No problem
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 1 armour moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 aaGun moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 1 bomber moved from Japan to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 5 infantry moved from Kiangsu to Kiangsi 1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from UK_Pacific Combat - Japanese Battle in Jehol Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 5 infantry British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Kiangsi, round 2 : 0/7 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi 1 bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 5 infantry Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Jehol to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,17
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -1,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to Siberia 2 submarines moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from Tunisia to Libya 1 destroyer moved from 4 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 airfield placed in Korea 2 battleships and 1 destroyer placed in 6 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 1 bomber moved from India to Yunnan 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Kiangsi to Kiangsu Combat - British Battle in Eastern Persia British attack with 1 artillery and 1 infantry Germans defend with 3 armour British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 artilleries, 1 bomber and 4 infantry Germans defend with 1 aaGun and 4 armour Germans roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits British roll dice for 2 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 0/7 hits, 2,33 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 2 : 1/4 hits, 2,00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 3 : 4/4 hits, 2,00 expected hits 1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 3 armour in Yunnan, round 4 : 0/3 hits, 1,50 expected hits 1 armour owned by the Germans lost in Yunnan British roll dice for 1 artillery and 1 bomber in Yunnan, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 armour in Yunnan, round 5 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans, 1 bomber owned by the British and 1 artillery owned by the British lost in Yunnan Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 2 artilleries, 1 bomber and 4 infantry Casualties for Germans: 1 aaGun and 3 armour Battle in Kiangsu British attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Kiangsu British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British lost in Kiangsu Japanese win with 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Kwangtung to Kiangsi 3 infantry moved from India to West India 3 infantry moved from Malaya to Shan State Place Units - UK_Pacific 1 artillery and 2 infantry placed in Kwangtung 4 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 UK_Pacific collect 30 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Units Change Ownership Some Units in India change ownership: 4 artilleries and 3 infantry Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,50 Germans AA : -0,17 Germans regular : 1,00 British regular : -4,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/5 hits, 2,17 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in 104 Sea Zone Italians attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Greece Place Units - Italians 1 battleship placed in 95 Sea Zone 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 2,67 British regular : 1,00
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Kweichow 1 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 bomber moved from Shantung to Manchuria Combat - Japanese Japanese creates battle in territory 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship and 1 transport EDIT: Turning off Edit Mode Battle in 6 Sea Zone Americans defend with 2 battleships and 1 destroyer Battle in Manchuria Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese winAmericans win with 2 battleships and 1 destroyer remaining, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Manchuria to Japan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Japanese 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5 Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 1,00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Siberia to Amur 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from Korea to Shantung 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Shantung Americans attack with 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 factory_minor Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Shantung Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Manchuria Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone Americans attack with 2 battleships and 1 destroyer Japanese defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Americans 1 tactical_bomber moved from Shantung to Kiangsi 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 fighter and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Siberia to Amur 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 tactical_bomber moved from Korea to Shantung 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Shantung Americans attack with 1 tactical_bomber Germans defend with 1 bomber; Japanese defend with 1 factory_minor Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Shantung Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Manchuria Americans attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 mech_infantry Battle in 19 Sea Zone Americans attack with 2 battleships and 1 destroyer Japanese defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35 Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Americans 1 tactical_bomber moved from Shantung to Kiangsi 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 fighter and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Germans 2 infantry moved from Kwangtung to Kiangsi 1 transport moved from 80 Sea Zone to 39 Sea Zone Combat - British Non Combat Move - British Place Units - UK_Pacific 3 infantry placed in Kwangtung 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 7 infantry Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,50
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Egypt to Alexandria Italians take Alexandria from British 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Persia 1 bomber moved from Greece to Persia 1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt 2 fighters moved from Gibraltar to Southern Italy 2 submarines moved from 92 Sea Zone to 98 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Non Combat Move - Italians Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 8 infantry moved from Germany to Slovakia Hungary Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 armour moved from Poland to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 8 infantry moved from Germany to Slovakia Hungary Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 2/11 hits, 3,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 3/11 hits, 3,50 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/17 hits, 6,00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5,50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3,33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 4,50 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1,50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 3 submarines Casualties for British: 1 submarine Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from 115 Sea Zone to Finland Germans take Finland from Neutral_Axis 1 artillery moved from 115 Sea Zone to Finland 3 infantry moved from Norway to Finland 2 aaGuns moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 2 infantry moved from Denmark to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 42 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
French regular : -1,33 Neutral_Allies regular : -2,67 Germans regular : -3,00 British regular : -1,50 French AA : -0,17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Sakha to Buryatia 2 infantry moved from Amur to Buryatia 2 aaGuns moved from Sakha to Amur 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Karelia to Novgorod 1 artillery moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Korea to Amur 1 artillery moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 bomber moved from Japan to Amur 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Formosa to Hunan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Korea to Japan 1 fighter moved from Okinawa to Kwangsi 2 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Chahar 1 battleship moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 4 infantry Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Amur, round 2 : 6/11 hits, 3,50 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Russians: 2 aaGuns and 4 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from 20 Sea Zone to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 bomber moved from Amur to Kiangsi 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 3,67 Russians regular : 0,67 Russians AA : -0,50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers and 1 cruiser placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :