@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Finland to Karelia 1 fighter moved from Norway to Karelia 1 bomber moved from Norway to Vyborg 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 5 fighters moved from 26 Sea Zone to 25 Sea Zone 5 fighters moved from 26 Sea Zone to 24 Sea Zone 13 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to Solomon Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 fighters moved from Western United States to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Karelia Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vyborg Americans attack with 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 24 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 15 fighters and 6 tactical_bombers Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 15 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 15/21 hits, 11.50 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 14 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 5 fighters moved from 25 Sea Zone to 26 Sea Zone 5 fighters moved from 24 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 49 Sea Zone to 26 Sea Zone 1 bomber moved from Solomon Islands to Queensland 1 artillery moved from United Kingdom to 110 Sea Zone 4 fighters moved from 110 Sea Zone to Norway 1 armour and 3 mech_infantrys moved from Norway to Finland 1 artillery, 2 carriers and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Karelia to Norway 1 bomber moved from Vyborg to Novosibirsk Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 airfield placed in Norway 3 mech_infantrys placed in Norway 1 artillery and 1 infantry placed in Finland Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Northwest Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 97 Sea Zone British attack with 1 destroyer and 11 submarines Italians defend with 6 fighters and 4 submarines British roll dice for 11 submarines in 97 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits 4 submarines owned by the Italians lost in 97 Sea Zone British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians and British reach a stalemate . Battle score for attacker is 26 Casualties for Italians: 1 fighter and 4 submarines Casualties for British: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 fighters moved from Northwest Persia to Trans-Jordan 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 7 fighters moved from Norway to Novosibirsk 1 fighter moved from United Kingdom to Gibraltar 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Finland to Norway 3 aaGuns, 1 armour, 4 artilleries and 35 infantry moved from Persia to Iraq 2 mech_infantrys moved from Egypt to Iraq Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys EDIT: Turning off Edit Mode 3 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 5.50 Italians regular : -1.00 Japanese regular : -1.50 Germans regular : -1.67 British regular : 1.33 -
i assumed you’d want to scramble on that, but im cool to reroll if you’d like.
if you want to, just do it before the italian move.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy 2 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Northern Italy 5 infantry moved from Western Germany to Northern Italy 5 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 4 infantry moved from Denmark to Western Germany 4 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,6,4,6,4,4,2,1,1,3,2,5,1,6,4,2,6,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,4,6 Italians collect 8 PUs (14 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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oh, the uk figs are on US CVs, i made it clear in my moves but i just want to let you know so you dont overlook it.
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - French 1 fighter moved from Finland to Norway -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Finland to Norway Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 1 armour, 12 artilleries and 7 infantry moved from Tambov to Samara 1 mech_infantry moved from Russia to Samara 1 bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Russia to Samara 3 tactical_bombers moved from Caucasus to Volgograd 24 armour, 4 infantry and 65 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Caroline Islands to 49 Sea Zone 2 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 2 bombers moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia Combat - Germans Battle in 49 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Vyborg Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 3 infantry and 3 tactical_bombers Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 bombers, 3 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 2 artilleries in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Northwest Persia Germans attack with 24 armour, 4 infantry and 65 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 24 armour, 4 infantry and 65 mech_infantrys in Northwest Persia, round 2 : 27/93 hits, 23.50 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 24 armour, 2 infantry and 65 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 12 artilleries, 7 infantry and 3 mech_infantrys in Samara, round 2 : 5/23 hits, 7.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 12 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Samara 1 aaGun moved from Caucasus to Northwest Persia 2 bombers moved from Volgograd to Ukraine 1 aaGun moved from Tambov to Volgograd 2 armour moved from Ukraine to Caucasus 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 2 bombers moved from Karelia to Ukraine 2 fighters moved from Western Germany to Ukraine 6 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 aaGuns and 5 infantry moved from Denmark to Western Germany 1 bomber moved from 49 Sea Zone to Caroline Islands 1 fighter moved from Karelia to Novgorod 1 armour moved from Ukraine to Caucasus 3 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 3 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 4 fighters placed in Western Germany 1 mech_infantry placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 2.00 Germans regular : 1.50 British regular : 1.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 1 infantry moved from Turkmenistan to Eastern Persia Russians take Eastern Persia from Japanese 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Sikang to Kazakhstan 3 artilleries and 8 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Tsinghai to Novosibirsk 4 artilleries and 8 infantry moved from Tsinghai to Kansu 4 artilleries and 6 infantry moved from Tsinghai to Shensi 6 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Shensi 2 artilleries moved from Sikang to Shensi 5 artilleries and 10 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Shensi 5 infantry moved from Sikang to Szechwan 5 artilleries and 5 infantry moved from Sikang to Szechwan 5 artilleries and 5 infantry moved from Sikang to Szechwan Combat - Russians Battle in Kansu Russians attack with 4 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Kansu, round 2 : 3/12 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 15 artilleries and 25 infantry Japanese defend with 1 infantry Russians roll dice for 15 artilleries and 25 infantry in Szechwan, round 2 : 9/40 hits, 11.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 15 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 7 artilleries and 15 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 15 infantry in Shensi, round 2 : 6/22 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 2 aaGuns moved from Sikang to Szechwan 1 aaGun moved from Novosibirsk to Timguska 1 aaGun moved from Novosibirsk to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -3.00 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Japan to Iwo Jima Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Iwo Jima Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Eastern Persia Japanese attack with 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 5 armour, 7 artilleries, 19 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 12/38 hits, 10.33 expected hits Russians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia Japanese win, taking Eastern Persia from Russians with 5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from West India to India 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Iwo Jima to Japan 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 armour and 3 mech_infantrys moved from Shantung to Kiangsi Place Units - Japanese 3 infantry placed in India 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.67 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Norway to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 submarine moved from 24 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from Norway to Karelia 1 bomber moved from Novosibirsk to Yunnan Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Vyborg to Finland 1 fighter moved from Finland to Norway 1 fighter moved from Karelia to Norway 3 fighters and 1 tactical_bomber moved from Norway to Gibraltar 2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Norway to Finland 1 bomber moved from Yunnan to Shensi 6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States Place Units - Americans 2 artilleries and 1 infantry placed in Finland 3 mech_infantrys placed in Norway 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33 Germans regular : 0.33 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Norway to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 submarine moved from 24 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 6 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from Norway to Karelia 1 bomber moved from Novosibirsk to Yunnan Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 6 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Vyborg to Finland 1 fighter moved from Finland to Norway 1 fighter moved from Karelia to Norway 3 fighters and 1 tactical_bomber moved from Norway to Gibraltar 2 carriers, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Norway to Finland 1 bomber moved from Yunnan to Shensi 6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States Place Units - Americans 2 artilleries and 1 infantry placed in Finland 3 mech_infantrys placed in Norway 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 7 fighters moved from Novosibirsk to Finland 1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 submarines moved from 97 Sea Zone to 93 Sea Zone 3 aaGuns, 2 armour, 5 artilleries, 41 infantry and 12 mech_infantrys moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun moved from Norway to Finland Place Units - British 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Iraq 2 fighters and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.33 Germans regular : 0.33 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany 1 aaGun and 15 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 aaGuns and 16 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,6,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,6,1,5,3,3,1,4,6,4,4,4,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,5 Italians collect 5 PUs (17 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 6 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Iraq 23 armour, 2 infantry and 65 mech_infantrys moved from Northwest Persia to Iraq 3 armour moved from Caucasus to Iraq 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan 3 tactical_bombers moved from Rostov to Kazakhstan 3 infantry moved from Russia to Vologda 2 infantry moved from Samara to Novosibirsk 1 bomber moved from Ukraine to Novosibirsk 1 bomber moved from Ukraine to Vologda 2 infantry moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia 1 submarine moved from 113 Sea Zone to 111 Sea Zone Combat - Germans Battle in Iraq Germans attack with 27 armour, 2 infantry and 65 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 27 armour, 2 infantry and 65 mech_infantrys in Iraq, round 2 : 24/94 hits, 24.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 27 armour, 1 infantry and 65 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Russia 1 bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 2 fighters moved from Western Germany to Novgorod 2 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Germany to Baltic States 2 bombers and 2 fighters moved from Ukraine to Southern Italy 3 mech_infantrys moved from Ukraine to Caucasus 3 tactical_bombers moved from Kazakhstan to Caucasus 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan Place Units - Germans 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 infantry placed in Russia 2 infantry placed in Russia 3 infantry placed in Novgorod 1 mech_infantry placed in Germany 1 fighter and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -2.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 artilleries and 4 infantry moved from Shensi to Kweichow 10 artilleries and 14 infantry moved from Szechwan to Sikang 3 artilleries and 5 infantry moved from Shensi to Sikang 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 3 infantry moved from Kansu to Tsinghai 3 artilleries moved from Szechwan to Sikang 3 infantry moved from Szechwan to Sikang 2 artilleries and 7 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 2 artilleries and 3 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 3 artilleries and 3 infantry moved from Kansu to Tsinghai Combat - Russians Battle in Kweichow Russians attack with 2 artilleries and 4 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Russians attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Hopei, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Shensi to Kweichow 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Sikang 1 aaGun, 1 artillery and 5 infantry moved from Timguska to Yenisey 1 aaGun moved from Kansu to Suiyuyan 1 artillery and 1 infantry moved from Timguska to Yenisey Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 2.33 -
man… I’m just barely hanging on by a strand!





