Here is the game, Have Fun
wiz (X) vs Bretters (L+16) BM3 G1
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Archangel to Vologda Russians take Vologda from Germans 3 artilleries and 10 infantry moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 3 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 10 infantry in Karelia, round 2 : 1/13 hits, 3.17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -2.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 56 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to 61 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 61 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 61 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 17 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 marine and 4 transports moved from 56 Sea Zone to 58 Sea Zone 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 58 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 58 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.67
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 4 fighters and 2 tactical_bombers moved from 108 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 6 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 4 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 4 fighters and 2 tactical_bombers moved from 108 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 6 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 4 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@wizmark do you want to use your last 2 kamikaze against destroyers in Iwo Jima SZ?
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@bretters no thanks!
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 4 fighters and 2 tactical_bombers moved from 108 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 6 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 4 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 9 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 submarine Americans roll dice for 7 submarines in 17 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 9 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Iwo Jima Non Combat Move - Americans 1 battleship and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier moved from 35 Sea Zone to 17 Sea Zone 1 carrier moved from 35 Sea Zone to 17 Sea Zone Place Units - Americans 1 bomber and 1 tactical_bomber placed in Eastern United States 5 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Burma 2 artilleries and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 4 fighters and 2 tactical_bombers moved from 108 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 6 destroyers, 3 fighters, 4 infantry, 5 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 4 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 9 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 submarine Americans roll dice for 7 submarines in 17 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 9 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Iwo Jima Non Combat Move - Americans 1 battleship and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 carrier moved from 35 Sea Zone to 17 Sea Zone 1 carrier moved from 35 Sea Zone to 17 Sea Zone Place Units - Americans 1 bomber and 1 tactical_bomber placed in Eastern United States 5 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to Burma 2 artilleries and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 4 artilleries, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Manchuria to Amur UK_Pacific take Amur from Japanese 1 mech_infantry moved from Manchuria to Korea UK_Pacific take Korea from Japanese 1 mech_infantry moved from Manchuria to Amur 1 mech_infantry moved from Anhwe to Manchuria 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 4 infantry moved from Burma to India 1 fighter moved from Malaya to India 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Eastern Persia to India 1 fighter moved from Iraq to India 4 armour and 4 mech_infantrys moved from Eastern Persia to Iraq British take Persia from Italians 1 tactical_bomber moved from Eastern Persia to Iraq Combat - British Non Combat Move - British 1 aaGun moved from Burma to India 1 mech_infantry moved from Eastern Persia to Iraq 2 aaGuns and 3 infantry moved from Scotland to United Kingdom Place Units - British 2 transports placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Union of South Africa 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 aaGun and 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,5,4,3,1,3,4,2,2,6,6,4,5,3,1 UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 aaGun and 7 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Persia Italians take Persia from British 1 armour moved from Persia to Northwest Persia 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy 1 artillery moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Denmark 1 armour and 2 mech_infantrys moved from Poland to Belarus 2 mech_infantrys moved from Poland to Western Germany Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 submarine moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from Philippines to Malaya 1 fighter moved from Philippines to Malaya 1 fighter moved from Philippines to Queensland 1 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eastern Persia to Persia French take Persia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Northwest Persia to Persia 2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod Germans take Novgorod from Russians 2 mech_infantrys moved from Belarus to Vologda 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 fighters moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 6 fighters, 2 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/10 hits, 4.67 expected hits French roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Persia Germans win, taking Persia from French with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Northwest Persia 6 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Timguska to Novosibirsk 1 armour, 1 infantry and 10 mech_infantrys moved from Belarus to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 2 infantry moved from Finland to Norway 2 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 4 infantry moved from Western Germany to Denmark 2 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Albania to Romania 1 fighter moved from Southern Italy to 97 Sea Zone 3 bombers moved from Southern Italy to Western Germany 3 tactical_bombers moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Germany 4 infantry moved from France to Western Germany 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 122 Sea Zone to 106 Sea Zone 3 aaGuns moved from France to Western Germany 3 mech_infantrys moved from Germany to Western Germany 2 infantry moved from Western Germany to Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 carrier and 1 destroyer placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
French regular : 0.67 Russians regular : 0.00 Germans regular : -1.83
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Karelia to Vyborg 1 artillery moved from Karelia to Vyborg 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland Combat - Russians Battle in Vyborg Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 4 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 4 tactical_bombers and 4 transports moved from 58 Sea Zone to 72 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 fighters moved from Japan to Amur 2 tactical_bombers moved from 6 Sea Zone to Amur 1 marine moved from 72 Sea Zone to French Madagascar 3 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from 72 Sea Zone to Kenya 3 artilleries moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from 72 Sea Zone to Kenya Combat - Japanese Battle in French Madagascar Battle in Kenya Battle in Philippines Battle in Tanganyika Territory Battle in Amur Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Amur, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Amur Japanese win, taking French Madagascar from French, taking Kenya from British, taking Philippines from Americans, taking Tanganyika Territory from British, taking Amur from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Amur to Sakha 3 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Yenisey Place Units - Japanese 1 artillery and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : 0.33
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 9 destroyers and 6 submarines moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to Yunnan 1 bomber moved from Kwangtung to Korea 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to 63 Sea Zone 1 bomber moved from Western United States to Amur 1 bomber moved from Western United States to Amur 2 bombers moved from Western United States to Amur 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 5 bombers, 1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to Gibraltar Combat - Americans
Combat Hit Differential Summary :
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@wizmark scramble to SZ 6? kamikaze in SZ 6 against destroyers? -Japan.
Germany scramble in SZ112 3 ftr? -
@bretters lots going on!
no scramble to 6 but use last 2 kamis please…
full scramble to 112…OOl is 1 hit to each capital ship, all the subs, all the dds, cruiser, carriers, bb, planes.
Just to remind you…if any of the us cvs take a hit the uk planes cant fly off from it on the uk turn…obviously as well if you sink the cvs the uk planes go straight down, they wont get a chance to land in norway if you take it
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@wizmark yea I figured that out after I sent you the combat move… I don’t like this attack now… would you hate if I don’t make it? Aka do 1 round of combat and retreat and edit back round 1 casualties ?
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@bretters thats fine…just reload the US combat move save and undo the attack