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axis-dominion vs karl7 (allies+20) bm4
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Rostov 1 bomber moved from Southern Italy to Volgograd 1 bomber moved from Slovakia Hungary to Volgograd 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour and 20 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 5 armour, 5 artilleries, 2 infantry and 32 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 2 bombers moved from Volgograd to Caucasus 4 tactical_bombers moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from 112 Sea Zone to Southern Italy 1 aaGun and 4 infantry moved from France to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,1,2,5,1 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Tambov to Volgograd 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 2 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Rostov to Tambov 1 fighter moved from Volgograd to Russia 4 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : -1.83 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Philippines to Guam 1 fighter moved from Philippines to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan 1 tactical_bomber moved from Philippines to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Burma Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 55 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kazakhstan Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 21 Sea Zone to 42 Sea Zone 1 bomber moved from Guam to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 17 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 aaGuns and 3 infantry moved from Manchuria to Amur 3 mech_infantrys moved from Jehol to Amur 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 fighter moved from Burma to French Indo China 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Kweichow to Chahar 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from Kazakhstan to Szechwan Place Units - Japanese 1 factory_minor placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Malaya: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.50 UK_Pacific regular : -0.33 ANZAC regular : 0.67 Russians regular : 0.33 -
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
There is an easy way around my Iraq stack, you know?
Do it!
lmao… what’s the hurry?! are we not having a grand ol’ time?
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well, first game Iceland has seen a major battle… LOL
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
well, first game Iceland has seen a major battle… LOL
LOL they wanted some KILL action!
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
well, first game Iceland has seen a major battle… LOL
Hitler is well-pleased with the italian performance over there, I mean for once they did their job lol
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Max stack in Iraq makes it 50/50, just the odds you love!
Unless you suicide Italy, I guess
But that’s not your style
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
Max stack in Iraq makes it 50/50, just the odds you love!
Unless you suicide Italy, I guess
But that’s not your style
I may just go for it, since I am losing :)
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
grinding on the battle calc here… move shortly
Beep bop boop beeep beep…
no THINK! just KILL!
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yeah, but I was thinking of doing some crazy shit like popping a carrier out of Persia…LOL
Don’t do it!
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@karl7 said in axis-dominion vs karl7 (allies+20) bm4:
yeah, but I was thinking of doing some crazy shit like popping a carrier out of Persia…LOL
Don’t do it!
that’s actually pretty funny
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Hawaiian Islands to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from Persia to Iraq Combat - Americans Battle in 21 Sea Zone Americans attack with 1 bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Americans attack with 2 artilleries and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam Americans roll dice for 2 artilleries and 1 infantry in Guam, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Marianas 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 marine moved from Iceland to 123 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 3 transports moved from 123 Sea Zone to 109 Sea Zone 1 artillery and 1 marine moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 120 Sea Zone to 116 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 109 Sea Zone to United Kingdom 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 infantry placed in Persia 1 tactical_bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 4 fighters and 4 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Iceland to 125 Sea Zone 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 bomber moved from India to Burma 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 39 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Burma British attack with 1 artillery, 1 bomber and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to Iraq 1 fighter moved from 39 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 3 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 cruiser moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from 125 Sea Zone to Scotland 2 aaGuns moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Egypt 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 fighter placed in Iraq 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.17 Germans regular : -0.17 British regular : 0.83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 3 infantry in Rostov, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 armour and 5 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 bomber moved from Rostov to Southern Italy 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 marine moved from Western Germany to 112 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,6,6,3,6 Italians collect 13 PUs (8 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -2.50 Russians regular : -0.67 -
hey can you plz hold, I am thinking about reconsidering some things
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 bomber moved from Romania to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 3 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 3 infantry in Rostov, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 2 infantry in Rostov, round 5 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 armour and 5 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Romania to Bessarabia 1 bomber moved from Rostov to Southern Italy 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to France Place Units - Italians 3 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,6,5,2,4,2 Italians collect 13 PUs (8 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : -2.50 Russians regular : -0.67 -
plz go with this map instead. changed my mind about 110





