The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.
USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 1,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover propaganda
Purchase Units - Communists
Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
4 field_guns moved from Yakutsk to Aldan
Place Units - Communists
7 conscripts and 2 field_guns placed in Yakutsk
1 trench placed in Tiksi
Activate Technology - Communists
Communists activating propaganda
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Will take my turn shortly. Lost internet, landline phone and wifi this morning when a no-name company tore out the neighbors broken asphalt driveway and repaved it without calling “miss utility” to locate and mark the utilities. Just got reconnected. The new team game is moving along. Private Panic and I are the Axis. Not happy to see the Commies get propaganda. You discovered two tech at a cost of only 15 cash or 5 dice.
What, the Commies are going defensive on me.
I attacked with just gas and they didn’t fire. Didn’t have enough ground troops to make a meaningful attack. I will redo with 1 infantry if you don’t mind, and edit the result into my turn. Didn’t see anything about requiring other units in a gas attack.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - USA
USA spend 10 on tech rolls
USA roll 5,4,1,1 and gets 0 hits
Combat Move - USA
1 infantry moved from California to San Francisco
USA take San Francisco from Germany
4 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 4 gass
Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs
Some non-combat units are destroyed:
Non Combat Move - USA
2 infantry moved from Texas to Monterrey
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea
2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey
3 gass moved from Charleston to Louisiana
1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns
EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun
EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun
EDIT: Turning off Edit Mode
1 Factory placed in Washington D.C.
4 gass placed in Charleston
2 field_guns and 2 infantry placed in New York
Turn Complete - USA
USA collect 66 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - USA
USA spend 10 on tech rolls
USA roll 5,4,1,1 and gets 0 hits
Combat Move - USA
1 infantry moved from California to San Francisco
USA take San Francisco from Germany
4 gass moved from Louisiana to Mexico City
Purchase Units - USA
USA buy 1 Factory, 2 field_guns, 4 gass and 2 infantry; Remaining resources: 13 PUs; 4 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 4 gass
Germany defend with 1 Factory, 1 field_gun, 4 heavy_guns and 3 trenchs
Some non-combat units are destroyed:
Non Combat Move - USA
2 infantry moved from Texas to Monterrey
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea
2 field_guns and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
2 field_guns moved from Sea Zone 38 Gulf of Mexico to Monterrey
3 gass moved from Charleston to Louisiana
1 destroyer and 3 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 destroyer moved from Sea Zone 41 Caribbean Sea to Sea Zone 52 Mid Atlantic
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by Germany from Mexico City: 1 field_gun and 3 heavy_guns
EDIT: Adding units owned by Germany to Mexico City: 1 heavy_gun
EDIT: Removing units owned by Germany from Mexico City: 1 heavy_gun
EDIT: Turning off Edit Mode
1 Factory placed in Washington D.C.
4 gass placed in Charleston
2 field_guns and 2 infantry placed in New York
Turn Complete - USA
USA collect 66 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Monterrey: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
All 4 gas hit. Removed 4 units, but didn’t see any units so added one back, then saw there were 2, so removed the duplicate. Then edited to remove the infantry that attacked. Ignore the second round of marti dice for tech. Had to replay my turn just to get to combat.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 6,3,6,2 and gets 2 hits
Germany removing all Technology Tokens after successful research.
Germany discover lateFighter
Combat Move - Germany
1 cruiser moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 stormtruppens moved from East Prussia to Sea Zone 11 Baltic Sea
1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
2 stormtruppens moved from West Prussia to Sea Zone 11 Baltic Sea
1 cruiser, 4 stormtruppens and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
1 destroyer moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
3 battlecruisers, 2 battleships, 2 cruisers, 2 destroyers and 4 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 infantry moved from Holstein to Sea Zone 12 Baltic Sea
2 infantry and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden
2 infantry moved from Warsaw to Eastern Poland
2 stormtruppens moved from Silesia to Western Poland
3 stormtruppens moved from Berlin to Brandenburg
3 infantry moved from Mecklenburg to Pomerania
2 infantry moved from Mecklenburg to Hanover
1 infantry moved from Holstein to Hanover
2 infantry moved from Belgium to Picardy
3 fighters moved from Belgium to Picardy
1 field_gun and 2 infantry moved from Alsace to Champagne
1 infantry moved from Alsace to Champagne
1 field_gun moved from Alsace to Champagne
2 field_guns and 4 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
1 cavalry moved from German East Africa to British East Africa
Germany take British East Africa from Britain
1 cavalry moved from British East Africa to German East Africa
1 infantry moved from Alaska to Sea Zone 155 Bering Sea
1 infantry moved from Sea Zone 155 Bering Sea to Aleutian Islands
Germany take Aleutian Islands from USA
Purchase Units - Germany
Germany buy 2 destroyers, 2 field_guns, 7 heavy_guns, 12 infantry, 10 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 2 field_guns and 3 infantry
France defend with 1 field_gun and 1 infantry
Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 0/5 hits, 1.50 expected hits
France roll dice for 1 field_gun and 1 infantry in Champagne, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 3 : 1/5 hits, 1.50 expected hits
France roll dice for 1 field_gun and 1 infantry in Champagne, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Champagne
Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 4 : 2/5 hits, 1.50 expected hits
France roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the France lost in Champagne
Germany win, taking Champagne from France with 2 field_guns and 3 infantry remaining. Battle score for attacker is 7
Casualties for France: 1 field_gun and 1 infantry
Battle in Sweden
Germany attack with 2 infantry and 4 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 2 infantry and 4 stormtruppens in Sweden, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Sweden
Germany loses 0 PUs for violating Swedens neutrality.
Germany win, taking Sweden from Neutral with 1 infantry and 4 stormtruppens remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Picardy
Germany attack with 3 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 3 fighters and 2 infantry in Picardy, round 2 : 2/5 hits, 1.67 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Non Combat Move - Germany
3 fighters moved from Picardy to Belgium
1 infantry moved from Alsace to Rhine
Place Units - Germany
4 heavy_guns and 3 trenchs placed in Mexico City
2 destroyers placed in Sea Zone 12 Baltic Sea
1 field_gun and 1 infantry placed in Warsaw
10 stormtruppens placed in Berlin
1 heavy_gun and 2 infantry placed in Dar es Salaam
2 infantry placed in German New Guinea
2 heavy_guns and 1 infantry placed in Belgium
2 infantry placed in Mecklenburg
1 field_gun and 4 infantry placed in Bavaria
Activate Technology - Germany
Germany activating lateFighter
Trigger GermanyT3: buylate_fighter added to productionGermany
Turn Complete - Germany
Germany collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germany regular : -0.83
France regular : -2.00
Neutral regular : 0.33
My Germany in a team game is rolling terrible tech and naval dice. Missed with 3 tech dice last turn and 4 tech dice today. And you get late fighter. Don’t recall anyone getting that tech in the few 1914 games that I’ve played. I chose inovation for my tech roll also. Germany can really benefit from it because it has the cash and the locations that would be advantageous for its use.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - France
France spend 5 on tech rolls
France roll 6,6,2,2 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover propaganda
Combat Move - France
France loses 0 PUs for violating Cape Verdes neutrality.
1 infantry moved from Normandy to Picardy
1 infantry moved from Paris to Picardy
1 fighter moved from Paris to Picardy
2 field_guns and 3 infantry moved from Burgundy to Champagne
1 field_gun moved from Paris to Champagne
1 colonial and 1 field_gun moved from Primorsky to Khabarovsk
1 colonial and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
1 colonial and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
1 infantry moved from Canary Islands to Sea Zone 53 Mid Atlantic
1 colonial moved from Canary Islands to Sea Zone 53 Mid Atlantic
1 colonial, 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 colonial and 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde
France take Cape Verde from Neutral
Purchase Units - France
France buy 4 colonials, 1 destroyer, 8 heavy_guns and 5 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat - France
Battle in Picardy
France attack with 1 fighter and 2 infantry
Germany defend with 2 infantry
France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
France roll dice for 1 fighter and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
1 fighter owned by the France retreated
Germany win with 1 infantry remaining. Battle score for attacker is -3
Casualties for France: 2 infantry
Casualties for Germany: 1 infantry
Battle in Khabarovsk
France attack with 2 colonials, 1 field_gun and 1 infantry
Communists defend with 1 cavalry, 2 conscripts and 2 trenchs
France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 cavalry, 2 conscripts and 2 trenchs in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
1 trench owned by the Communists lost in Khabarovsk
France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits
Communists roll dice for 1 cavalry, 2 conscripts and 1 trench in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
1 trench owned by the Communists lost in Khabarovsk
France roll dice for 2 colonials, 1 field_gun and 1 infantry in Khabarovsk, round 4 : 3/4 hits, 1.33 expected hits
Communists roll dice for 1 cavalry and 2 conscripts in Khabarovsk, round 4 : 1/3 hits, 0.50 expected hits
2 conscripts owned by the Communists, 1 cavalry owned by the Communists and 1 infantry owned by the France lost in Khabarovsk
France win, taking Khabarovsk from Communists with 2 colonials and 1 field_gun remaining. Battle score for attacker is 11
Casualties for Communists: 1 cavalry, 2 conscripts and 2 trenchs
Casualties for France: 1 infantry
Battle in Champagne
France attack with 3 field_guns and 3 infantry
Germany defend with 2 field_guns and 3 infantry
France roll dice for 3 field_guns and 3 infantry in Champagne, round 2 : 2/6 hits, 2.00 expected hits
Germany roll dice for 2 field_guns and 3 infantry in Champagne, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germany and 2 infantry owned by the France lost in Champagne
France roll dice for 3 field_guns and 1 infantry in Champagne, round 3 : 2/4 hits, 1.33 expected hits
Germany roll dice for 2 field_guns and 1 infantry in Champagne, round 3 : 0/3 hits, 1.00 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the Germany lost in Champagne
France roll dice for 3 field_guns and 1 infantry in Champagne, round 4 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in Champagne, round 4 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the France lost in Champagne
France win, taking Champagne from Germany with 3 field_guns remaining. Battle score for attacker is 8
Casualties for France: 3 infantry
Casualties for Germany: 2 field_guns and 3 infantry
Non Combat Move - France
1 fighter moved from Picardy to Paris
2 infantry moved from Brittany to Normandy
1 field_gun moved from Brittany to Burgundy
1 field_gun and 1 infantry moved from Rhone to Burgundy
1 field_gun and 2 infantry moved from Marseilles to Rhone
1 field_gun moved from Piedmont to Milan
1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 colonials moved from Tobruk to Cyrenaica
1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 cavalry moved from Western Sudan to Eritrea
1 cavalry moved from Chad to Western Sudan
1 infantry moved from Middle Congo to Western Sudan
1 colonial and 1 infantry moved from Kamerun to Middle Congo
1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 colonial moved from Shanghai 1 to Sea Zone 137 Yellow Sea
1 colonial and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 colonial moved from Sea Zone 138 Sea of Japan to Primorsky
3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 infantry moved from Paris to Normandy
Place Units - France
3 infantry placed in Brittany
8 heavy_guns placed in Paris
2 infantry placed in Marseilles
1 destroyer placed in Sea Zone 56 Gulf of Lyon
2 colonials placed in Algiers
2 colonials placed in Tobruk
Activate Technology - France
France activating propaganda
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 81 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
Communists regular : -0.50
France regular : 2.83
France finally got its 2nd tech, 3 inf in capital, hurrah. Didn’t go all out to take Champ because you had so many units to counterattack. But after I took it with a small force, I calculated that my odds of holding it would have be just better than 50/50 if I had put all units in. I can retake it after your counterattack. French Foreign Legion attacked Commie Khab with intent of just taking out trenches so Rus can retake it. But Commies rolled poorly and I ended up taking it.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Combat Move - Serbia
1 fighter and 1 infantry moved from Serbia to Bosnia
1 infantry moved from Serbia to Bosnia
Purchase Units - Serbia
Serbia buy 5 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Bosnia
Serbia attack with 1 fighter and 2 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 fighter and 2 infantry in Bosnia, round 2 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia
Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Serbia: 1 infantry
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 fighter moved from Bosnia to Serbia
1 infantry moved from Albania to Serbia
1 field_gun and 2 infantry moved from Greece to Albania
Place Units - Serbia
5 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Serbia regular : 0.17
Austria regular : 0.67
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 1/1 hits, 0.00 expected hits
Austria removing all Technology Tokens after successful research.
Austria discover railwayGuns
Combat Move - Austria
2 infantry moved from Baranya to Bosnia
1 infantry moved from Baranya to Bosnia
4 cavalrys moved from Bulgaria to Albania
2 cavalrys moved from Montenegro to Albania
1 infantry moved from Baranya to Bosnia
Purchase Units - Austria
Austria buy 3 field_guns, 3 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 6 cavalrys
Serbia defend with 1 field_gun and 2 infantry
Austria roll dice for 6 cavalrys in Albania, round 2 : 2/6 hits, 1.00 expected hits
Serbia roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Albania
Austria roll dice for 5 cavalrys in Albania, round 3 : 0/5 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 5 cavalrys in Albania, round 4 : 1/5 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 5 cavalrys remaining. Battle score for attacker is 6
Casualties for Austria: 1 cavalry
Casualties for Serbia: 1 field_gun and 2 infantry
Battle in Bosnia
Austria attack with 4 infantry
Serbia defend with 1 infantry
Austria roll dice for 4 infantry in Bosnia, round 2 : 2/4 hits, 0.67 expected hits
Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Bosnia
Austria win, taking Bosnia from Serbia with 4 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 heavy_gun moved from Venice to Tyrol
6 infantry moved from Trieste to Venice
3 infantry moved from Venice to Tyrol
Place Units - Austria
3 trenchs placed in Tyrol
2 heavy_guns and 4 infantry placed in Venice
8 infantry placed in Trieste
3 field_guns, 1 heavy_gun and 1 infantry placed in Belgrade
Activate Technology - Austria
Austria activating railwayGuns
Turn Complete - Austria
Austria collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Serbia regular : -1.00
Austria rolls : 1.00
Austria regular : 1.67
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
thank you.
i’ve been real busy. sorry for keeping you hanging
No problem, been busy with the team 1914 game. Just glad that you are okay.
Had to re-acquaint myself with this game after playing the team game. The industry tech really helped Aust this turn to increase defense against Italy. Those builds in Venice and Tri and trenches in Tyrol make an Italian advance impossible for foreseeable future. Italy doesn’t have enough cash or build capacity to buy enough gas to counteract the trenches.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,1 and gets 0 hits
Combat Move - Italy
1 cavalry moved from Italian Somaliland to British East Africa
Britain take British East Africa from Germany
1 cavalry moved from British East Africa to Italian Somaliland
Purchase Units - Italy
Italy buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Italy
Non Combat Move - Italy
2 field_guns and 1 heavy_gun moved from Piedmont to Milan
4 field_guns and 5 infantry moved from Latium to Tuscany
1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun and 2 infantry moved from Rome to Latium
2 infantry moved from Tuscany to Milan
Place Units - Italy
2 heavy_guns and 1 infantry placed in Piedmont
4 infantry placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :