@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 2 destroyers and 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters moved from Nigeria to Egypt
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Eastern United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 2 destroyers and 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters moved from Nigeria to Egypt
1 fighter moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Eastern United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
Place Units - Americans
1 battleship placed in 10 Sea Zone
3 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 submarines moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Nigeria to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Germans
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 infantry moved from India to Burma
1 infantry moved from British Guiana to Suriname
British take Suriname from Dutch
Combat - British
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Burma to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 tactical_bombers placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,4,6,3,3,5,5,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,5,4,3
British collect 27 PUs (12 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : 0,67
Germans regular : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 fighter and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Greece to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 artilleries, 6 infantry and 1 marine moved from Alexandria to Tobruk
1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Caucasus to Ukraine
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 carrier placed in 97 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Russians regular : 0,00
Suppose you want to move your UK ships form Caroline Islands again?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 mech_infantrys moved from Ukraine to Volgograd
2 aaGuns, 4 artilleries and 12 infantry moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Tunisia to Tobruk
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
12 armour and 7 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun and 5 infantry moved from Rostov to Caucasus
3 artilleries and 11 infantry moved from Rostov to Volgograd
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
1 fighter placed in Western Germany
2 armour, 2 infantry and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun, 1 artillery and 14 infantry moved from Novosibirsk to Samara
10 artilleries moved from Russia to Samara
1 submarine moved from 106 Sea Zone to 88 Sea Zone
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,67
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun, 1 artillery and 14 infantry moved from Novosibirsk to Samara
10 artilleries moved from Russia to Samara
1 submarine moved from 106 Sea Zone to 88 Sea Zone
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 aaGun
EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,67
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
3 bombers moved from Philippines to French Indo China
2 marines moved from 37 Sea Zone to Shan State
3 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
EDIT: Adding units owned by Japanese to Shan State: 3 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Non Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
10 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Non Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
10 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
3 fighters and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 fighters moved from Burma to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
3 submarines placed in 106 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,5,5,6,1,1,1,5,3,4,6,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 31 PUs (8 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,67
Germans regular : -0,33
British regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Volgograd
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to 96 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 7 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Yugoslavia to Albania
3 infantry moved from Morocco to Algeria
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Caucasus to Northwest Persia
5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 4 artilleries and 12 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Tobruk to Gibraltar
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
22 artilleries and 34 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 5 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 6 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 22 artilleries, 2 fighters, 34 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 8 artilleries, 1 factory_minor, 2 fighters, 27 infantry, 12 mech_infantrys and 2 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Italians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 34 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 22/72 hits, 20,83 expected hits
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,67
Italians AA : 0,50
@giallo 22 hits in Volgograd