And 2 sub hits = tip CV and lose DD.
L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone 3 fighters moved from Gibraltar to 97 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters British defend with 2 submarines Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 2 submarines owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Non Combat Move - Italians 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 5 artilleries and 2 infantry moved from Morocco to Algeria 2 fighters moved from 97 Sea Zone to Gibraltar 1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy 2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Malta: 2 marines EDIT: Adding units owned by Italians to Southern Italy: 2 marines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Malta: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Gibraltar: 1 fighter EDIT: Adding units owned by Italians to Tunisia: 1 fighter EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 destroyer moved from 66 Sea Zone to 27 Sea Zone Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 destroyer moved from 66 Sea Zone to 27 Sea Zone Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9 Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands 1 destroyer moved from 66 Sea Zone to 27 Sea Zone Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 66 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 28 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 28 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Forgot to move the british ac earlier.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 62 PUs; Germans buy 1 armour, 11 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Archangel 2 fighters and 1 tactical_bomber moved from Leningrad to Archangel 1 submarine moved from 97 Sea Zone to 100 Sea Zone 4 fighters and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone Combat - Germans Battle in 100 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone Germans win, taking 100 Sea Zone from British with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Archangel Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Archangel to Leningrad 1 tactical_bomber moved from Western Germany to Leningrad 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Poland 4 fighters and 2 tactical_bombers moved from 100 Sea Zone to Malta Place Units - Germans 10 artilleries placed in Germany 1 armour placed in Western Germany 1 artillery and 2 infantry placed in Leningrad 1 submarine placed in 108 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.50 British regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Romania Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 7 artilleries and 38 infantry moved from Vologda to Novgorod 1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod 1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod 3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 1 infantry moved from Urals to Timguska 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Smolensk to Novgorod 3 artilleries and 1 infantry moved from Bessarabia to Romania 1 infantry moved from Western Ukraine to Bessarabia 3 artilleries and 3 infantry moved from Ukraine to Bessarabia Place Units - Russians 3 artilleries placed in Ukraine 9 infantry and 1 tactical_bomber placed in Russia 1 artillery and 1 infantry placed in Urals Russians undo move 3. Russians undo move 2. 2 infantry placed in Urals 1 artillery, 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : 0,50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Romania Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 7 artilleries and 38 infantry moved from Vologda to Novgorod 1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod 1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod 3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 1 infantry moved from Urals to Timguska 1 infantry moved from Urals to Kazakhstan 1 infantry moved from Smolensk to Novgorod 3 artilleries and 1 infantry moved from Bessarabia to Romania 1 infantry moved from Western Ukraine to Bessarabia 3 artilleries and 3 infantry moved from Ukraine to Bessarabia Place Units - Russians 3 artilleries placed in Ukraine 9 infantry and 1 tactical_bomber placed in Russia 1 artillery and 1 infantry placed in Urals Russians undo move 3. Russians undo move 2. 2 infantry placed in Urals 1 artillery, 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : 0,50
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The aussie-des should be in z31. Thought I put it there, but should be ok to fix now before J.
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One NCM-change coming up. Looking at stacking Bulgaria with a small expeditionary force.
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Nah, think that’ll be slightly overstretched. I skip it and leave Bulgaria empty.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry, 1 mech_infantry and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 55 Sea Zone to 31 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 4 fighters moved from Japan to 27 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Wake Island to 24 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 1 marine moved from Marshall Islands to 33 Sea Zone 1 marine moved from Gilbert Islands to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 4 submarines and 6 tactical_bombers moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Johnston Island 1 bomber and 2 fighters moved from Caroline Islands to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 4 artilleries and 4 infantry moved from Japan to 7 Sea Zone 4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone 4 artilleries and 4 infantry moved from 27 Sea Zone to Johnston Island 1 infantry moved from Hunan to Szechwan 5 fighters and 1 tactical_bomber moved from Hunan to Szechwan Combat - Japanese Battle in Johnston Island Battle in Szechwan Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Johnston Island from Americans, taking Szechwan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 31 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 31 Sea Zone to Caroline Islands 2 fighters moved from 31 Sea Zone to Wake Island 1 artillery and 5 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 55 Sea Zone to 27 Sea Zone 1 artillery and 5 infantry moved from 27 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Honan to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 5 fighters and 1 tactical_bomber moved from Szechwan to Malaya 1 aaGun and 6 infantry moved from Korea to Southern Manchuria Place Units - Japanese 3 infantry placed in Malaya 1 mech_infantry placed in Kiangsu 1 fighter and 7 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 2 fighters moved from Kweichow to Hopei Combat - British Battle in Yugoslavia British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Hopei British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Shan State 5 artilleries and 13 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 mech_infantry moved from Baluchistan to Eastern India 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone 1 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun moved from Egypt to Alexandria Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 Germans regular : 0,67 British regular : 0,83
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Forgot to move the ac again.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 2 fighters moved from Kweichow to Hopei Combat - British Battle in Yugoslavia British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Hopei British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Shan State 5 artilleries and 13 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 mech_infantry moved from Baluchistan to Eastern India 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone 1 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun moved from Egypt to Alexandria Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport Turning on Edit Mode EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter EDIT: Adding units owned by British to 11 Sea Zone: 1 carrier EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 28 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 Germans regular : 0,67 British regular : 0,83
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E. Poland
Italian infantry [dice 1d6<=1]
Italian bomber [dice 1d6<=3]Russian infantry [dice 1d6<=2]
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1d6<=1: 2; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 6; Hits: 0 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Northern Italy to Bulgaria Italians take Bulgaria from Russians 1 armour moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Libya to Tunisia Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Russians to Italians EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Tunisia to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Northern Italy 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Western Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :