scram 111
L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Syria Italians take Syria from British Combat - Italians Non Combat Move - Italians 2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Northwest Persia 2 infantry moved from Romania to Bessarabia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,3,2,1,3,5 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 bomber moved from Yunnan to Ceylon 1 tactical_bomber moved from India to Ceylon 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Tsinghai to Samara Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ceylon Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 bomber and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour in Ceylon, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ceylon Germans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour Battle in Samara Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 3 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour in Samara, round 5 : 1/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 2 armour in Samara, round 6 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Samara, round 7 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Samara Germans roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Samara, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour and 3 mech_infantrys Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 6 armour and 11 mech_infantrys moved from Volgograd to Ukraine 7 mech_infantrys moved from Romania to Ukraine 2 aaGuns, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Rostov to Ukraine 1 aaGun moved from Caucasus to Northwest Persia 5 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Northwest Persia to Southern Italy 2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 4 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Ukraine 3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy 2 fighters moved from Southern Italy to Western Germany 3 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 mech_infantry moved from Turkmenistan to Persia 1 bomber moved from Ceylon to India 1 transport moved from 115 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Place Units - Germans 1 armour and 2 mech_infantrys placed in Persia Germans undo move 1. 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Novgorod 5 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone 4 mech_infantrys placed in Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,2,4,5,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
UK_Pacific regular : 0,50 Russians regular : -0,33 Germans regular : -2,17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Tambov to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 7 armour and 13 mech_infantrys moved from Russia to Kazakhstan 7 mech_infantrys moved from Tambov to Kazakhstan 3 aaGuns, 27 artilleries and 45 infantry moved from Tambov to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,33 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 marine moved from Java to 42 Sea Zone 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 armour moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 armour moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Anhwe 1 armour moved from Kweichow to Tsinghai 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Japanese creates battle in territory 22 Sea Zone Battle in Alaska Battle in Sumatra Japanese attack with 1 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 5 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win, taking Alaska from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 marine Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan 1 armour moved from Kiangsi to Yunnan 1 armour moved from Kweichow to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6,6,3,4,5,1,3,4 Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,50 -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to GuamCombat Hit Differential Summary :
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@giallo scramble tokens?
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Two Tokens on one CR
One Token for each available DD for a Total of Six Tokens.Full scramble please.
Thank you.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hitsCombat Hit Differential Summary :
Americans regular : -0,33 -
@giallo 17 hits
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@giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.Tipp two BB’s 2
tipp Seven CV’s 7
kill Eight CV’s 8total of 17
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@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.Tipp two BB’s 2
tipp Seven CV’s 7
kill Eight CV’s 8total of 17
Also already 3 cv’s were tipped by the subs

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@giallo Thank you, very kind of you.
Please take the above Ool for this Round.
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@aequitas-et-veritas 4 with the subs

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@giallo Four subs of mine please.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hitsCombat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,00 -
@giallo
19 hits -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hitsCombat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : 0,00 -





