• TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Wake Island
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Hopei
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Hunan to Kwangsi
            4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries, 1 fighter and 10 infantry
                Japanese defend with 5 armour, 7 artilleries and 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
                    Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
                    3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                2 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Chinese: 2 artilleries and 10 infantry
                Casualties for Japanese: 5 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hunan
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 2,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Wake Island
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Hopei
            1 artillery moved from Shensi to Hopei
            1 infantry moved from Hunan to Kwangsi
            4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 artilleries, 1 fighter and 10 infantry
                Japanese defend with 5 armour, 7 artilleries and 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits
                    Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits
                    3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                2 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Chinese: 2 artilleries and 10 infantry
                Casualties for Japanese: 5 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hunan
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Gibraltar to Morocco
            2 infantry moved from Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 bombers moved from Egypt to Iraq
            3 fighters moved from Egypt to Iraq
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 fighter moved from Burma to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
                    1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China
                British win with 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters
            Battle in Iraq
                British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Morocco
                British attack with 1 tactical_bomber
                Germans defend with 1 bomber
                    British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Germans lost in Morocco
                British win with 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - British
            1 tactical_bomber moved from Morocco to Gibraltar
            2 fighters moved from Iraq to 81 Sea Zone
            1 fighter moved from Iraq to Egypt
            2 bombers moved from Iraq to India
            1 artillery moved from 79 Sea Zone to West India
            1 infantry moved from 79 Sea Zone to West India
            2 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from British Guiana to Suriname
                  British take Suriname from Dutch
    
        Place Units - British
            1 carrier and 1 destroyer placed in 81 Sea Zone
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4
            British collect 30 PUs (3 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Italians regular : -0,33
    Japanese regular : 0,33
    Neutral_Axis regular : 1,00
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Alexandria
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery and 3 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 submarines and 2 transports
                British defend with 1 submarine
                1 submarine owned by the British submerged
            Battle in Alexandria
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            2 armour moved from Tunisia to Tobruk
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 34 Sea Zone
            1 fighter moved from 37 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
            2 battleships moved from 37 Sea Zone to 36 Sea Zone
            2 cruisers moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from Kiangsu to 33 Sea Zone
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 armour moved from Buryatia to Yakut S.S.R.
            1 armour moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hunan
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Siam to Shan State
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            4 armour moved from Kiangsu to Hunan
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from 37 Sea Zone to Shan State
            1 fighter moved from Kiangsu to Kwangsi
            1 tactical_bomber moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
                    UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 mech_infantrys
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                ANZAC defend with 4 fighters
                    Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 4/4 hits, 2,33 expected hits
                    Chinese roll dice for 4 fighters in Kwangsi, round 2 : 2/4 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 4 fighters
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Hunan
                Japanese attack with 5 armour and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 5 armour and 2 infantry in Hunan, round 2 : 3/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Hunan
                Japanese win, taking Hunan from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Yakut S.S.R.
                Japanese attack with 2 armour
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 armour
                Casualties for Russians: 1 mech_infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                ANZAC defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits
                    ANZAC roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 33 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Shan State to 36 Sea Zone
            2 fighters moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            3 fighters moved from Kwangsi to Kiangsu
            3 tactical_bombers moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
            3 armour placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : -0,17
    ANZAC regular : 3,33
    UK_Pacific regular : 0,00
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from Dutch New Guinea to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from Dutch New Guinea to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
            6 artilleries moved from Suriname to 88 Sea Zone
            5 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Southern France
            6 artilleries moved from 93 Sea Zone to Southern France
            5 fighters moved from 110 Sea Zone to Southern France
            2 bombers moved from United Kingdom to France
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 cruiser moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 12 artilleries, 5 fighters and 14 infantry
                Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
                    Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
                    2 fighters owned by the Americans lost in Southern France
                    Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
                    Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
                    5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
                    1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
                Casualties for Americans: 2 fighters and 8 infantry
                Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to 110 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            3 artilleries moved from 88 Sea Zone to British Guiana
            3 infantry moved from 88 Sea Zone to British Guiana
            6 transports moved from 110 Sea Zone to 88 Sea Zone
            5 transports moved from 110 Sea Zone to 88 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour and 1 mech_infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans AA : 1,67
    Italians AA : 1,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 5 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
            6 artilleries moved from Suriname to 88 Sea Zone
            5 infantry moved from Suriname to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Southern France
            6 artilleries moved from 93 Sea Zone to Southern France
            5 fighters moved from 110 Sea Zone to Southern France
            2 bombers moved from United Kingdom to France
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 cruiser moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 12 artilleries, 5 fighters and 14 infantry
                Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
                    Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits
                    2 fighters owned by the Americans lost in Southern France
                    Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits
                    Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits
                    5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits
                    1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35
                Casualties for Americans: 2 fighters and 8 infantry
                Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Southern France to 110 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            3 artilleries moved from 88 Sea Zone to British Guiana
            3 infantry moved from 88 Sea Zone to British Guiana
            6 transports moved from 110 Sea Zone to 88 Sea Zone
            5 transports moved from 110 Sea Zone to 88 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 armour and 1 mech_infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 5 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 5x harbour; Remaining resources: 34 PUs; 
            British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kiangsi
                British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/7 hits, 2,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/7 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in French Indo China
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kiangsi to Kwangtung
            2 fighters moved from Kiangsi to Kwangtung
            4 infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 artilleries placed in Iraq
            1 artillery and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,5,1,1,6,6,3,5,5,1,1,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Some Units in Kwangtung change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Americans regular : 1,33
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans AA : 1,67
    Germans regular : -0,33
    British regular : -0,17
    Italians AA : 1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6
            Italians collect 1 PU (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Baltic States to Belarus
            2 armour moved from Eastern Poland to Belarus
            1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                Russians defend with 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans roll dice for 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Belarus, round 2 : 17/47 hits, 14,83 expected hits
                    Russians roll dice for 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 21/38 hits, 14,83 expected hits
                    13 infantry owned by the Russians, 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 18 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 10/26 hits, 11,33 expected hits
                    Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 8/25 hits, 10,50 expected hits
                    10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 18 armour in Belarus, round 4 : 12/18 hits, 9,00 expected hits
                    Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 5/15 hits, 7,17 expected hits
                    1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus
                    Germans roll dice for 13 armour in Belarus, round 5 : 3/13 hits, 6,50 expected hits
                    Russians roll dice for 3 fighters in Belarus, round 5 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Russians and 3 armour owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 48
                Casualties for Germans: 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys
                Casualties for Russians: 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            6 aaGuns moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Germany to Romania
            5 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 112 Sea Zone
            2 infantry placed in France
            5 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,50
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to South Australia
            1 mech_infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            3 infantry moved from Karelia to Novgorod
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Novgorod
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Anhwe to Jehol
            2 infantry moved from Kiangsi to Hunan
            3 armour moved from Kiangsu to Hunan
            5 armour and 2 artilleries moved from Kwangsi to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 artilleries and 2 infantry moved from Shan State to Yunnan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Korea to 16 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 8 armour, 5 artilleries and 2 infantry
                British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry
                    Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                    Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry
    
        Non Combat Move - Japanese
            5 tactical_bombers moved from Korea to Kwangtung
            2 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kiangsu
            1 infantry and 1 tactical_bomber placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Archangel to Belarus
            2 artilleries moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Holland Belgium
            3 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            5 artilleries moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Denmark to Northern Italy
            1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            3 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            2 armour moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Denmark to Northern Italy
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to Holland Belgium
            2 armour moved from Denmark to Northern Italy
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 tactical_bomber moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            3 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            1 infantry placed in France
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 1,83
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Vologda to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 mech_infantrys moved from Tambov to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Russia to Rostov
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 mech_infantrys moved from Russia to Novosibirsk
            2 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            2 armour moved from Vologda to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Volgograd
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            3 armour moved from Vologda to Russia
            2 fighters moved from Archangel to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    Germans regular : -0,50
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            3 infantry moved from Brazil to French Guiana
            1 bomber moved from Wake Island to Caroline Islands
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            5 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to Caroline Islands
            3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            5 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,67
    Japanese AA : 0,83
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kweichow
            1 infantry placed in Szechwan
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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