Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from SZ 17 to Tuscany 4 infantry moved from Tuscany to Venice 5 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsDavid vs Kenneth
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Wake Island 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 10 infantry Japanese defend with 5 armour, 7 artilleries and 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits 3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 5 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hunan 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Wake Island 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 battleship, 2 submarines and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Hopei 1 artillery moved from Shensi to Hopei 1 infantry moved from Hunan to Kwangsi 4 artilleries, 1 fighter and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 10 infantry Japanese defend with 5 armour, 7 artilleries and 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 5 armour, 7 artilleries and 2 infantry in Kwangsi, round 2 : 8/14 hits, 5,50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 3/7 hits, 2,50 expected hits Japanese roll dice for 5 armour and 5 artilleries in Kwangsi, round 3 : 4/10 hits, 4,17 expected hits 3 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 artilleries owned by the Chinese retreated to Yunnan Japanese win with 5 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 5 artilleries and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hunan 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Gibraltar to Morocco 2 infantry moved from Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers moved from Egypt to Iraq 3 fighters moved from Egypt to Iraq 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 fighter moved from Burma to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 artilleries, 2 bombers, 1 factory_minor and 2 fighters British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers and 2 fighters in French Indo China, round 2 : 2/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 fighters in French Indo China, round 3 : 0/4 hits, 2,00 expected hits 1 artillery owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 fighters in French Indo China, round 4 : 1/3 hits, 1,67 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits, 1,67 expected hits Japanese roll dice for 2 fighters in French Indo China, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the British lost in French Indo China British win with 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for British: 2 fighters, 2 infantry and 1 mech_infantry Casualties for Japanese: 3 artilleries, 2 bombers and 2 fighters Battle in Iraq British attack with 1 artillery, 2 bombers, 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 bombers, 3 fighters and 4 infantry in Iraq, round 2 : 4/10 hits, 4,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Morocco British attack with 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 tactical_bomber in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 tactical_bomber in Morocco, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Morocco, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Morocco British win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 tactical_bomber moved from Morocco to Gibraltar 2 fighters moved from Iraq to 81 Sea Zone 1 fighter moved from Iraq to Egypt 2 bombers moved from Iraq to India 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from India to Burma 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from British Guiana to Suriname British take Suriname from Dutch Place Units - British 1 carrier and 1 destroyer placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,4 British collect 30 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Italians regular : -0,33 Japanese regular : 0,33 Neutral_Axis regular : 1,00 British regular : 0,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 98 Sea Zone Italians attack with 2 submarines and 2 transports British defend with 1 submarine 1 submarine owned by the British submerged Battle in Alexandria Battle in Trans-Jordan Non Combat Move - Italians 2 armour moved from Tunisia to Tobruk 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 Italians collect 12 PUs (1 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 2 battleships moved from 37 Sea Zone to 36 Sea Zone 2 cruisers moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber moved from Kiangsu to 33 Sea Zone 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 armour moved from Buryatia to Yakut S.S.R. 1 armour moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Siam to Shan State 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 4 armour moved from Kiangsu to Hunan 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 mech_infantrys Battle in Kwangsi Japanese attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 4 fighters Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 4/4 hits, 2,33 expected hits Chinese roll dice for 4 fighters in Kwangsi, round 2 : 2/4 hits, 2,67 expected hits 2 infantry owned by the Japanese and 4 fighters owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 2 infantry Casualties for ANZAC: 4 fighters Battle in Kiangsi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hunan Japanese attack with 5 armour and 2 infantry Americans defend with 1 artillery Japanese roll dice for 5 armour and 2 infantry in Hunan, round 2 : 3/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Hunan Japanese win, taking Hunan from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yakut S.S.R. Japanese attack with 2 armour Russians defend with 2 mech_infantrys Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour Casualties for Russians: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits ANZAC roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits ANZAC roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 bomber and 2 tactical_bombers in 33 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 33 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -16 Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to 36 Sea Zone 2 fighters moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 3 fighters moved from Kwangsi to Kiangsu 3 tactical_bombers moved from Kwangsi to Kiangsu Place Units - Japanese 1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 armour placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,17 ANZAC regular : 3,33 UK_Pacific regular : 0,00 Russians regular : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Dutch New Guinea to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Dutch New Guinea to Java Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 6 artilleries moved from Suriname to 88 Sea Zone 5 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Southern France 6 artilleries moved from 93 Sea Zone to Southern France 5 fighters moved from 110 Sea Zone to Southern France 2 bombers moved from United Kingdom to France 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in France causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 12 artilleries, 5 fighters and 14 infantry Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits 5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 2 fighters and 8 infantry Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries moved from 88 Sea Zone to British Guiana 3 infantry moved from 88 Sea Zone to British Guiana 6 transports moved from 110 Sea Zone to 88 Sea Zone 5 transports moved from 110 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 1,67 Italians AA : 1,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 5 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 6 artilleries moved from Suriname to 88 Sea Zone 5 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Southern France 6 artilleries moved from 93 Sea Zone to Southern France 5 fighters moved from 110 Sea Zone to Southern France 2 bombers moved from United Kingdom to France 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in France causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 12 artilleries, 5 fighters and 14 infantry Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Italians roll AA dice in Southern France : 2/5 hits, 0,83 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 14 infantry in Southern France, round 2 : 10/29 hits, 9,83 expected hits Italians roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Southern France, round 2 : 4/14 hits, 5,17 expected hits 5 aaGuns owned by the Italians, 4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France Americans roll dice for 12 artilleries, 3 fighters and 10 infantry in Southern France, round 3 : 10/25 hits, 8,83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Southern France, round 3 : 4/9 hits, 3,50 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 12 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 35 Casualties for Americans: 2 fighters and 8 infantry Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Southern France to 110 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries moved from 88 Sea Zone to British Guiana 3 infantry moved from 88 Sea Zone to British Guiana 6 transports moved from 110 Sea Zone to 88 Sea Zone 5 transports moved from 110 Sea Zone to 88 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 110 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour and 1 mech_infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 5 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 34 PUs; British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kiangsi British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/7 hits, 2,33 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in French Indo China British attack with 1 armour and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 3 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Kwangtung 4 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia Place Units - British 3 artilleries placed in Iraq 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,5,1,1,6,6,3,5,5,1,1,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,2 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Some Units in Kwangtung change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 1,33 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 1,67 Germans regular : -0,33 British regular : -0,17 Italians AA : 1,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Greece to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber Russians defend with 2 mech_infantrys Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Novgorod Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6 Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -1,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Baltic States to Belarus 2 armour moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus Combat - Germans Battle in Belarus Germans attack with 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys Russians defend with 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers Germans roll dice for 18 armour, 3 artilleries, 22 infantry and 4 mech_infantrys in Belarus, round 2 : 17/47 hits, 14,83 expected hits Russians roll dice for 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 21/38 hits, 14,83 expected hits 13 infantry owned by the Russians, 21 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus Germans roll dice for 18 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 3 : 10/26 hits, 11,33 expected hits Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 3 : 8/25 hits, 10,50 expected hits 10 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 18 armour in Belarus, round 4 : 12/18 hits, 9,00 expected hits Russians roll dice for 5 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 4 : 5/15 hits, 7,17 expected hits 1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 infantry owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Belarus Germans roll dice for 13 armour in Belarus, round 5 : 3/13 hits, 6,50 expected hits Russians roll dice for 3 fighters in Belarus, round 5 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Russians and 3 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour remaining. Battle score for attacker is 48 Casualties for Germans: 8 armour, 3 artilleries, 22 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers Non Combat Move - Germans 6 aaGuns moved from Eastern Poland to Belarus 4 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 2 infantry placed in France 5 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 2,50 Germans regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to South Australia 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 infantry placed in Queensland 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Karelia to Finland Russians take Finland from Germans 3 infantry moved from Karelia to Novgorod 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 infantry placed in Novgorod 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 2 infantry moved from Kiangsi to Hunan 3 armour moved from Kiangsu to Hunan 5 armour and 2 artilleries moved from Kwangsi to Yunnan 3 armour moved from Kwangtung to Yunnan 3 artilleries and 2 infantry moved from Shan State to Yunnan 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 3 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 2 infantry in Hunan, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 8 armour, 5 artilleries and 2 infantry British defend with 1 aaGun; Chinese defend with 2 artilleries, 1 fighter and 4 infantry Japanese roll dice for 8 armour, 5 artilleries and 2 infantry in Yunnan, round 2 : 7/15 hits, 6,33 expected hits Chinese roll dice for 1 aaGun, 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 4/7 hits, 2,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 4 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 8 armour and 3 artilleries in Yunnan, round 3 : 3/11 hits, 5,00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 8 armour and 3 artilleries remaining. Battle score for attacker is 21 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Casualties for Chinese: 2 artilleries, 1 fighter and 4 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Korea to Kwangtung 2 fighters moved from 16 Sea Zone to Japan Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kiangsu 1 infantry and 1 tactical_bomber placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Belarus 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to Northern Italy 5 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Denmark to Northern Italy 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Northern Italy 2 mech_infantrys moved from Denmark to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 1 fighter moved from Denmark to Holland Belgium 2 armour moved from Denmark to Northern Italy Combat - Germans Battle in 112 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 tactical_bomber moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 1 infantry placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 1,83 British regular : 2,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 armour moved from Vologda to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 2 mech_infantrys moved from Tambov to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Novosibirsk 2 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel 2 armour moved from Vologda to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Bryansk to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 3 armour moved from Vologda to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Russia Russians undo move 1. 3 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -0,50 Russians regular : 1,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to French Guiana 1 bomber moved from Wake Island to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 5 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 infantry, 3 mech_infantrys and 5 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands 5 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Caroline Islands, round 2 : 1/12 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Caroline Islands, round 3 : 4/10 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 destroyer and 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,67 Japanese AA : 0,83 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kweichow 1 infantry placed in Szechwan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :