infantry and 17 mech_infantrys moved from Samara to Kazakhstan 2 aaGuns moved from Rostov to Caucasus 1 aaGun moved from Tambov to Volgograd 3 artilleries moved from Russia to Samara 2 mech_infantrys moved from Vologda to Kazakhstan 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to Greece 3 artilleries and 3 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 British AA : 0.67 Russians regular : -0.33 Germans regular : -2.83 British regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 fighters moved from Turkmenistan to Iraq 4 armour, 7 artilleries, 34 infantry and 6 mech_infantrys moved from Turkmenistan to Eastern Persia 4 armour and 6 mech_infantrys moved from Eastern Persia to Persia 1 submarine moved from 106 Sea Zone to 109 Sea Zone Combat - Russians Non Combat Move - Russians 5 aaGuns moved from Turkmenistan to Eastern Persia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kansu to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Central Mongolia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Samara to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hunan 1 armour moved from Kweichow to Anhwe 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Anhwe to Hopei 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 77 Sea Zone to 75 Sea Zone 1 bomber, 10 fighters, 1 mech_infantry and 7 tactical_bombers moved from Suiyuyan to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Chahar 1 aaGun moved from Hunan to Anhwe Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 fighter and 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 5 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 9 bombers moved from India to Iraq 4 fighters moved from 35 Sea Zone to Guam Combat - Americans Battle in Guam Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 armour Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 1 armour Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone 2 carriers, 4 destroyers and 7 submarines moved from 33 Sea Zone to 21 Sea Zone 2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States 1 fighter and 3 tactical_bombers moved from Midway to 21 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Midway 3 bombers moved from Eastern United States to French Equatorial Africa 1 bomber moved from United Kingdom to French Equatorial Africa 1 submarine moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 5 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33





