Will have to come to this later.
L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis)
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone
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@BobbaRossa how many suicide attacks in sz 20?
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@brxxx 2, please.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Americans take 6 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 6 Sea Zone to Korea 4 fighters moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 5 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Egypt to Tsinghai 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Eastern Persia Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Jehol to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Shensi 1 infantry placed in Tsinghai 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Combat Move - British Non Combat Move - British 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 fighters moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,33 Japanese regular : 0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus Place Units - Italians 2 infantry placed in United Kingdom 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,2,3 Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Korea to Jehol 2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,6,4,3,6,1,1,5,4,3,3,4,4,6,6,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 2 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 2 infantry, 4 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 2 mech_infantrys moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from 127 Sea Zone to Nenetsia 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Norway to Novgorod 1 fighter moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Archangel Battle in Nenetsia Battle in Novgorod Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 aaGuns, 8 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Romania to Belarus 3 mech_infantrys moved from Poland to Belarus 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 2 bombers moved from Baltic States to Western Germany 2 bombers moved from Novgorod to Norway 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Belarus Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 fighter placed in 112 Sea Zone 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,3,5 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Bryansk to Smolensk 2 fighters moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 4 aaGuns, 13 armour, 10 artilleries, 28 infantry and 26 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 armour moved from Volgograd to Russia 2 armour and 3 mech_infantrys moved from Suiyuyan to Ulaanbaatar 1 aaGun moved from Suiyuyan to Chahar 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Vologda to Urals 3 mech_infantrys moved from Russia to Samara 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : 2,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 aaGun, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales 3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 infantry moved from Buryatia to Amur 1 bomber moved from Japan to Amur 1 bomber moved from Philippines to 19 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 4/14 hits, 6.17 expected hits ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 7/9 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 2 armour, 2 artilleries and 2 fighters in New South Wales, round 3 : 3/6 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -35 Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry Battle in Amur Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber ANZAC defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Casualties for Americans: 1 submarine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 bombers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Kweichow to Anhwe 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 19 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from Japan to Kiangsu 2 fighters moved from Japan to Kiangsu 1 carrier moved from 35 Sea Zone to 17 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone 3 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Amur to Japan 1 fighter moved from Japan to Kiangsu Place Units - Japanese 2 fighters and 8 infantry placed in Japan 1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,1,1,3,4,1,5,6,4,2,5,2,2,6,3,3,6,5,1,2,4,3,6,1,3,1,3,5,1,4,6,6,6,3,6,1,5,5,5 Japanese collect 51 PUs (8 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 ANZAC AA : 0.00 ANZAC regular : 4.33 Russians regular : -0.67
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@brxxx Ugh! Making me sweat it out to the last! That NSW fight was hard on my heart :P . So many dead planes…
Welp, that’s 6 VCs in the Pacific. Now we see if I can hold out against your counterattack to get one back. Think I’ve got you at less than 5% at all 3 available spots, but might have missed something.
Also, FYI for future games: I could have built a destroyer in SZ6 that would have prevented you from doing any amphibious assaults. It’s a bit gamey and I prefer not to do it if I don’t have to, but just so you know that that could be used against you.
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@bobbarossa yeah it looks good. Well played. I knew game was lost, but wanted to try that pacific move out.
Wanna play another with same conditions? maybe I just change the bit buy. -
@brxxx Sounds good! Just let me know what you’d like to change.
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@bobbarossa 1 ftr in scotland, 1 marine india
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@brxxx I like that bid. The marine in India gives a lot of flexibility.
Thread’s up here: https://www.axisandallies.org/forums/topic/36870/l21-bm3-brxxx-allies-15-vs-bobbarossa-axis-game-2
And if you could post the previous game’s result when you get a chance, would appreciate it :D .