20 Playoffs BM3 Majik vs WindowWasher +20

  • '21 '20

    oh, the uk figs are on US CVs, i made it clear in my moves but i just want to let you know so you dont overlook it.

  • '21 '20

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Move Summary: French round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - French
            1 fighter moved from Finland to Norway
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 fighter moved from Finland to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Rostov to Volgograd
            1 armour, 12 artilleries and 7 infantry moved from Tambov to Samara
            1 mech_infantry moved from Russia to Samara
            1 bomber moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Volgograd
            2 mech_infantrys moved from Russia to Samara
            3 tactical_bombers moved from Caucasus to Volgograd
            24 armour, 4 infantry and 65 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber moved from Caroline Islands to 49 Sea Zone
            2 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
            2 bombers moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Karelia
    
        Combat - Germans
            Battle in 49 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 3 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Vyborg
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 2 bombers, 3 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries
            Battle in Northwest Persia
                Germans attack with 24 armour, 4 infantry and 65 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 24 armour, 4 infantry and 65 mech_infantrys in Northwest Persia, round 2 : 27/93 hits, 23.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 24 armour, 2 infantry and 65 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys in Samara, round 2 : 5/23 hits, 7.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 12 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Tambov to Samara
            1 aaGun moved from Caucasus to Northwest Persia
            2 bombers moved from Volgograd to Ukraine
            1 aaGun moved from Tambov to Volgograd
            2 armour moved from Ukraine to Caucasus
            1 fighter moved from Vyborg to Novgorod
            1 tactical_bomber moved from Vyborg to Novgorod
            2 bombers moved from Karelia to Ukraine
            2 fighters moved from Western Germany to Ukraine
            6 fighters moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Western Germany to Poland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 aaGuns and 5 infantry moved from Denmark to Western Germany
            1 bomber moved from 49 Sea Zone to Caroline Islands
            1 fighter moved from Karelia to Novgorod
            1 armour moved from Ukraine to Caucasus
            3 tactical_bombers moved from Volgograd to Rostov
    
        Place Units - Germans
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            4 fighters placed in Western Germany
            1 mech_infantry placed in Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 2.00
    Germans regular : 1.50
    British regular : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Turkmenistan to Eastern Persia
                  Russians take Eastern Persia from Japanese
            1 infantry moved from Kazakhstan to Turkmenistan
            1 infantry moved from Sikang to Kazakhstan
            3 artilleries and 8 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            4 artilleries and 8 infantry moved from Tsinghai to Kansu
            4 artilleries and 6 infantry moved from Tsinghai to Shensi
            6 infantry moved from Sikang to Shensi
            3 infantry moved from Sikang to Shensi
            2 artilleries moved from Sikang to Shensi
            5 artilleries and 10 infantry moved from Sikang to Szechwan
            1 artillery moved from Sikang to Shensi
            5 infantry moved from Sikang to Szechwan
            5 artilleries and 5 infantry moved from Sikang to Szechwan
            5 artilleries and 5 infantry moved from Sikang to Szechwan
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 4 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 artilleries and 8 infantry in Kansu, round 2 : 3/12 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Russians attack with 15 artilleries and 25 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 15 artilleries and 25 infantry in Szechwan, round 2 : 9/40 hits, 11.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Russians win, taking Szechwan from Japanese with 15 artilleries and 24 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 7 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 artilleries and 15 infantry in Shensi, round 2 : 6/22 hits, 6.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win, taking Shensi from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Shensi
            2 aaGuns moved from Sikang to Szechwan
            1 aaGun moved from Novosibirsk to Timguska
            1 aaGun moved from Novosibirsk to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Russians regular : -3.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Japan to Iwo Jima
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 12/38 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia
                Japanese win, taking Eastern Persia from Russians with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from West India to India
            2 submarines moved from 36 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery moved from New Britain to 47 Sea Zone
            1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Iwo Jima to Japan
            1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 armour and 3 mech_infantrys moved from Shantung to Kiangsi
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 1.67
    Russians regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Norway to Vyborg
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 submarine moved from 24 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to Yunnan
            1 fighter moved from Norway to Karelia
            1 bomber moved from Novosibirsk to Yunnan
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Vyborg
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Vyborg to Finland
            1 fighter moved from Finland to Norway
            1 fighter moved from Karelia to Norway
            3 fighters and 1 tactical_bomber moved from Norway to Gibraltar
            2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Norway to Finland
            1 bomber moved from Yunnan to Shensi
            6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Finland
            3 mech_infantrys placed in Norway
            2 fighters placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 0.33
    Germans regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Norway to Vyborg
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 submarine moved from 24 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to Yunnan
            1 fighter moved from Norway to Karelia
            1 bomber moved from Novosibirsk to Yunnan
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Vyborg
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Vyborg to Finland
            1 fighter moved from Finland to Norway
            1 fighter moved from Karelia to Norway
            3 fighters and 1 tactical_bomber moved from Norway to Gibraltar
            2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Norway to Finland
            1 bomber moved from Yunnan to Shensi
            6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Finland
            3 mech_infantrys placed in Norway
            2 fighters placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            7 fighters moved from Novosibirsk to Finland
            1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            3 aaGuns, 2 armour, 5 artilleries, 41 infantry and 12 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun moved from Norway to Finland
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 infantry placed in Iraq
            2 fighters and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 0.33
    Germans regular : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            1 aaGun and 15 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            2 aaGuns and 16 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,6,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,6,1,5,3,3,1,4,6,4,4,4,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,5
            Italians collect 5 PUs (17 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Norway to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 6 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Iraq
            23 armour, 2 infantry and 65 mech_infantrys moved from Northwest Persia to Iraq
            3 armour moved from Caucasus to Iraq
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            3 tactical_bombers moved from Rostov to Kazakhstan
            3 infantry moved from Russia to Vologda
            2 infantry moved from Samara to Novosibirsk
            1 bomber moved from Ukraine to Novosibirsk
            1 bomber moved from Ukraine to Vologda
            2 infantry moved from Novgorod to Karelia
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 27 armour, 2 infantry and 65 mech_infantrys
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 27 armour, 2 infantry and 65 mech_infantrys in Iraq, round 2 : 24/94 hits, 24.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 27 armour, 1 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novosibirsk to Russia
            1 bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            1 fighter moved from Karelia to Novgorod
            2 fighters moved from Western Germany to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            1 mech_infantry moved from Germany to Baltic States
            2 bombers and 2 fighters moved from Ukraine to Southern Italy
            3 mech_infantrys moved from Ukraine to Caucasus
            3 tactical_bombers moved from Kazakhstan to Caucasus
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Volgograd to Samara
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            1 infantry placed in Russia
            2 infantry placed in Russia
            3 infantry placed in Novgorod
            1 mech_infantry placed in Germany
            1 fighter and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.67
    Germans regular : -2.83
    British regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            2 artilleries and 4 infantry moved from Shensi to Kweichow
            10 artilleries and 14 infantry moved from Szechwan to Sikang
            3 artilleries and 5 infantry moved from Shensi to Sikang
            1 artillery and 1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            3 infantry moved from Kansu to Tsinghai
            3 artilleries moved from Szechwan to Sikang
            3 infantry moved from Szechwan to Sikang
            2 artilleries and 7 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            2 artilleries and 3 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            3 artilleries and 3 infantry moved from Kansu to Tsinghai
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 2 artilleries and 4 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Hopei
                Russians attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Shensi to Kweichow
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Szechwan to Sikang
            1 aaGun, 1 artillery and 5 infantry moved from Timguska to Yenisey
            1 aaGun moved from Kansu to Suiyuyan
            1 artillery and 1 infantry moved from Timguska to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 2.33
    

    Savegame

  • '21 '20

    man… I’m just barely hanging on by a strand!

  • '22 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 10 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            1 armour moved from 63 Sea Zone to New Zealand
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            2 tactical_bombers moved from Japan to 16 Sea Zone
            5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Eastern Persia to Turkmenistan
            2 bombers moved from Japan to 17 Sea Zone
            8 fighters and 8 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in New Zealand
            Battle in Midway
            Battle in Wake Island
            Battle in Turkmenistan
                Japanese attack with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys in Turkmenistan, round 2 : 13/37 hits, 10.17 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Turkmenistan
                Japanese win, taking New Zealand from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Turkmenistan from Russians with 5 armour, 7 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits, 11.00 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 bombers, 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from 17 Sea Zone to Japan
            8 fighters and 8 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 16 Sea Zone to Japan
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 16 Sea Zone to 33 Sea Zone
            2 armour and 3 mech_infantrys moved from Kiangsi to French Indo China
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 mech_infantry placed in West India
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
            Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 2.83
    Russians regular : 0.67
    

    Savegame


  • @windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:

    man… I’m just barely hanging on by a strand!

    Yeah you are but its running out fast!

  • '22 '16

    @WindowWasher Had to send my laptop out for repair. It may be 2 weeks before I can post again. Sorry. So no rush on your move.

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