L21 Freh (x) v Giallo (L+14), BM4

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            6 bombers moved from India to Sumatra
            3 bombers moved from India to Kweichow
            3 bombers moved from India to Yunnan
            3 bombers moved from India to Kwangsi
    
        Combat - Americans
            Battle in Kweichow
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Americans win with 2 bombers remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Kwangsi, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Sumatra
                Americans attack with 6 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 6 bombers in Sumatra, round 2 : 5/6 hits, 4,00 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Sumatra
                Americans win with 4 bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Sumatra to India
            2 bombers moved from Kweichow to India
            3 bombers moved from Yunnan to India
            3 bombers moved from Kwangsi to India
            2 carriers, 5 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4,67
    Japanese regular : 0,67
    Japanese AA : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            6 bombers moved from India to Sumatra
            3 bombers moved from India to Kweichow
            3 bombers moved from India to Yunnan
            3 bombers moved from India to Kwangsi
    
        Combat - Americans
            Battle in Kweichow
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Americans win with 2 bombers remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Kwangsi, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Sumatra
                Americans attack with 6 bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 6 bombers in Sumatra, round 2 : 5/6 hits, 4,00 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Sumatra
                Americans win with 4 bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Sumatra to India
            2 bombers moved from Kweichow to India
            3 bombers moved from Yunnan to India
            3 bombers moved from Kwangsi to India
            2 carriers, 5 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries and 16 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 68 Sea Zone to 66 Sea Zone
    
        Combat - British
            Battle in Sumatra
            Battle in Shan State
                British attack with 6 artilleries and 16 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 6 artilleries and 16 infantry in Shan State, round 2 : 5/22 hits, 5,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Sumatra from Japanese, taking Shan State from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            2 armour moved from India to Shan State
            2 fighters and 2 tactical_bombers moved from India to Iraq
            3 artilleries moved from Persia to Iraq
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 38 PUs (1 lost to blockades); end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -4,67
    Japanese regular : 1,33
    Japanese AA : -0,50
    British regular : -0,67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 7 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Ukraine to Tambov
            2 artilleries moved from Caucasus to Rostov
            1 infantry moved from Rostov to Caucasus
            4 mech_infantrys moved from Caucasus to Tambov
            3 armour moved from Caucasus to Tambov
            1 fighter moved from Caucasus to Tobruk
            1 bomber moved from Caucasus to Russia
            2 fighters moved from Southern Italy to Tobruk
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun moved from Caucasus to Rostov
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
            1 marine placed in Northern Italy
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Java
            1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Siam
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 2 artilleries and 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                1 fighter owned by the ANZAC retreated
                Japanese win, taking Siam from Japanese with 2 artilleries remaining. Battle score for attacker is -11
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Szechwan to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Java
            1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Siam
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 2 artilleries and 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                1 fighter owned by the ANZAC retreated
                Japanese win, taking Siam from Japanese with 2 artilleries remaining. Battle score for attacker is -11
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Szechwan to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 submarine moved from 65 Sea Zone to 66 Sea Zone
            1 fighter moved from Caucasus to Volgograd
            8 tactical_bombers moved from Caucasus to Volgograd
            4 bombers moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 7/17 hits, 8.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in 66 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 66 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 aaGun moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to 96 Sea Zone
            1 fighter moved from Caucasus to 96 Sea Zone
            1 bomber moved from Western Germany to 99 Sea Zone
            1 fighter moved from Volgograd to Greece
            1 tactical_bomber moved from Volgograd to Greece
            4 bombers moved from Volgograd to Greece
            7 tactical_bombers moved from Volgograd to Greece
            1 bomber moved from 99 Sea Zone to Greece
            3 armour moved from Caucasus to Samara
            2 mech_infantrys moved from Caucasus to Samara
            2 aaGuns moved from Caucasus to Rostov
            16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys moved from Russia to Samara
            1 aaGun moved from Bryansk to Tambov
            1 infantry moved from Vologda to Samara
            3 mech_infantrys moved from Novgorod to Vologda
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Southern France
            1 transport placed in 93 Sea Zone
            3 artilleries and 3 infantry placed in Western Germany
            3 artilleries placed in Russia
            3 bombers placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -0.33
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            2 fighters moved from Szechwan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Szechwan to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
            1 fighter moved from Szechwan to Kansu
            3 infantry moved from Ulaanbaatar to Central Mongolia
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
                    Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win with 3 mech_infantrys remaining. Battle score for attacker is -14
                Casualties for Russians: 2 artilleries and 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 aaGuns, 7 artilleries and 34 infantry moved from Kazakhstan to Turkmenistan
            2 fighters moved from Tsinghai to Turkmenistan
            4 armour and 6 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 fighter moved from Kansu to Szechwan
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan
            1 submarine moved from 102 Sea Zone to 106 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : 1,67
    Russians regular : -1,17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Central Mongolia
            1 infantry moved from Chahar to Central Mongolia
            1 mech_infantry moved from Hopei to Central Mongolia
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Hunan to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Japan to Kansu
            2 fighters moved from Manchuria to Central Mongolia
            4 mech_infantrys moved from Hopei to Kansu
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Samara to Novosibirsk
            12 fighters moved from French Indo China to Szechwan
            1 fighter moved from Hopei to Szechwan
            7 tactical_bombers moved from French Indo China to Szechwan
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                1 mech_infantry owned by the Japanese retreated to Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Central Mongolia
                Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 5 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 13 fighters and 7 tactical_bombers
                Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 5 fighters
                Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 4 submarines
                British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 1.50
    Russians regular : -1.00
    Russians AA : -0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @Giallo Forgot that you could submerge your subs at Sumatra.

    4 subs attacking your Anzac DD, 2 subs and a UK transport. Do you want to submerge or stay in?

  • '21 '20 '19 '18 '17 '16

    @freh submerge

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Central Mongolia
            1 infantry moved from Chahar to Central Mongolia
            1 mech_infantry moved from Hopei to Central Mongolia
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from Hunan to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Japan to Kansu
            2 fighters moved from Manchuria to Central Mongolia
            4 mech_infantrys moved from Hopei to Kansu
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Samara to Novosibirsk
            12 fighters moved from French Indo China to Szechwan
            1 fighter moved from Hopei to Szechwan
            7 tactical_bombers moved from French Indo China to Szechwan
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                1 mech_infantry owned by the Japanese retreated to Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Central Mongolia
                Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Central Mongolia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 5 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 2 : 1/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 bomber and 4 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 13 fighters and 7 tactical_bombers
                Chinese defend with 1 artillery, 1 fighter and 4 infantry; Russians defend with 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians roll AA dice in Szechwan : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 13 fighters and 7 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.17 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 5/12 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians, 4 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 5 fighters
                Casualties for Russians: 1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 4 submarines
                British defend with 1 transport; ANZAC defend with 1 destroyer and 2 submarines
                2 submarines owned by the ANZAC submerged
                    Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 bomber moved from Kansu to Suiyuyan
            2 fighters moved from Central Mongolia to Suiyuyan
            1 mech_infantry moved from Hopei to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Hunan to Hopei
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            8 fighters and 7 tactical_bombers moved from Szechwan to Suiyuyan
            2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 fighter and 9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,3,3,3,4,6,3,1
            Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 2.17
    ANZAC regular : 0.33
    Russians regular : -1.00
    Russians AA : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 bomber moved from United Kingdom to Western Germany
            12 bombers moved from India to Yunnan
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Philippines
                Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Yunnan
                Americans attack with 12 bombers
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan
                Americans win with 9 bombers remaining. Battle score for attacker is -32
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            9 bombers moved from Yunnan to India
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,50
    Japanese regular : 1,67
    Germans AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 bomber moved from United Kingdom to Western Germany
            12 bombers moved from India to Yunnan
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Philippines
                Americans attack with 1 artillery, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Yunnan
                Americans attack with 12 bombers
                Japanese defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 12 bombers in Yunnan, round 2 : 10/12 hits, 8,00 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 bombers owned by the Americans lost in Yunnan
                Americans win with 9 bombers remaining. Battle score for attacker is -32
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            9 bombers moved from Yunnan to India
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Midway
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 4 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
                  UK_Pacific take 43 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  UK_Pacific take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Shan State to French Indo China
            2 armour moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 armour and 3 mech_infantrys moved from India to Yunnan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Iraq to Caucasus
    
        Combat - British
            Battle in Alexandria
                British attack with 1 bomber, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor and 2 infantry
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in French Indo China, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 3 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters moved from Caucasus to Iraq
            3 armour and 4 mech_infantrys moved from Iraq to Egypt
            2 tactical_bombers moved from Iraq to Egypt
            1 bomber and 2 fighters moved from Alexandria to Egypt
            3 aaGuns, 4 artilleries and 13 infantry moved from Shan State to Yunnan
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
            British collect 34 PUs (7 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,2,2,2,2
            UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 3,50
    Italians regular : -0,33
    Japanese regular : 1,00
    Germans AA : -0,17
    Germans regular : -0,33
    British regular : -0,83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Russia to Alexandria
            3 fighters moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber, 3 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Tobruk
            3 fighters moved from Alexandria to Tobruk
            3 transports moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 96 Sea Zone to Tobruk
            4 armour and 6 mech_infantrys moved from Tambov to Volgograd
            2 aaGuns and 3 artilleries moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            3 infantry placed in Ukraine
            6 infantry placed in Northern Italy
            1 factory_minor placed in Rostov
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Okinawa
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield and 2 artilleries
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese lost in Java
                ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in 41 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Japanese defend with 3 submarines
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits
                    3 submarines owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Shan State
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Okinawa
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield and 2 artilleries
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese lost in Java
                ANZAC win, taking Marshall Islands from Japanese, taking Okinawa from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in 41 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Japanese defend with 3 submarines
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 3 submarines in 41 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits
                    3 submarines owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Shan State
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Samara to Kazakhstan
            3 bombers moved from Novgorod to Novosibirsk
            1 armour and 1 mech_infantry moved from Samara to Tsinghai
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Vologda to Novosibirsk
            2 bombers moved from Greece to Egypt
            4 fighters moved from 96 Sea Zone to Egypt
            6 mech_infantrys moved from Samara to Caucasus
            1 armour and 1 mech_infantry moved from Samara to Tsinghai
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @Giallo Intercept at Egypt?

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