@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 5 armour, 7 artilleries and 2 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 5 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Hunan to Kwangsi
4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 5 armour, 7 artilleries and 2 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 5 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Gibraltar to Morocco
2 infantry moved from Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits
1 artillery owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China
British win with 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters
Battle in Iraq
British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Morocco
British attack with 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Morocco
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 tactical_bomber moved from Morocco to Gibraltar
2 fighters moved from Iraq to 81 Sea Zone
1 fighter moved from Iraq to Egypt
2 bombers moved from Iraq to India
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from British Guiana to Suriname
British take Suriname from Dutch
Place Units - British
1 carrier and 1 destroyer placed in 81 Sea Zone
1 submarine placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4
British collect 30 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Italians regular : -0,33
Japanese regular : 0,33
Neutral_Axis regular : 1,00
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 submarines and 2 transports
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Alexandria
Battle in Trans-Jordan
Non Combat Move - Italians
2 armour moved from Tunisia to Tobruk
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kiangsu to 33 Sea Zone
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hunan
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
4 armour moved from Kiangsu to Hunan
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 4 fighters
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 4/4 hits, 2,33 expected hits
Chinese roll dice for 4 fighters in Kwangsi, round 2 : 2/4 hits, 2,67 expected hits
2 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 4 fighters
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 5 armour and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 5 armour and 2 infantry in Hunan, round 2 : 3/7 hits, 2,83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Hunan
Japanese win, taking Hunan from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 2 armour
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
ANZAC roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 33 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to 36 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
Place Units - Japanese
1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 armour placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -0,17
ANZAC regular : 3,33
UK_Pacific regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
6 artilleries moved from Suriname to 88 Sea Zone
5 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
6 artilleries moved from 93 Sea Zone to Southern France
5 fighters moved from 110 Sea Zone to Southern France
2 bombers moved from United Kingdom to France
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in France causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 12 artilleries, 5 fighters and 14 infantry
Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 2 fighters and 8 infantry
Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries moved from 88 Sea Zone to British Guiana
3 infantry moved from 88 Sea Zone to British Guiana
6 transports moved from 110 Sea Zone to 88 Sea Zone
5 transports moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 110 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Italians regular : -0,67
Japanese regular : -0,33
Germans AA : 1,67
Italians AA : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
6 artilleries moved from Suriname to 88 Sea Zone
5 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
6 artilleries moved from 93 Sea Zone to Southern France
5 fighters moved from 110 Sea Zone to Southern France
2 bombers moved from United Kingdom to France
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in France causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 12 artilleries, 5 fighters and 14 infantry
Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 2 fighters and 8 infantry
Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 artilleries moved from 88 Sea Zone to British Guiana
3 infantry moved from 88 Sea Zone to British Guiana
6 transports moved from 110 Sea Zone to 88 Sea Zone
5 transports moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 110 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 34 PUs;
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 armour moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsi
British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/7 hits, 2,33 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in French Indo China
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
4 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
Place Units - British
3 artilleries placed in Iraq
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,5,1,1,6,6,3,5,5,1,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Some Units in Kwangtung change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17
Americans regular : 1,33
Italians regular : -0,67
Japanese regular : -0,33
Germans AA : 1,67
Germans regular : -0,33
British regular : -0,17
Italians AA : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Greece to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 2 mech_infantrys
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Rostov to Novgorod
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6
Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
Russians defend with 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll dice for 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Belarus, round 2 : 17/47 hits, 14,83 expected hits
Russians roll dice for 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 21/38 hits, 14,83 expected hits
13 infantry owned by the Russians, 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 18 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 10/26 hits, 11,33 expected hits
Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 8/25 hits, 10,50 expected hits
10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 18 armour in Belarus, round 4 : 12/18 hits, 9,00 expected hits
Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 5/15 hits, 7,17 expected hits
1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus
Germans roll dice for 13 armour in Belarus, round 5 : 3/13 hits, 6,50 expected hits
Russians roll dice for 3 fighters in Belarus, round 5 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Russians and 3 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 48
Casualties for Germans: 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
Non Combat Move - Germans
6 aaGuns moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
2 infantry placed in France
5 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 2,50
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to South Australia
1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to South Australia
1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Karelia to Novgorod
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Anhwe to Jehol
2 infantry moved from Kiangsi to Hunan
3 armour moved from Kiangsu to Hunan
5 armour and 2 artilleries moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
3 artilleries and 2 infantry moved from Shan State to Yunnan
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Korea to 16 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 3 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 8 armour, 5 artilleries and 2 infantry
British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits
Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
Non Combat Move - Japanese
5 tactical_bombers moved from Korea to Kwangtung
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 infantry and 1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Belarus
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Holland Belgium
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
5 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Denmark to Northern Italy
1 tactical_bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
2 mech_infantrys moved from Denmark to Northern Italy
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Holland Belgium
2 armour moved from Denmark to Northern Italy
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in France
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 1,83
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Vologda to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Tambov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 armour moved from Vologda to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Caucasus to Volgograd
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
3 armour moved from Vologda to Russia
2 fighters moved from Archangel to Russia
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : -0,50
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to French Guiana
1 bomber moved from Wake Island to Caroline Islands
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
5 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 destroyer and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
Japanese AA : 0,83
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :