made pretty standard assumption of no scramble sz 35. your are welcome to redo it to your satisfaction.
CDS (Axis) vs FlyingBadger (Allies) - PtV
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FFS, even in LL I get screwed :(
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I see that you did something with some of my suggestions (taking greece in ncm to keep your ftr’s save) in the game vs Martin.
In that game I have another suggestion for you. You should have send the destroyer from sz106 to sz119. You should also have setup a force in Scotland, at least 2 AA and 4 inf (2 french) plus 1 ftr (1 french). That way you could have protected the fleet in sz109 better.
I hope you dont mind that I am giving a few suggestions here and there, if its too much you can tell me, ill try to keep it down ;)
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@cds Yes, I was very pleased to be able to implement your idea so soon! Also remembered to keep a destroyer around for the Italian sub (although the carrier isn’t damaged this time).
I see now the problem with 119, I did make sure to use a destroyer in 110 to block that way but forgot about the that way.
I was planning on sending the French up there to maximise any scramble, but yes I can see I could have backed them up with some more infantry as there is enough to hold England anyway.
I really appreciate these suggestions, it’s great to gain a better understanding of the game’s mechanics and how to best use them. Please keep the guidance and advice coming. I’m having a lot of fun playing and learning A&A!
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 60 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 submarine moved from 109 Sea Zone to 121 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 127 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco 3 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 127 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 3 fighters and 4 tactical_bombers British defend with 1 carrier and 2 fighters Germans roll dice for 3 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 4/0 hits, 4,00 expected hits British roll dice for 1 carrier and 2 fighters in 99 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier and 2 fighters Battle in 127 Sea Zone Germans attack with 2 bombers and 1 destroyer British defend with 1 battleship Germans roll dice for 2 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits British roll dice for 1 battleship in 127 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Germans and 1 battleship owned by the British lost in 127 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for British: 1 battleship Battle in 93 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports British defend with 1 destroyer and 1 transport Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 93 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in Morocco Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/1 hits, 1,33 expected hits French roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Morocco Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/1 hits, 1,17 expected hits French roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 5 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Poland 2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 5 armour and 3 mech_infantrys moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from France to Western Germany 2 bombers moved from 127 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 3 aaGuns moved from Germany to Slovakia Hungary Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 1 transport placed in 116 Sea Zone 1 submarine placed in 113 Sea Zone 1 infantry placed in Western Germany 1 artillery and 8 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : 0,83 British regular : -0,50
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I would like to edit the 2 inf in Norway to Finland and the sub in sz121 to sz106. Hopefully you agree with small edits?!
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Sorry, I mean sub from sz126 to sz106
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@cds Yeah, that’s fine with me, you do whatever you need to do.
Don’t worry about asking him the future, just make the edit and let me know.
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Okay, thanks! Ill make the edit in Japanese turn, seeing you are with Russia now.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Leningrad to Baltic States 1 tactical_bomber moved from Yenisey to Russia 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 fighter moved from Ukraine to Leningrad 1 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Stalingrad to Rostov 6 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 2 aaGuns moved from Bryansk to Kursk 1 artillery and 1 infantry moved from Bryansk to Kursk 2 artilleries moved from Leningrad to Northern Belarus 2 aaGuns moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Archangel to Leningrad 1 infantry moved from Northern Belarus to Southern Belarus 4 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 2 aaGuns, 2 artilleries and 6 infantry moved from Siberia to Amur Place Units - Russians 1 artillery and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 1 mech_infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Leningrad 4 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Johnston Island to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 4 fighters and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to Manilla 1 armour and 1 infantry moved from Davao to Manilla 1 artillery moved from Davao to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Paulau to Borneo 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Paulau to Yunnan 1 tactical_bomber moved from Caroline Islands to Yunnan 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 4 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Shansi to Anhwe 1 mech_infantry moved from Shansi to Jehol 1 artillery moved from Jehol to Southern Manchuria 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Southern Manchuria 1 fighter moved from Jehol to Yunnan 1 battleship moved from 36 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Midway Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 infantry and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits, 3,67 expected hits Americans roll dice for 2 infantry and 1 marine in Hawaiian Islands, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry and 1 marine Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/1 hits, 3,67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/1 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Manilla Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manilla, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Borneo Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/1 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Borneo to Yunnan 1 bomber moved from Malaya to Yunnan 3 tactical_bombers moved from Shan State to Yunnan 3 fighters moved from Shan State to Kwangsi 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter moved from Manilla to Davao 4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone EDIT: 2 infantry moved from Norway to Finland EDIT: 1 submarine moved from 126 Sea Zone to 106 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 transports placed in 7 Sea Zone 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,67 UK_Pacific regular : 0,33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 121 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Iceland to 121 Sea Zone 1 submarine moved from 104 Sea Zone to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to United Kingdom 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to Western United States 1 armour and 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 5 infantry moved from Tsinghai to Inner Mongolia 8 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 121 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Iceland to 121 Sea Zone 1 submarine moved from 104 Sea Zone to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to United Kingdom 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 artillery moved from Central United States to Western United States 1 armour and 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier, 3 submarines and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 5 infantry moved from Tsinghai to Inner Mongolia 8 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry moved from 78 Sea Zone to British Somaliland Combat - British Battle in British Somaliland British attack with 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 1 artillery moved from Ethiopia to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 cruiser moved from 98 Sea Zone to 83 Sea Zone 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Alexandria to Egypt 2 infantry moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 destroyer moved from 78 Sea Zone to 83 Sea Zone 1 armour moved from New Brunswick Nova Scotia to Eastern United States 2 fighters and 1 tactical_bomber moved from Burma to Eastern India 2 artilleries and 4 infantry moved from Eastern India to Burma Place Units - British 3 artilleries and 2 fighters placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 1 bomber moved from Southern Italy to Greece 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from Algeria to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in Gibraltar Battle in Trans-Jordan Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/1 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 1/1 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 bomber in Greece, round 4 : 1/1 hits, 1,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece Italians win, taking Gibraltar from British, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Albania 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy 1 cruiser and 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery moved from Algeria to Tunisia Place Units - Italians 1 transport placed in 97 Sea Zone 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Neutral_Allies regular : 0,67
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@cds I notice that PtV seems to be the most popular league game played, why is that?
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 artillery and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Combat Move - French 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 60 Sea Zone to 59 Sea Zone
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I really dont know why that is. This is my second game on this forum. Both non league.
I can only guess its a up and coming game, because G40 and Balanced Mod have been around for a long time. I think that most people want to try something new and similar to G40 to spice things up a bit.