L21 Freh (x) v Giallo (L+14), BM4

  • 21 20 18 17 16 15 TripleA

    @Giallo somehow an artillery got moved from Ukraine to Rostov in combat move, and I had to edit it twice to get it back to Ukraine. that explains the edits in the file.

    An expensive & very temporary victory for me in Moscow - we’ll have to see if it turns out to be worth losing almost all my air.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            6 infantry moved from Dzavhan to Yakut S.S.R.
            1 artillery moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Rostov
            7 artilleries and 37 infantry moved from Bryansk to Russia
            3 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 5 infantry in Yakut S.S.R., round 4 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Russians: 4 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 4 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Western Ukraine
                Italians win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 tactical_bombers; Italians defend with 1 armour
                    Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 2,67 expected hits
                    Italians roll dice for 1 armour and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 2,00 expected hits
                    2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Italians lost in Tambov
                    Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 2 tactical_bombers in Tambov, round 3 : 0/2 hits, 1,00 expected hits
                    2 tactical_bombers owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 tactical_bombers
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Russia
                Russians attack with 7 artilleries and 37 infantry
                Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Russians roll dice for 7 artilleries and 37 infantry in Russia, round 2 : 14/44 hits, 9,67 expected hits
                    Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 7 artilleries and 37 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Novosibirsk to Tsinghai
            1 aaGun and 8 infantry moved from Novosibirsk to Samara
            1 fighter and 1 tactical_bomber moved from Tambov to Samara
            1 fighter moved from Volgograd to Samara
            4 aaGuns, 4 armour and 8 mech_infantrys moved from Bryansk to Russia
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Japanese regular : 3,33
    Germans regular : -0,83
    Russians regular : -1,17
    

    Savegame

  • 21 20 19 18 17 16

    @freh said in L21 Freh (x) v Giallo (L+14), BM4:

    @Giallo somehow an artillery got moved from Ukraine to Rostov in combat move, and I had to edit it twice to get it back to Ukraine. that explains the edits in the file.

    An expensive & very temporary victory for me in Moscow - we’ll have to see if it turns out to be worth losing almost all my air.

    I should have seen that, my mistake I left Russia exposed

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 19 Sea Zone to Guam
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Hopei to Shensi
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 7 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 mech_infantrys in Shensi, round 2 : 1/7 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 6 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Guam
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Guam, round 2 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 1 armour and 2 fighters in Guam, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 19 Sea Zone to 20 Sea Zone
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 4 Sea Zone to 6 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 armour moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Java
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter moved from Marianas to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marianas to 19 Sea Zone
            1 tactical_bomber moved from Marianas to Philippines
    
        Place Units - Japanese
            1 carrier placed in 19 Sea Zone
            1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            3 fighters placed in French Indo China
            2 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.67
    Japanese regular : -1.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from British Columbia to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
    
        Combat - Americans
            Battle in Borneo
            Battle in Aleutian Islands
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Aleutian Islands
                Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Aleutian Islands to British Columbia
            3 mech_infantrys moved from Central United States to British Columbia
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            3 bombers moved from New Zealand to Queensland
            1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 1,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Sikang to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Sikang
                Japanese win with 6 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from British Columbia to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
    
        Combat - Americans
            Battle in Borneo
            Battle in Aleutian Islands
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Aleutian Islands
                Americans win, taking Borneo from Japanese, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Aleutian Islands to British Columbia
            3 mech_infantrys moved from Central United States to British Columbia
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            3 bombers moved from New Zealand to Queensland
            1 destroyer and 3 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from Dutch New Guinea to Queensland
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Sikang to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 6 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 0/6 hits, 1,67 expected hits
                    Japanese roll dice for 6 mech_infantrys in Shensi, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Sikang
                Japanese win with 6 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            5 infantry moved from Egypt to Trans-Jordan
            2 fighters and 2 tactical_bombers moved from Egypt to Persia
            1 bomber moved from Egypt to Union of South Africa
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 carrier moved from 58 Sea Zone to 56 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from 58 Sea Zone to 41 Sea Zone
            1 fighter moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from 58 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 58 Sea Zone to 56 Sea Zone
            1 transport moved from 58 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Central United States
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer and 2 submarines placed in 71 Sea Zone
            3 infantry placed in Egypt
            3 artilleries placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            British collect 40 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 3 artilleries
            EDIT: Adding units owned by British to Iraq: 3 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 1,33
    Japanese regular : 1,33
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 marine moved from Tunisia to 94 Sea Zone
            1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 infantry and 1 marine
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Greece
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 artillery moved from Western Ukraine to Ukraine
            2 aaGuns moved from Ukraine to Rostov
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 armour and 2 infantry placed in Ukraine
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
            1 fighter moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Suriname to French Central Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters and 8 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Volgograd
            12 mech_infantrys moved from Ukraine to Volgograd
            16 armour moved from Ukraine to Volgograd
            1 submarine moved from 82 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Libya
            Battle in Volgograd
                Germans attack with 16 armour and 16 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 16 armour and 16 mech_infantrys in Volgograd, round 2 : 12/32 hits, 10.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Libya from British, taking Volgograd from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 7 artilleries and 19 infantry moved from Ukraine to Rostov
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Eastern Poland to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Southern France to Northern Italy
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries and 9 infantry moved from Archangel to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            1 fighter moved from 110 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 armour placed in Novgorod
            2 fighters and 8 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Samara to Archangel
            1 infantry moved from Smolensk to Bryansk
            1 fighter moved from Samara to Bryansk
            4 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 3/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 artilleries and 1 infantry moved from Tambov to Samara
            1 aaGun and 2 infantry moved from Tsinghai to Sikang
            7 artilleries moved from Russia to Samara
            1 fighter moved from Bryansk to Russia
            10 infantry moved from Russia to Samara
            2 aaGuns and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            5 infantry moved from Russia to Samara
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Russians
            1 armour and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : -0,33
    Russians regular : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Samara to Archangel
            1 infantry moved from Smolensk to Bryansk
            1 fighter moved from Samara to Bryansk
            4 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 3/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 artilleries and 1 infantry moved from Tambov to Samara
            1 aaGun and 2 infantry moved from Tsinghai to Sikang
            7 artilleries moved from Russia to Samara
            1 fighter moved from Bryansk to Russia
            10 infantry moved from Russia to Samara
            2 aaGuns and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            5 infantry moved from Russia to Samara
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Russians
            1 armour and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : -0,33
    Russians regular : -0,67
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 43 Sea Zone
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Buyant-Uhaa to Sakha
            2 mech_infantrys moved from Shantung to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 20 Sea Zone to Java
            2 fighters moved from French Indo China to Java
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from Philippines to Java
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 mech_infantry moved from Kweichow to Kansu
            1 armour moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Kweichow to Shensi
    
        Place Units - Japanese
            2 submarines placed in 36 Sea Zone
            1 fighter placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from British Columbia to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            3 bombers moved from Eastern United States to New Zealand
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 8 Sea Zone to Western United States
            1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from British Columbia to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            3 bombers moved from Eastern United States to New Zealand
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 8 Sea Zone to Western United States
            1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            3 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            5 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Persia to Iraq
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Union of South Africa to Iraq
            1 fighter moved from Persia to Iraq
            2 submarines moved from 71 Sea Zone to 58 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from Persia to Egypt
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    British regular : 0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from British Columbia to 8 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            3 bombers moved from Eastern United States to New Zealand
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber, 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 8 Sea Zone to Western United States
            1 destroyer and 3 submarines moved from 106 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            3 fighters moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            5 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Persia to Iraq
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Union of South Africa to Iraq
            1 fighter moved from Persia to Iraq
            2 submarines moved from 71 Sea Zone to 58 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from Persia to Egypt
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 3 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    British regular : 0,33
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            2 mech_infantrys moved from Rostov to Bryansk
            1 armour moved from Rostov to Bryansk
            1 bomber moved from Greece to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Rostov
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Southern France to Northern Italy
            1 marine moved from Malta to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 aaGun moved from Rostov to Bryansk
            2 artilleries moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    Russians regular : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
            1 submarine moved from 21 Sea Zone to 45 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            2 fighters moved from 56 Sea Zone to India
            1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

Suggested Topics

  • 20
  • 72
  • 51
  • 62
  • 54
  • 85
  • 94
  • 95
Axis & Allies Boardgaming Custom Painted Miniatures

71

Online

17.9k

Users

40.7k

Topics

1.8m

Posts