Agreed it could have definitely been worse!
Freh(x) v Sovietishcat(L+8) - BM3
-
@freh In sz 33, 1 Anzac plane on USA carrier and 1 Anzac plane on the Anzac AC, you can go through Germany - Japan, please send my USSR plane in sz 33 to Queensland. There should be 3 USSR planes in Queensland.
-
TripleA Move Summary: Germans round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Finland 1 bomber moved from Novgorod to Greece 1 bomber moved from France to Greece 3 infantry moved from France to Holland Belgium 4 fighters moved from Germany to Holland Belgium
-
@Sovietishcat Bombing run in Greece. 2 bombers unescorted. You have 1 UK fighter that can intercept.
-
@freh yes please
-
TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Finland 1 bomber moved from Novgorod to Greece 1 bomber moved from France to Greece 3 infantry moved from France to Holland Belgium 4 fighters moved from Germany to Holland Belgium Combat - Germans Air Battle in Greece Germans attacks with 2 units heading to Greece Americans launches 1 interceptors out of Greece Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Greece causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Strategic bombing raid in Finland Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 14 infantry moved from Denmark to Western Germany 10 armour moved from Germany to Denmark 10 infantry moved from Germany to Western Germany 1 fighter moved from Holland Belgium to France 1 fighter moved from Holland Belgium to France 2 fighters moved from Holland Belgium to Germany 2 bombers moved from Greece to Caucasus 6 armour and 6 mech_infantrys moved from Turkmenistan to Sikang 3 artilleries moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Romania 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus 1 bomber moved from Finland to Western Germany Place Units - Germans 3 infantry placed in Volgograd 2 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod Germans undo move 2. 2 mech_infantrys placed in Ukraine 2 infantry placed in Russia 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Americans AA : -0.50 Defenders Fire, : -0.33 Attackers Fire, : -0.33 Germans regular : -0.83
-
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from 33 Sea Zone to Queensland Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 4 carriers moved from 35 Sea Zone to 44 Sea Zone 4 carriers moved from 42 Sea Zone to 44 Sea Zone 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Borneo to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from Manchuria to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 2 fighters moved from French Indo China to 34 Sea Zone 1 submarine moved from 45 Sea Zone to 34 Sea Zone 1 submarine moved from 56 Sea Zone to 45 Sea Zone 3 submarines moved from 42 Sea Zone to 35 Sea Zone 3 armour and 1 mech_infantry moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Turkmenistan to India 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 bombers, 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 3 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/8 hits, 3.17 expected hits UK_Pacific roll dice for 1 armour, 3 infantry and 1 mech_infantry in India, round 2 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 5/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for British: 1 armour, 3 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Manchuria to Siberia 2 mech_infantrys moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 6 fighters and 3 tactical_bombers moved from 34 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 bombers moved from Celebes to Philippines 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 2 tactical_bombers moved from 45 Sea Zone to Java 3 fighters moved from 45 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 46 Sea Zone Place Units - Japanese 3 destroyers placed in 37 Sea Zone Japanese undo move 1. 1 armour and 2 mech_infantrys placed in French Indo China 3 fighters placed in Manchuria 3 destroyers placed in 19 Sea Zone Japanese undo move 3. 3 destroyers placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5 Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 3.00 UK_Pacific regular : 1.33 ANZAC regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - Americans Americans repair damage of 4x factory_minor, 6x factory_minor, 4x airfield; Remaining resources: 92 PUs; Americans buy 3 armour, 1 destroyer, 6 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 46 Sea Zone 4 bombers moved from Normandy Bordeaux to Romania 2 mech_infantrys moved from Greece to Romania 2 infantry moved from Normandy Bordeaux to Holland Belgium 8 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Romania Americans attack with 4 bombers and 2 mech_infantrys Germans defend with 4 mech_infantrys Americans roll dice for 4 bombers and 2 mech_infantrys in Romania, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 4 mech_infantrys in Romania, round 2 : 2/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Romania Americans roll dice for 4 bombers in Romania, round 3 : 2/4 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 2 mech_infantrys Casualties for Germans: 4 mech_infantrys Battle in Holland Belgium Americans attack with 10 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 10 fighters and 2 infantry in Holland Belgium, round 2 : 2/12 hits, 5,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 22 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 34 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Finland to Karelia 10 fighters moved from Holland Belgium to Normandy Bordeaux 4 bombers moved from Romania to Greece 1 marine moved from Egypt to 81 Sea Zone 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 81 Sea Zone to 79 Sea Zone 1 marine moved from 79 Sea Zone to West India 2 fighters moved from Eastern Persia to 79 Sea Zone 1 fighter moved from Eastern Persia to Northwest Persia 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone Place Units - Americans 2 infantry placed in Normandy Bordeaux 1 transport placed in 110 Sea Zone 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 1 destroyer and 5 submarines placed in 10 Sea Zone 3 armour placed in Finland 3 infantry placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5 Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 45 PUs; British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 artillery and 1 infantry moved from Albania to Yugoslavia 1 fighter moved from Greece to Yugoslavia 3 mech_infantrys moved from Eastern Persia to India 2 fighters and 1 tactical_bomber moved from Eastern Persia to India Combat - British Battle in Yugoslavia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in India British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 2 armour in India, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 armour Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 79 Sea Zone 1 tactical_bomber moved from Northwest Persia to 79 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 3 infantry moved from Trans-Jordan to 81 Sea Zone 6 infantry and 4 transports moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 6 infantry moved from 79 Sea Zone to West India 1 armour moved from Eastern Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 2 carriers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Eastern Persia to West India 1 fighter moved from Yugoslavia to Greece 1 infantry moved from Bulgaria to Greece 1 fighter moved from Karelia to Finland 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 submarine placed in 80 Sea Zone 2 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -5,33 Italians regular : 0,67 Japanese regular : -2,00 Germans regular : 0,00 British regular : -0,33
-
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 3 fighters and 2 infantry British defend with 1 artillery Italians roll dice for 1 armour, 3 fighters and 2 infantry in Yugoslavia, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 aaGun, 2 armour, 1 fighter and 3 mech_infantrys moved from Caucasus to Kazakhstan 3 fighters moved from Yugoslavia to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern France 1 submarine placed in 93 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,3,1,2,2,2,4,3,4,6 Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
-
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 2 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@sovietishcat so maybe I’m not as quick as you lol. But I start to think we might be headed for a draw. To get the VCs I need, I figure Japan needs about another 6-8 turns to try to hold India and have a shot to then get Hawaii or NSW. And Germany would just go into a defensive posture and hope to hold on.
And at least to me, the last few rounds have been fairly repetitive.
What do you think? -
@freh I get your point, and for sure the game looks like it will take another 10 rounds to see an outcome, but it was discussed before by the league members and Gamerman is not recording draws, so I think we do not have a choice to continue; usually unless the Axis makes a blunder, takes about 30-35 rounds for allies to win. You are a good player, it’s been a great game and a good challenge for us, If you need more time to play that’s fine by me!
-
@sovietishcat ok, that’s fine with me. let’s just take our time then.
-
TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Romania 1 bomber moved from Caucasus to Iraq 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Germany to Holland Belgium 1 tactical_bomber moved from Caucasus to Romania 1 fighter moved from France to Romania 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Romania Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Strategic bombing raid in Iraq British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in Romania Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 4 infantry Americans defend with 2 infantry Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 3/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to France 4 armour moved from Denmark to France 6 armour moved from Denmark to Germany 20 infantry moved from Western Germany to Denmark 1 fighter moved from Caucasus to Volgograd 3 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Romania to Caucasus 2 infantry moved from Smolensk to Belarus 2 infantry moved from Russia to Smolensk 6 armour and 6 mech_infantrys moved from Sikang to Yunnan 1 bomber moved from Caucasus to French Indo China 1 bomber moved from United Kingdom to France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 armour placed in Volgograd 1 artillery, 1 bomber and 1 infantry placed in Novgorod 3 fighters placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 British AA : 0.67 Germans regular : 1.33 British regular : 0.67
-
TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Combat Move - Russians Non Combat Move - Russians 3 fighters moved from Queensland to Caroline Islands Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 5 bombers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 battleship moved from 44 Sea Zone to 34 Sea Zone 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 2 submarines moved from 44 Sea Zone to 34 Sea Zone 1 battleship moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 8 submarines moved from 35 Sea Zone to 34 Sea Zone 3 destroyers moved from 37 Sea Zone to 34 Sea Zone 2 mech_infantrys moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from 34 Sea Zone to Paulau Island 8 carriers moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from Manchuria to 34 Sea Zone 1 mech_infantry moved from Yunnan to India 1 bomber moved from Philippines to 46 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 2 fighters moved from Philippines to 46 Sea Zone 3 tactical_bombers moved from Java to India 2 fighters moved from Java to India 1 fighter moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Philippines to 46 Sea Zone 1 fighter moved from Philippines to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 4 fighters moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone
-
@freh do you want to submerge your sub in SZs 22 & 46?
-
Actually before I roll, I have a question about the combat sequence. If you stay in, your sub would fire first, and it could only hit my sub. If you miss, I think the engine would roll my air first against your DD, and the sub after, but all rolls at that point should really be together, in which case my attacking sub should be rolled first and a hit could be taken against your DD, and then my fighters couldn’t hit your sub anyways.
This is how it should be - I’m not sure how the engine would roll it though and whether people just go by the rolls sequence, in which case I would have a chance at both units. From your experience, how does this play out? Because I may choose to pull my subs out of the battle…
-
@freh Good question, we have no choice to go by the engine roll out, I would say just try it in Local mode and let me know, I would be able to give you an answer after.
-
@freh Just to let you know you cannot load your marine in your boat in combat phase if you are not using it for combat ie attacking Palau, the engine lets you do NCM movements in combat phase which it has to be player enforce, it is mentioned in the notes. You would have to bring it in NCM if you wanted to be in the sz.