Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
CDS (Axis) vs FlyingBadger (Allies) - PtV
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No, I need a replay of the German turn.
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@cds You can replay the turn if you want to. You seem to be doing well to me though.
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Thanks, well sometimes I get these moments where I think I have the situation under control, but totally forget about the OOP. In this case it would have been a disaster for me :)
So I am grateful you let me replay.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 bomber moved from Western Germany to Malta 1 tactical_bomber moved from 93 Sea Zone to Western Germany 1 fighter moved from Southern Italy to 93 Sea Zone 1 submarine moved from 106 Sea Zone to 93 Sea Zone 1 submarine moved from 113 Sea Zone to 93 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Holland Belgium to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Germany to 116 Sea Zone 1 artillery moved from Western Germany to 116 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone 1 carrier and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 1 artillery and 7 infantry moved from Germany to Poland 5 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria Combat - Germans Battle in Malta Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun, 1 airfield and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 1,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/1 hits, 1,67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 1 bomber moved from Malta to Tobruk 1 bomber moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 3 aaGuns moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Place Units - Germans 2 transports placed in 95 Sea Zone 1 destroyer and 2 submarines placed in 115 Sea Zone 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0,17 Germans regular : -0,33 British regular : -0,67
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Still not sure about my turn, but it is what it is.
I have played Axis about 5 times now, only 1 time I have managed to figure out a win, that was only because my opponent didnt pay attention. I feel the Axis are the real underdog in these PtV games.
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@cds No problem, these games should be played in the spirit of mutual enjoyment and benefit.
I’ve not played enough games yet to have a feel for the balance yet.
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@cds If you you are happy to share, what was the issue that you wanted to improve on? Hopefully I can learn from it as well!
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Ill tell you in a private message. I dont want everyone to read my crazy idea’s ;)
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@cds :+1:
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 tactical_bomber moved from Russia to Leningrad 1 armour and 1 mech_infantry moved from Kursk to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Kursk to Ukraine 1 aaGun moved from Kursk to Ukraine 1 infantry moved from Kursk to Ukraine 2 infantry moved from Rostov to Ukraine 3 infantry moved from Stalingrad to Rostov 1 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery moved from Leningrad to Northern Belarus 2 infantry moved from Leningrad to Northern Belarus 4 infantry moved from Russia to Bryansk 3 artilleries moved from Northern Belarus to Southern Belarus 8 infantry moved from Northern Belarus to Southern Belarus 1 aaGun moved from Northern Belarus to Southern Belarus 1 aaGun moved from Northern Belarus to Leningrad 1 submarine moved from 128 Sea Zone to 113 Sea Zone Place Units - Russians 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Siberia 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Stalingrad 1 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 68 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 destroyer moved from 27 Sea Zone to 10 Sea Zone 1 destroyer moved from 27 Sea Zone to 13 Sea Zone 1 destroyer moved from 27 Sea Zone to 12 Sea Zone 1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone 1 carrier moved from 27 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Manilla to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to Yunnan 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Kwangsi to Yunnan 1 artillery and 4 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Jehol to Anhwe 2 infantry moved from Kyushu to 7 Sea Zone
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Intercept?
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@cds No thanks
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 68 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 destroyer moved from 27 Sea Zone to 10 Sea Zone 1 destroyer moved from 27 Sea Zone to 13 Sea Zone 1 destroyer moved from 27 Sea Zone to 12 Sea Zone 1 carrier and 1 cruiser moved from 27 Sea Zone to 65 Sea Zone 1 carrier moved from 27 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 65 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 27 Sea Zone to 7 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 132 Sea Zone 1 artillery and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Manilla to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to Yunnan 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Kwangsi to Yunnan 1 artillery and 4 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Jehol to Anhwe 2 infantry moved from Kyushu to 7 Sea Zone Combat - Japanese Air Battle in Eastern India Japanese attacks with 5 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,33 expected hits Bombing raid in Eastern India rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Eastern India causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4 Battle in New Zealand Battle in 68 Sea Zone Japanese attack with 1 submarine Americans defend with 2 infantry and 1 transport 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 68 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry and 1 transport Battle in Solomon Islands Cleaning up after air battles Non Combat Move - Japanese 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 marine moved from 7 Sea Zone to Japan 1 marine moved from 36 Sea Zone to Davao 1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to French Indo China 2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan Place Units - Japanese 1 factory_minor placed in Southern Manchuria 2 destroyers and 1 submarine placed in 7 Sea Zone 3 infantry placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0,50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from 11 Sea Zone to 12 Sea Zone 1 submarine moved from 11 Sea Zone to 10 Sea Zone 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 submarine moved from 11 Sea Zone to 12 Sea Zone 1 destroyer moved from 121 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 107 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in 12 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 10 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 2 fighters moved from 12 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 3 destroyers and 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.00 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 9 infantry moved from Tsinghai to Honan 2 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia 1 infantry placed in Hopei 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from 11 Sea Zone to 12 Sea Zone 1 submarine moved from 11 Sea Zone to 10 Sea Zone 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 submarine moved from 11 Sea Zone to 12 Sea Zone 1 destroyer moved from 121 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 107 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in 12 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 10 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 2 fighters moved from 12 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 28 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 3 destroyers and 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 9 infantry moved from Tsinghai to Honan 2 infantry moved from Inner Mongolia to Chahar 3 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia 1 infantry placed in Hopei 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x airfield, 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from British Somaliland to 78 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Iraq British attack with 1 artillery and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/1 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Kenya 2 infantry moved from Belgian Congo to Kenya 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 cruiser and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 destroyer moved from 78 Sea Zone to 74 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 3 aaGuns, 2 artilleries and 11 infantry moved from Burma to Eastern India Place Units - British 1 factory_minor placed in Southern Persia 1 tactical_bomber placed in Union of South Africa 2 infantry placed in Union of South Africa British undo move 3. 1 submarine placed in 73 Sea Zone 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Italians regular : 0.33 Japanese regular : 0.67 Germans AA : -0.17 Neutral_Axis regular : -0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 3 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2,33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 aaGun and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Albania to Greece 1 armour moved from Greece to Romania 1 bomber moved from Egypt to Greece Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 British regular : -1,00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from Java to 59 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 59 Sea Zone to 58 Sea Zone Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from South Australia to Queensland 2 infantry moved from 58 Sea Zone to Western Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Combat Move - French 1 destroyer moved from 59 Sea Zone to 63 Sea Zone