L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 destroyer moved from 66 Sea Zone to 27 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 destroyer moved from 66 Sea Zone to 27 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
            1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 destroyer moved from 66 Sea Zone to 27 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 66 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 28 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to 28 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to move the british ac earlier.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 62 PUs; 
            Germans buy 1 armour, 11 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Leningrad to Archangel
            2 fighters and 1 tactical_bomber moved from Leningrad to Archangel
            1 submarine moved from 97 Sea Zone to 100 Sea Zone
            4 fighters and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone
    
        Combat - Germans
            Battle in 100 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 100 Sea Zone
                Germans win, taking 100 Sea Zone from British with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Archangel
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Archangel to Leningrad
            1 tactical_bomber moved from Western Germany to Leningrad
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour and 3 mech_infantrys moved from Germany to Poland
            4 fighters and 2 tactical_bombers moved from 100 Sea Zone to Malta
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 armour placed in Western Germany
            1 artillery and 2 infantry placed in Leningrad
            1 submarine placed in 108 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
            1 infantry moved from Northern Belarus to Eastern Poland
            3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland
            1 armour moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Romania
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Southern Belarus
            1 infantry moved from Novgorod to Northern Belarus
            6 artilleries and 1 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
            7 artilleries and 38 infantry moved from Vologda to Novgorod
            1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod
            1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
            1 infantry moved from Urals to Timguska
            1 infantry moved from Urals to Kazakhstan
            1 infantry moved from Smolensk to Novgorod
            3 artilleries and 1 infantry moved from Bessarabia to Romania
            1 infantry moved from Western Ukraine to Bessarabia
            3 artilleries and 3 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            9 infantry and 1 tactical_bomber placed in Russia
            1 artillery and 1 infantry placed in Urals
            Russians undo move 3.
            Russians undo move 2.
            2 infantry placed in Urals
            1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Eastern Poland
            1 infantry moved from Northern Belarus to Eastern Poland
            3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland
            1 armour moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Romania
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Southern Belarus
            1 infantry moved from Novgorod to Northern Belarus
            6 artilleries and 1 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
            7 artilleries and 38 infantry moved from Vologda to Novgorod
            1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod
            1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
            1 infantry moved from Urals to Timguska
            1 infantry moved from Urals to Kazakhstan
            1 infantry moved from Smolensk to Novgorod
            3 artilleries and 1 infantry moved from Bessarabia to Romania
            1 infantry moved from Western Ukraine to Bessarabia
            3 artilleries and 3 infantry moved from Ukraine to Bessarabia
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            9 infantry and 1 tactical_bomber placed in Russia
            1 artillery and 1 infantry placed in Urals
            Russians undo move 3.
            Russians undo move 2.
            2 infantry placed in Urals
            1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : 0,50
    

    Savegame


  • The aussie-des should be in z31. Thought I put it there, but should be ok to fix now before J.


  • One NCM-change coming up. Looking at stacking Bulgaria with a small expeditionary force.


  • Nah, think that’ll be slightly overstretched. I skip it and leave Bulgaria empty.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 3 infantry, 1 mech_infantry and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 55 Sea Zone to 31 Sea Zone
            2 infantry moved from Midway to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Johnston Island
            4 fighters moved from Japan to 27 Sea Zone
            3 destroyers and 1 submarine moved from 26 Sea Zone to 27 Sea Zone
            2 infantry moved from Wake Island to 24 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Johnston Island
            1 marine moved from Marshall Islands to 33 Sea Zone
            1 marine moved from Gilbert Islands to 33 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 4 submarines and 6 tactical_bombers moved from 33 Sea Zone to 27 Sea Zone
            2 marines moved from 27 Sea Zone to Johnston Island
            1 bomber and 2 fighters moved from Caroline Islands to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone
            2 infantry moved from Caroline Islands to 34 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Johnston Island
            4 artilleries and 4 infantry moved from Japan to 7 Sea Zone
            4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone
            4 artilleries and 4 infantry moved from 27 Sea Zone to Johnston Island
            1 infantry moved from Hunan to Szechwan
            5 fighters and 1 tactical_bomber moved from Hunan to Szechwan
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Szechwan
                Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Johnston Island from Americans, taking Szechwan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 31 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 31 Sea Zone to Caroline Islands
            2 fighters moved from 31 Sea Zone to Wake Island
            1 artillery and 5 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 55 Sea Zone to 27 Sea Zone
            1 artillery and 5 infantry moved from 27 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
            1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Honan to Hopei
            1 infantry moved from Shansi to Honan
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            5 fighters and 1 tactical_bomber moved from Szechwan to Malaya
            1 aaGun and 6 infantry moved from Korea to Southern Manchuria
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 mech_infantry placed in Kiangsu
            1 fighter and 7 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 armour moved from Eastern India to Shan State
            1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
            2 transports moved from 28 Sea Zone to 11 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
            5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            1 carrier moved from 66 Sea Zone to 11 Sea Zone
            1 submarine moved from 94 Sea Zone to 106 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            4 infantry placed in Western United States
            3 fighters placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
            Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            8 artilleries and 13 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Battle in Hunan
                Chinese attack with 8 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 armour moved from Eastern India to Shan State
            1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
            2 transports moved from 28 Sea Zone to 11 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
            5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            1 carrier moved from 66 Sea Zone to 11 Sea Zone
            1 submarine moved from 94 Sea Zone to 106 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            4 infantry placed in Western United States
            3 fighters placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
            Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            8 artilleries and 13 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Battle in Hunan
                Chinese attack with 8 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
            1 fighter moved from Romania to Yugoslavia
            1 fighter moved from Romania to Yugoslavia
            2 fighters moved from Kweichow to Hopei
    
        Combat - British
            Battle in Yugoslavia
                British attack with 5 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in Hopei
                British attack with 2 fighters
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
            1 armour and 1 mech_infantry moved from Eastern India to Shan State
            5 artilleries and 13 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Eastern India
            1 mech_infantry moved from Baluchistan to Eastern India
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 fighter moved from Yugoslavia to Romania
            3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Egypt to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 aaGun moved from Egypt to Alexandria
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 submarine and 1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -0,33
    Germans regular : 0,67
    British regular : 0,83
    

    Savegame


  • Forgot to move the ac again.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 armour moved from Eastern India to Shan State
            1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
            2 transports moved from 28 Sea Zone to 11 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
            5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            1 carrier moved from 66 Sea Zone to 11 Sea Zone
            1 submarine moved from 94 Sea Zone to 106 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            4 infantry placed in Western United States
            3 fighters placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
            Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
            2 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            8 artilleries and 13 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Shansi
            Battle in Hunan
                Chinese attack with 8 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
            1 fighter moved from Romania to Yugoslavia
            1 fighter moved from Romania to Yugoslavia
            2 fighters moved from Kweichow to Hopei
    
        Combat - British
            Battle in Yugoslavia
                British attack with 5 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in Hopei
                British attack with 2 fighters
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
            1 armour and 1 mech_infantry moved from Eastern India to Shan State
            5 artilleries and 13 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Eastern India
            1 mech_infantry moved from Baluchistan to Eastern India
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 fighter moved from Yugoslavia to Romania
            3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Egypt to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 aaGun moved from Egypt to Alexandria
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
            British collect 35 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 submarine and 1 transport placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to 11 Sea Zone: 1 carrier
            EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 28 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -0,33
    Germans regular : 0,67
    British regular : 0,83
    

    Savegame


  • @trulpenplay

    E. Poland

    Italian infantry [dice 1d6<=1]
    Italian bomber [dice 1d6<=3]

    Russian infantry [dice 1d6<=2]


  • 1d6<=1: 2; Hits: 0
    1d6<=3: 2; Hits: 1
    1d6<=2: 6; Hits: 0


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 mech_infantry moved from Northern Italy to Bulgaria
                  Italians take Bulgaria from Russians
            1 armour moved from Tunisia to Libya
                  Italians take Libya from British
            1 armour moved from Libya to Tunisia
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing ownership of Eastern Poland from Russians to Italians
            EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Tunisia to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Gibraltar to Southern Italy
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
            EDIT: Adding units owned by Italians to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from Central America to 66 Sea Zone
            EDIT: 2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
            EDIT: 2 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 cruiser and 2 transports moved from 28 Sea Zone to 11 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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