That went perfectly!
L21 Freh (x) v Giallo (L+14), BM4
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from 56 Sea Zone to India 1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from French Central Africa to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 submarine moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Germans Non Combat Move - Germans 2 artilleries, 9 infantry and 7 mech_infantrys moved from Belarus to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 18 infantry moved from Rostov to Bryansk 7 artilleries moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 16 armour and 15 mech_infantrys moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Rostov 2 fighters and 8 tactical_bombers moved from Western Germany to Bryansk 1 fighter moved from Southern Italy to Bryansk 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 aaGun moved from 96 Sea Zone to Libya 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Novgorod 4 bombers placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 4 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Samara 2 aaGuns, 5 armour, 20 infantry and 7 mech_infantrys moved from Russia to Samara 1 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Samara to Sikang Place Units - Russians 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -0,17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 fighters, 7 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Java to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from Japan to 8 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Manchuria to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Sumatra from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 carrier, 2 destroyers and 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 carrier and 2 destroyers in 8 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is -32 Casualties for Japanese: 1 bomber, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 mech_infantry moved from Sakha to Soviet Far East 1 fighter moved from Manchuria to Japan 1 tactical_bomber moved from Manchuria to French Indo China 2 carriers moved from 20 Sea Zone to 6 Sea Zone 1 cruiser and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 submarines moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 7 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Kwangtung to Kwangsi 1 armour moved from Yunnan to Kweichow 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java Place Units - Japanese 1 fighter and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 1 fighter and 2 infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 65 PUs (1 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New Zealand to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 12 bombers moved from Queensland to India 2 bombers moved from New Zealand to India 1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from British Columbia to Western United States 1 mech_infantry moved from British Columbia to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier, 2 destroyers and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 1. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 5 submarines placed in 10 Sea Zone Americans undo move 3. 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New Zealand to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 12 bombers moved from Queensland to India 2 bombers moved from New Zealand to India 1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from British Columbia to Western United States 1 mech_infantry moved from British Columbia to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier, 2 destroyers and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 1. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 5 submarines placed in 10 Sea Zone Americans undo move 3. 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 artillery and 3 infantry moved from Sikang to Szechwan 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New Zealand to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 12 bombers moved from Queensland to India 2 bombers moved from New Zealand to India 1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to 21 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 mech_infantry moved from British Columbia to Western United States 1 mech_infantry moved from British Columbia to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier, 2 destroyers and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 1. 1 carrier and 2 destroyers placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 5 submarines placed in 10 Sea Zone Americans undo move 3. 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from 21 Sea Zone: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 artillery and 3 infantry moved from Sikang to Szechwan 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 6 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 bomber moved from Iraq to Tobruk 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Malaya Battle in Tobruk British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tobruk British win, taking Malaya from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Tobruk to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 68 Sea Zone 1 submarine moved from 58 Sea Zone to 42 Sea Zone 1 submarine moved from 58 Sea Zone to 41 Sea Zone 3 aaGuns, 6 artilleries and 16 infantry moved from India to Burma 2 tactical_bombers moved from Persia to India 1 fighter moved from Persia to Iraq 1 artillery and 1 infantry moved from Central United States to Southeast Mexico Place Units - British 3 artilleries placed in Iraq 3 artilleries placed in Persia 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 36 PUs (3 lost to blockades); end with 36 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
Chinese regular : 0,67 Italians regular : 0,67 Japanese regular : 0,00 British regular : -0,33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Persia Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Persia to Caucasus 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Bryansk to Rostov 1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 aaGun and 5 infantry moved from 96 Sea Zone to Tobruk 1 artillery, 3 infantry and 1 marine moved from Libya to Tobruk 1 fighter moved from Southern Italy to Caucasus 1 artillery and 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 56 Sea Zone to 41 Sea Zone 2 fighters moved from India to French Indo China 1 submarine moved from 45 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in French Indo China ANZAC attack with 2 fighters Japanese defend with 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China ANZAC roll dice for 1 fighter in French Indo China, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in French Indo China ANZAC win with 1 fighter remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 fighter moved from French Indo China to Szechwan 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : 0,00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 56 Sea Zone to 41 Sea Zone 2 fighters moved from India to French Indo China 1 submarine moved from 45 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in French Indo China ANZAC attack with 2 fighters Japanese defend with 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China ANZAC roll dice for 1 fighter in French Indo China, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in French Indo China ANZAC win with 1 fighter remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 fighter and 1 tactical_bomber Non Combat Move - ANZAC 1 fighter moved from French Indo China to Szechwan 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 fighter moved from Egypt to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : 0,00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 15 mech_infantrys moved from Bryansk to Russia 3 armour moved from Bryansk to Russia 9 artilleries moved from Bryansk to Russia 6 mech_infantrys moved from Rostov to Russia 8 armour moved from Rostov to Russia 4 bombers moved from Germany to Volgograd 25 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 2 armour moved from Rostov to Russia 1 armour moved from Rostov to Russia 1 mech_infantry moved from Rostov to Russia 2 armour moved from Rostov to Russia 2 fighters moved from Bryansk to Volgograd 8 tactical_bombers moved from Bryansk to Volgograd Combat - Germans Battle in Russia Germans attack with 16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 fighter Germans roll dice for 16 armour, 9 artilleries, 25 infantry and 24 mech_infantrys in Russia, round 2 : 20/74 hits, 20.67 expected hits Russians roll dice for 2 armour and 1 fighter in Russia, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans destroys 20PUs while taking Russians capital Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour and 1 fighter Battle in Volgograd Germans attack with 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 8 tactical_bombers in Volgograd, round 2 : 7/18 hits, 8.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 bombers, 2 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Russia 1 fighter moved from Bryansk to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 4 bombers, 2 fighters and 8 tactical_bombers moved from Volgograd to Caucasus 1 cruiser moved from 96 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tobruk 1 submarine moved from 85 Sea Zone to 65 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 1 infantry placed in Southern France 1 destroyer and 1 transport placed in 93 Sea Zone 1 airfield placed in Gibraltar Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -2.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 2 infantry moved from Sikang to Shensi 2 fighters moved from Samara to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Samara to Tsinghai 1 infantry moved from Samara to Volgograd 5 armour, 9 artilleries, 39 infantry and 7 mech_infantrys moved from Samara to Kazakhstan 4 infantry moved from Yakut S.S.R. to Ulaanbaatar Combat - Russians Battle in Ulaanbaatar Russians attack with 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai 1 fighter owned by the Russians retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 5 armour, 9 artilleries, 39 infantry and 7 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 39 infantry and 7 mech_infantrys in Kazakhstan, round 2 : 16/60 hits, 14,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 5 armour, 9 artilleries, 39 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 2 fighters and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 5 aaGuns moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Szechwan 1 aaGun, 3 infantry and 1 mech_infantry moved from Sikang to Szechwan 2 fighters moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 1 submarine moved from 91 Sea Zone to 102 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,67 Russians regular : 1,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Java to 37 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Suiyuyan to Shensi 2 tactical_bombers moved from Java to Shan State 2 fighters moved from Java to Malaya 4 tactical_bombers moved from Java to Malaya 2 fighters moved from Java to Malaya 2 fighters moved from Java to Shan State 5 fighters moved from Java to Malaya 1 tactical_bomber moved from Java to Malaya 1 mech_infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 fighter moved from Kiangsu to Shensi Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shan State Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Malaya Japanese attack with 9 fighters and 5 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 9 fighters and 5 tactical_bombers in Malaya, round 2 : 6/14 hits, 7.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Malaya Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 9 fighters and 5 tactical_bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 mech_infantry moved from Kweichow to Yunnan 7 mech_infantrys moved from Kansu to Suiyuyan 1 armour and 2 mech_infantrys moved from Kweichow to Hunan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Chahar to Suiyuyan 7 mech_infantrys moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Jehol 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Shensi to Hopei 1 aaGun moved from Yunnan to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Soviet Far East to Amur 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from Japan to Manchuria Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 bomber and 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,3,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,5,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3 Japanese collect 54 PUs (9 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 6 bombers moved from India to Sumatra 3 bombers moved from India to Kweichow 3 bombers moved from India to Yunnan 3 bombers moved from India to Kwangsi Combat - Americans Battle in Kweichow Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 2 bombers remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Kwangsi, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sumatra Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Sumatra, round 2 : 5/6 hits, 4,00 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Sumatra Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/6 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 4 bombers moved from Sumatra to India 2 bombers moved from Kweichow to India 3 bombers moved from Yunnan to India 3 bombers moved from Kwangsi to India 2 carriers, 5 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -4,67 Japanese regular : 0,67 Japanese AA : -0,50 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 6 bombers moved from India to Sumatra 3 bombers moved from India to Kweichow 3 bombers moved from India to Yunnan 3 bombers moved from India to Kwangsi Combat - Americans Battle in Kweichow Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Kweichow, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 2 bombers remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Kwangsi, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Sumatra Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Sumatra, round 2 : 5/6 hits, 4,00 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Sumatra Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/6 hits, 2,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 4 bombers moved from Sumatra to India 2 bombers moved from Kweichow to India 3 bombers moved from Yunnan to India 3 bombers moved from Kwangsi to India 2 carriers, 5 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Non Combat Move - Chinese 1 fighter moved from Burma to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 3 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 16 infantry moved from Burma to Shan State 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 68 Sea Zone to 66 Sea Zone Combat - British Battle in Sumatra Battle in Shan State British attack with 6 artilleries and 16 infantry Japanese defend with 1 mech_infantry British roll dice for 6 artilleries and 16 infantry in Shan State, round 2 : 5/22 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Sumatra from Japanese, taking Shan State from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 2 armour moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to Iraq 3 artilleries moved from Persia to Iraq 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 38 PUs (1 lost to blockades); end with 41 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : -4,67 Japanese regular : 1,33 Japanese AA : -0,50 British regular : -0,67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 7 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 2 artilleries moved from Caucasus to Rostov 1 infantry moved from Rostov to Caucasus 4 mech_infantrys moved from Caucasus to Tambov 3 armour moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tobruk 1 bomber moved from Caucasus to Russia 2 fighters moved from Southern Italy to Tobruk 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from Caucasus to Rostov Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy 1 marine placed in Northern Italy 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Siam Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 2 artilleries and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java 1 fighter owned by the ANZAC retreated Japanese win, taking Siam from Japanese with 2 artilleries remaining. Battle score for attacker is -11 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Szechwan to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,50 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Siam Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 2 artilleries and 2 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java 1 fighter owned by the ANZAC retreated Japanese win, taking Siam from Japanese with 2 artilleries remaining. Battle score for attacker is -11 Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Szechwan to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,50





