Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 armour moved from India to Yunnan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 aaGun moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 armour moved from India to Yunnan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 aaGun moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shantung to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from Chahar to Jehol
            1 bomber moved from Japan to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            5 infantry moved from Kiangsu to Kiangsi
            1 battleship and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter and 5 infantry
                British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Kiangsi, round 2 : 0/7 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi
                1 bomber owned by the Japanese retreated
                Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 5 infantry
                Casualties for British: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsi to Shantung
            1 fighter and 1 tactical_bomber moved from Jehol to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -1,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Soviet Far East to Siberia
            2 submarines moved from 4 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 destroyer moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 airfield placed in Korea
            2 battleships and 1 destroyer placed in 6 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
            Americans collect 58 PUs (3 lost to blockades); end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : -1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 battleships, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 6 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Soviet Far East to Siberia
            2 submarines moved from 4 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from Tunisia to Libya
            1 destroyer moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 airfield placed in Korea
            2 battleships and 1 destroyer placed in 6 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
            Americans collect 58 PUs (3 lost to blockades); end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 3 infantry moved from Burma to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 bomber moved from India to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 artillery and 1 infantry
                Germans defend with 3 armour
                    British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
                Germans win with 3 armour remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 2 artilleries, 1 bomber and 4 infantry
                Germans defend with 1 aaGun and 4 armour
                    Germans roll AA dice in Yunnan : 0/1 hits, 0,17 expected hits
                    British roll dice for 2 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 0/7 hits, 2,33 expected hits
                    Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 2 : 1/4 hits, 2,00 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 1 aaGun and 4 armour in Yunnan, round 3 : 4/4 hits, 2,00 expected hits
                    1 aaGun owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 3 armour in Yunnan, round 4 : 0/3 hits, 1,50 expected hits
                    1 armour owned by the Germans lost in Yunnan
                    British roll dice for 1 artillery and 1 bomber in Yunnan, round 5 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 2 armour in Yunnan, round 5 : 2/2 hits, 1,00 expected hits
                    1 armour owned by the Germans, 1 bomber owned by the British and 1 artillery owned by the British lost in Yunnan
                Germans win with 1 armour remaining. Battle score for attacker is -9
                Casualties for British: 2 artilleries, 1 bomber and 4 infantry
                Casualties for Germans: 1 aaGun and 3 armour
            Battle in Kiangsu
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Kiangsu
                    British roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the British lost in Kiangsu
                Japanese win with 3 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
            3 infantry moved from India to West India
            3 infantry moved from Malaya to Shan State
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Kwangtung
            4 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
            UK_Pacific collect 30 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
            Units Change Ownership
                Some Units in India change ownership: 4 artilleries and 3 infantry
                Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : -0,50
    Germans AA : -0,17
    Germans regular : 1,00
    British regular : -4,17
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 bomber moved from Greece to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/5 hits, 2,17 expected hits
                    British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 3 infantry
            Battle in 104 Sea Zone
                Italians attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 battleship placed in 95 Sea Zone
            2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 2,67
    British regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Anhwe to Kweichow
            1 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 bomber moved from Shantung to Manchuria
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 transport
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship and 1 transport
            EDIT: Turning off Edit Mode
            Battle in 6 Sea Zone
                Americans defend with 2 battleships and 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese winAmericans win with 2 battleships and 1 destroyer remaining, taking Manchuria from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Manchuria to Japan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
    
        Place Units - Japanese
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5
            Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 artillery and 1 mech_infantry moved from Korea to Manchuria
            2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 tactical_bomber moved from Korea to Shantung
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Shantung
                Americans attack with 1 tactical_bomber
                Germans defend with 1 bomber; Japanese defend with 1 factory_minor
                    Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Germans lost in Shantung
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Manchuria
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 2 battleships and 1 destroyer
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Shantung to Kiangsi
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 82 PUs; 
            Americans buy 2 artilleries, 1 carrier, 3 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Siberia to Amur
            1 artillery and 1 mech_infantry moved from Korea to Manchuria
            2 battleships and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 tactical_bomber moved from Korea to Shantung
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Shantung
                Americans attack with 1 tactical_bomber
                Germans defend with 1 bomber; Japanese defend with 1 factory_minor
                    Americans roll dice for 1 tactical_bomber in Shantung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Germans lost in Shantung
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
            Battle in Manchuria
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 2 battleships and 1 destroyer
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 2 battleships and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 battleships and 1 destroyer remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Shantung to Kiangsi
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 fighter and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Germans
            2 infantry moved from Kwangtung to Kiangsi
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            3 infantry placed in Kwangtung
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 7 infantry
                Some Units in Kwangtung change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Alexandria
                  Italians take Alexandria from British
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 bomber moved from Greece to Persia
            1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
            2 fighters moved from Gibraltar to Southern Italy
            2 submarines moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Poland to France
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            8 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            3 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Germany to Southern France
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Poland to France
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            8 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 2/11 hits, 3,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 3/11 hits, 3,50 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/17 hits, 6,00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/14 hits, 5,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3,33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/10 hits, 4,50 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1,50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Germans: 3 submarines
                Casualties for British: 1 submarine
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from 115 Sea Zone to Finland
                  Germans take Finland from Neutral_Axis
            1 artillery moved from 115 Sea Zone to Finland
            3 infantry moved from Norway to Finland
            2 aaGuns moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Western Germany to France
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Germans collect 42 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,33
    Neutral_Allies regular : -2,67
    Germans regular : -3,00
    British regular : -1,50
    French AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Sakha to Buryatia
            2 infantry moved from Amur to Buryatia
            2 aaGuns moved from Sakha to Amur
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Karelia to Novgorod
            1 artillery moved from Novgorod to Belarus
            6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Korea to Amur
            1 artillery moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 bomber moved from Japan to Amur
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from Formosa to Hunan
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Korea to Japan
            1 fighter moved from Okinawa to Kwangsi
            2 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Chahar
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 4 infantry
                    Russians roll AA dice in Amur : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Amur, round 2 : 6/11 hits, 3,50 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 2,83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to Kwangsi
            2 fighters moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 fighter moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 bomber moved from Amur to Kiangsi
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 3,67
    Russians regular : 0,67
    Russians AA : -0,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 carriers and 1 cruiser placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

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