• TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            3 infantry moved from Karelia to Novgorod
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Novgorod
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Anhwe to Jehol
            2 infantry moved from Kiangsi to Hunan
            3 armour moved from Kiangsu to Hunan
            5 armour and 2 artilleries moved from Kwangsi to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 artilleries and 2 infantry moved from Shan State to Yunnan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Korea to 16 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 8 armour, 5 artilleries and 2 infantry
                British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
                    Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                    Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
    
        Non Combat Move - Japanese
            5 tactical_bombers moved from Korea to Kwangtung
            2 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kiangsu
            1 infantry and 1 tactical_bomber placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Belarus
            2 artilleries moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Holland Belgium
            3 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            5 artilleries moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Denmark to Northern Italy
            1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            3 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            2 armour moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Denmark to Northern Italy
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to Holland Belgium
            2 armour moved from Denmark to Northern Italy
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            3 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry placed in France
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 1,83
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Vologda to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 mech_infantrys moved from Tambov to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Russia to Rostov
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 mech_infantrys moved from Russia to Novosibirsk
            2 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            2 armour moved from Vologda to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Volgograd
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            3 armour moved from Vologda to Russia
            2 fighters moved from Archangel to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    Germans regular : -0,50
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from Brazil to French Guiana
            1 bomber moved from Wake Island to Caroline Islands
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            5 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,67
    Japanese AA : 0,83
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kweichow
            1 infantry placed in Szechwan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from Brazil to French Guiana
            1 bomber moved from Wake Island to Caroline Islands
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            5 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kweichow
            1 infantry placed in Szechwan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Gibraltar to Malta
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery moved from West India to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from India to Sumatra
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 2 submarines and 2 transports
                1 submarine owned by the British submerged
                2 submarines owned by the Italians submerged
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Sumatra
                British attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Sumatra to India
            2 aaGuns, 4 infantry and 1 tactical_bomber moved from Burma to India
            1 infantry moved from India to Burma
            2 fighters moved from Trans-Jordan to Egypt
            1 fighter moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 armour and 1 infantry placed in Egypt
            1 fighter placed in Egypt
            1 destroyer and 2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : -0,67
    Japanese regular : 1,00
    Japanese AA : 0,83
    Germans regular : 0,67
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            3 fighters moved from Kiangsu to 16 Sea Zone
            3 tactical_bombers moved from Kiangsu to 16 Sea Zone
            1 fighter moved from Kiangsu to 16 Sea Zone
            1 tactical_bomber moved from Kiangsu to 16 Sea Zone
            5 armour and 2 infantry moved from Hunan to Kiangsi
            3 armour moved from Kiangsu to Kiangsi
            2 tactical_bombers moved from 36 Sea Zone to Kiangsi
            2 fighters moved from 36 Sea Zone to Kiangsi
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsi
                Japanese attack with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 9/14 hits, 6,67 expected hits
                    Chinese roll dice for 2 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 8 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
            Battle in 16 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports
                    Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/11 hits, 6,17 expected hits
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers in 16 Sea Zone, round 3 : 8/11 hits, 6,17 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 16 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 armour owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 transports owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
                Casualties for Japanese: 2 submarines
                Casualties for Americans: 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 3 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 16 Sea Zone to Kiangsu
            3 fighters moved from 16 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 carrier moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,67
    Japanese regular : 5,33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            2 artilleries and 4 infantry moved from Alexandria to Egypt
            2 armour moved from Tobruk to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 submarines and 1 transport
                British defend with 1 submarine
                1 submarine owned by the British submerged
            Battle in Egypt
                Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 2 : 4/12 hits, 4,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Egypt, round 2 : 5/11 hits, 4,83 expected hits
                    2 infantry owned by the French, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 3/7 hits, 3,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 3 : 3/7 hits, 3,50 expected hits
                    2 infantry owned by the ANZAC, 1 artillery owned by the British and 3 artilleries owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 4 : 4/4 hits, 2,17 expected hits
                    British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 3/4 hits, 2,50 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians, 3 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians winItalians winItalians win with 2 submarines and 1 transport remaining with 2 submarines and 1 transport remaining, taking Egypt from British with 1 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
                Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry
                Casualties for French: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            2 artilleries and 5 infantry placed in Northern Italy
            Italians undo move 1.
            2 artilleries and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            3 artilleries moved from 104 Sea Zone to Spain
            3 fighters moved from 110 Sea Zone to Spain
            1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 destroyer and 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 battleship and 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 3 artilleries, 3 fighters and 3 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
                    Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                3 fighters owned by the Americans retreated
                    Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans lost in Spain
                Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Neutral_True: 3 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Spain to 110 Sea Zone
            3 artilleries moved from British Guiana to 88 Sea Zone
            3 infantry moved from British Guiana to 88 Sea Zone
            6 transports moved from 93 Sea Zone to 88 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
            3 infantry moved from 93 Sea Zone to Southern France
            3 artilleries moved from 93 Sea Zone to Southern France
            1 fighter moved from Western United States to Hawaiian Islands
            3 transports moved from 88 Sea Zone to 101 Sea Zone
            3 fighters and 1 tactical_bomber moved from India to Kwangtung
    
        Place Units - Americans
            1 tactical_bomber placed in 110 Sea Zone
            2 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Western United States
            3 artilleries placed in Southern France
            2 armour placed in Normandy Bordeaux
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Japanese regular : 0,33
    Neutral_True regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            2 artilleries moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Americans buy 2 armour, 5 artilleries, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 infantry moved from 104 Sea Zone to Spain
            3 artilleries moved from 104 Sea Zone to Spain
            3 fighters moved from 110 Sea Zone to Spain
            1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 destroyer and 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship in 16 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 battleship and 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 3 artilleries, 3 fighters and 3 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 3 fighters in Spain, round 3 : 1/6 hits, 2,50 expected hits
                    Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1,33 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                3 fighters owned by the Americans retreated
                    Americans roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0,33 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans lost in Spain
                Neutral_True win with 3 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Neutral_True: 3 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Spain to 110 Sea Zone
            3 artilleries moved from British Guiana to 88 Sea Zone
            3 infantry moved from British Guiana to 88 Sea Zone
            6 transports moved from 93 Sea Zone to 88 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 93 Sea Zone
            3 infantry moved from 93 Sea Zone to Southern France
            3 artilleries moved from 93 Sea Zone to Southern France
            1 fighter moved from Western United States to Hawaiian Islands
            3 transports moved from 88 Sea Zone to 101 Sea Zone
            3 fighters and 1 tactical_bomber moved from India to Kwangtung
    
        Place Units - Americans
            1 tactical_bomber placed in 110 Sea Zone
            2 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Western United States
            3 artilleries placed in Southern France
            2 armour placed in Normandy Bordeaux
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kwangsi to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            2 artilleries moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 mech_infantry moved from Siam to Shan State
            4 infantry and 1 mech_infantry moved from Burma to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Persia to Turkey
            5 infantry moved from Iraq to Turkey
            3 artilleries moved from Iraq to Turkey
            3 mech_infantrys moved from Trans-Jordan to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 3 artilleries, 5 infantry and 6 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Turkey, round 2 : 1/14 hits, 3,33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
                    1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries, 3 infantry and 6 mech_infantrys in Turkey, round 3 : 1/12 hits, 3,00 expected hits
                    Neutral_True roll dice for 7 infantry in Turkey, round 3 : 2/7 hits, 2,33 expected hits
                    1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries, 1 infantry and 6 mech_infantrys in Turkey, round 4 : 3/10 hits, 2,67 expected hits
                    Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 3 artilleries and 5 mech_infantrys in Turkey, round 5 : 5/8 hits, 2,33 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 5 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 5 infantry and 1 mech_infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 1 armour, 4 infantry and 3 mech_infantrys
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Eastern Persia to India
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 aaGuns moved from United Kingdom to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
            4 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,2
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Japanese regular : -0,33
    Neutral_True regular : -0,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to India
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to India
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber moved from Novgorod to Western Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            Italians undo move 1.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6
            Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Poland to Baltic States
            3 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            9 armour moved from Belarus to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 11 armour and 5 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 11 armour and 5 mech_infantrys in Novgorod, round 2 : 6/16 hits, 6.33 expected hits
                    Russians roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 11 armour and 3 mech_infantrys in Novgorod, round 3 : 6/14 hits, 6.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 8 infantry
            Battle in Baltic States
                Germans attack with 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 mech_infantrys in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
            2 aaGuns moved from Belarus to Eastern Poland
            4 aaGuns moved from Belarus to Novgorod
            2 mech_infantrys moved from Romania to Eastern Poland
            6 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 artillery, 1 infantry and 2 tactical_bombers placed in Western Germany
            4 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Turkey
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Turkey
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.33
    

    Savegame

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