Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Nah, think that’ll be slightly overstretched. I skip it and leave Bulgaria empty.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 1 mech_infantry and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
4 fighters moved from Japan to 27 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
1 marine moved from Marshall Islands to 33 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 4 submarines and 6 tactical_bombers moved from 33 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Johnston Island
1 bomber and 2 fighters moved from Caroline Islands to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Caroline Islands to 34 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
4 artilleries and 4 infantry moved from Japan to 7 Sea Zone
4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone
4 artilleries and 4 infantry moved from 27 Sea Zone to Johnston Island
1 infantry moved from Hunan to Szechwan
5 fighters and 1 tactical_bomber moved from Hunan to Szechwan
Combat - Japanese
Battle in Johnston Island
Battle in Szechwan
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Johnston Island from Americans, taking Szechwan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 31 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Wake Island
1 artillery and 5 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 5 infantry moved from 27 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Honan to Hopei
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
5 fighters and 1 tactical_bomber moved from Szechwan to Malaya
1 aaGun and 6 infantry moved from Korea to Southern Manchuria
Place Units - Japanese
3 infantry placed in Malaya
1 mech_infantry placed in Kiangsu
1 fighter and 7 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
2 fighters moved from Kweichow to Hopei
Combat - British
Battle in Yugoslavia
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
5 artilleries and 13 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Eastern India
1 mech_infantry moved from Baluchistan to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Yugoslavia to Romania
3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
Germans regular : 0,67
British regular : 0,83
Forgot to move the ac again.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
2 fighters moved from Kweichow to Hopei
Combat - British
Battle in Yugoslavia
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
5 artilleries and 13 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Eastern India
1 mech_infantry moved from Baluchistan to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Yugoslavia to Romania
3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 11 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 28 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
Germans regular : 0,67
British regular : 0,83
E. Poland
Italian infantry [dice 1d6<=1]
Italian bomber [dice 1d6<=3]
Russian infantry [dice 1d6<=2]
1d6<=1: 2; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 6; Hits: 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Northern Italy to Bulgaria
Italians take Bulgaria from Russians
1 armour moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Libya to Tunisia
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Tunisia to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Central America to 66 Sea Zone
EDIT: 2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
EDIT: 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 cruiser and 2 transports moved from 28 Sea Zone to 11 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel
1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda
1 submarine moved from 100 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg
5 artilleries and 12 infantry moved from Leningrad to Baltic States
7 armour and 7 mech_infantrys moved from Leningrad to Baltic States
10 artilleries moved from Germany to Slovakia Hungary
5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 submarine moved from 108 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to Western Germany
2 fighters and 1 tactical_bomber moved from Malta to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary
Place Units - Germans
6 artilleries, 3 infantry and 1 mech_infantry placed in Germany
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
Wait; I need to make an adjustment to the G-11 NCM.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel
1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda
1 submarine moved from 100 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg
5 artilleries and 12 infantry moved from Leningrad to Baltic States
7 armour and 7 mech_infantrys moved from Leningrad to Baltic States
10 artilleries moved from Germany to Slovakia Hungary
5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 submarine moved from 108 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to Western Germany
2 fighters and 1 tactical_bomber moved from Malta to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary
Place Units - Germans
6 artilleries, 3 infantry and 1 mech_infantry placed in Germany
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 7 armour and 7 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 7 armour and 7 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 7 armour and 7 mech_infantrys
EDIT: Removing units owned by Germans from Baltic States: 7 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Novgorod to Vologda
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Eastern Poland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Eastern Poland
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
14 artilleries and 30 infantry moved from Romania to Bessarabia
1 fighter moved from Yugoslavia to Northern Belarus
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus
1 fighter moved from Eastern Poland to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
2 infantry moved from Russia to Gorky
2 infantry moved from Russia to Gorky
2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus
6 artilleries and 1 infantry moved from Smolensk to Northern Belarus
1 artillery and 4 infantry moved from Russia to Smolensk
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Sakha to Amur
2 aaGuns and 14 infantry moved from Siberia to Amur
Place Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in Russia
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Germans regular : 0,67
Russians regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Novgorod to Vologda
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Eastern Poland
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Eastern Poland
1 artillery moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
14 artilleries and 30 infantry moved from Romania to Bessarabia
1 fighter moved from Yugoslavia to Northern Belarus
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus
1 fighter moved from Eastern Poland to Northern Belarus
1 tactical_bomber moved from Eastern Poland to Northern Belarus
2 infantry moved from Russia to Gorky
2 infantry moved from Russia to Gorky
2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus
6 artilleries and 1 infantry moved from Smolensk to Northern Belarus
1 artillery and 4 infantry moved from Russia to Smolensk
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Sakha to Amur
2 aaGuns and 14 infantry moved from Siberia to Amur
Place Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in Russia
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 11 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,33
Germans regular : 0,67
Russians regular : -0,67
Second post, please. Obviously forgot to move the aussie-fig to Hawaii.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 27 Sea Zone to 28 Sea Zone
2 marines moved from Johnston Island to 27 Sea Zone
5 artilleries moved from Johnston Island to 27 Sea Zone
15 infantry moved from Johnston Island to 27 Sea Zone
5 artilleries, 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 9 fighters, 15 infantry, 2 marines, 4 submarines, 7 tactical_bombers and 10 transports moved from 27 Sea Zone to 11 Sea Zone
1 marine moved from 11 Sea Zone to Mexico
5 artilleries, 15 infantry and 1 marine moved from 11 Sea Zone to Western United States
2 tactical_bombers moved from Japan to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
Combat Hit Differential Summary :
Scramble fighters from WUS to defend SZ 11,
scramble fighters from CV in SZ 11 to defend WUS,
or no scramble?
I must ask to be able to redo that and block the attack on z11. I thought it was not reachable, with 3 zones, but see now that it actually is only 2.