@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
I really dont know why that is. This is my second game on this forum. Both non league.
I can only guess its a up and coming game, because G40 and Balanced Mod have been around for a long time. I think that most people want to try something new and similar to G40 to spice things up a bit.
The french are incomplete
@cds Oh, let me try again.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 121 Sea Zone
2 bombers moved from Western Germany to 121 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Submerge? Or stay and fight?
@cds Submerge please.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 121 Sea Zone
2 bombers moved from Western Germany to 121 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 121 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 121 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 121 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern France to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from 121 Sea Zone to Normandy Bordeaux
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 infantry moved from Germany to 116 Sea Zone
5 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns moved from Slovakia Hungary to Poland
1 artillery and 7 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
2 fighters moved from Southern Italy to France
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to Alexandria
Place Units - Germans
2 transports placed in 95 Sea Zone
1 infantry placed in Southern France
1 submarine placed in 115 Sea Zone
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 6.
1 fighter placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,17
British regular : 0,67
Damn, I think I need to replay my German turn. Made a mistake. Hopefully I can do this.
No replay, just edit. Ill post a new map.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 121 Sea Zone
2 bombers moved from Western Germany to 121 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 121 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 121 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 121 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 121 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/1 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern France to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from 121 Sea Zone to Normandy Bordeaux
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bulgaria
1 infantry moved from Germany to 116 Sea Zone
5 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
2 aaGuns moved from Slovakia Hungary to Poland
1 artillery and 7 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
2 fighters moved from Southern Italy to France
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to Alexandria
Place Units - Germans
2 transports placed in 95 Sea Zone
1 infantry placed in Southern France
1 submarine placed in 115 Sea Zone
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 6.
1 fighter placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern France: 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 1 artillery
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,17
British regular : 0,67
Making stupid mistakes left and right :( Feel this game is going to be over quick.
No, I need a replay of the German turn.
@cds You can replay the turn if you want to. You seem to be doing well to me though.
Thanks, well sometimes I get these moments where I think I have the situation under control, but totally forget about the OOP. In this case it would have been a disaster for me :)
So I am grateful you let me replay.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 bomber moved from Western Germany to Malta
1 tactical_bomber moved from 93 Sea Zone to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
1 carrier and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from Germany to Poland
5 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Germans
Battle in Malta
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 1,67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/1 hits, 1,67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 bomber moved from Malta to Tobruk
1 bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
3 aaGuns moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bulgaria
Place Units - Germans
2 transports placed in 95 Sea Zone
1 destroyer and 2 submarines placed in 115 Sea Zone
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0,17
Germans regular : -0,33
British regular : -0,67
Still not sure about my turn, but it is what it is.
I have played Axis about 5 times now, only 1 time I have managed to figure out a win, that was only because my opponent didnt pay attention. I feel the Axis are the real underdog in these PtV games.
@cds No problem, these games should be played in the spirit of mutual enjoyment and benefit.
I’ve not played enough games yet to have a feel for the balance yet.
@cds If you you are happy to share, what was the issue that you wanted to improve on? Hopefully I can learn from it as well!