L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis)


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    

    Savegame


  • @BobbaRossa how many suicide attacks in sz 20?


  • @brxxx 2, please.


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 20 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 6 Sea Zone to Korea
            4 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            5 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Egypt to Tsinghai
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Korea
            2 transports placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            3 destroyers and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
            Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Jehol to Hopei
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Northwest Persia to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            2 fighters moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to Persia
            1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -1,33
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Belarus
    
        Place Units - Italians
            2 infantry placed in United Kingdom
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,2,3
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Korea to Jehol
            2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,6,4,3,6,1,1,5,4,3,3,4,4,6,6,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            2 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone
            2 infantry, 4 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            2 mech_infantrys moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from 127 Sea Zone to Nenetsia
            2 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 bombers moved from Norway to Novgorod
            1 fighter moved from Eastern Poland to Novgorod
            2 bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in Archangel
            Battle in Nenetsia
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 aaGuns, 8 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Romania to Belarus
            3 mech_infantrys moved from Poland to Belarus
            1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to 112 Sea Zone
            2 bombers moved from Baltic States to Western Germany
            2 bombers moved from Novgorod to Norway
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to Belarus
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 fighter placed in 112 Sea Zone
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,3,5
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Smolensk
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 infantry moved from Manchuria to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            4 aaGuns, 13 armour, 10 artilleries, 28 infantry and 26 mech_infantrys moved from Bryansk to Russia
            2 fighters moved from Western Ukraine to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
            2 armour moved from Volgograd to Russia
            2 armour and 3 mech_infantrys moved from Suiyuyan to Ulaanbaatar
            1 aaGun moved from Suiyuyan to Chahar
            1 aaGun and 2 infantry moved from Manchuria to Jehol
            1 infantry moved from Vologda to Urals
            3 mech_infantrys moved from Russia to Samara
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    Russians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
            4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
            3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 bomber, 7 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Buryatia to Amur
            1 bomber moved from Japan to Amur
            1 bomber moved from Philippines to 19 Sea Zone
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                    ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 4/14 hits, 6.17 expected hits
                    ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 7/9 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 2 armour, 2 artilleries and 2 fighters in New South Wales, round 3 : 3/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 14PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -35
                Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry
            Battle in Amur
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine; Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 submarine
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 bombers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Kweichow to Anhwe
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 carrier moved from 19 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from Japan to Kiangsu
            2 fighters moved from Japan to Kiangsu
            1 carrier moved from 35 Sea Zone to 17 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            3 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Amur to Japan
            1 fighter moved from Japan to Kiangsu
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
            1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,1,1,3,4,1,5,6,4,2,5,2,2,6,3,3,6,5,1,2,4,3,6,1,3,1,3,5,1,4,6,6,6,3,6,1,5,5,5
            Japanese collect 51 PUs (8 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    ANZAC AA : 0.00
    ANZAC regular : 4.33
    Russians regular : -0.67
    

    Savegame


  • @brxxx Ugh! Making me sweat it out to the last! That NSW fight was hard on my heart :P . So many dead planes…

    Welp, that’s 6 VCs in the Pacific. Now we see if I can hold out against your counterattack to get one back. Think I’ve got you at less than 5% at all 3 available spots, but might have missed something.

    Also, FYI for future games: I could have built a destroyer in SZ6 that would have prevented you from doing any amphibious assaults. It’s a bit gamey and I prefer not to do it if I don’t have to, but just so you know that that could be used against you.


  • @bobbarossa yeah it looks good. Well played. I knew game was lost, but wanted to try that pacific move out.
    Wanna play another with same conditions? maybe I just change the bit buy.


  • @brxxx Sounds good! Just let me know what you’d like to change.


  • @bobbarossa 1 ftr in scotland, 1 marine india


  • @brxxx I like that bid. The marine in India gives a lot of flexibility.

    Thread’s up here: https://www.axisandallies.org/forums/topic/36870/l21-bm3-brxxx-allies-15-vs-bobbarossa-axis-game-2

    And if you could post the previous game’s result when you get a chance, would appreciate it :D .

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