TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 13 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Caroline Islands to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 6 Sea Zone to 24 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Sakha to Midway
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
2 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Libya
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
10 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
Combat - British
Battle in Holland Belgium
Battle in Greece
Battle in Norway
Non Combat Move - British
3 infantry moved from Kazakhstan to Caucasus
5 artilleries and 10 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 artillery and 1 infantry
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by British to Crete: 1 artillery and 1 infantry
EDIT: Changing ownership of Crete from Neutral_Allies to British
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 43 PUs (4 lost to blockades); end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
@dawgoneit sorry for the delay. i’ve been in the hospital.
@dawgoneit Sorry to hear that, hope you are doing better. I will completely understand if you need to postpone or drop this game at any time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to 99 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 4 artilleries and 6 infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits, 3.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Ukraine
1 infantry moved from Northern Italy to France
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Changing PUs for ANZAC from 28 to 29
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 armour and 3 fighters moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Changing PUs for ANZAC from 28 to 29
EDIT: Turning off Edit Mode
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 24 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@lennardf now i am fine. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it. sorry about the edits.
@dawgoneit 83%? Anyhow, glad to hear you are back out of the hospital.
I’ve had some blood pressure issues over the past year so I can relate a bit. Right now I’m doing better with lifestyle changes and meds but it was worrisome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to 112 Sea Zone
1 bomber moved from Novgorod to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
2 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
4 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Volgograd
4 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
10 mech_infantrys moved from Rostov to Volgograd
4 infantry moved from Rostov to Caucasus
4 armour moved from Rostov to Caucasus
22 mech_infantrys moved from Rostov to Caucasus
3 tactical_bombers moved from Ukraine to Tambov
2 fighters moved from Ukraine to Tambov
1 armour moved from Ukraine to Volgograd
3 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Eastern Poland to Belarus
9 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery and 1 bomber in Norway, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Tambov, round 2 : 1/9 hits, 3.50 expected hits
Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 6 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 10 mech_infantrys in Volgograd, round 2 : 4/19 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 4 infantry and 22 mech_infantrys
British defend with 4 infantry
Germans roll dice for 4 armour, 4 infantry and 22 mech_infantrys in Caucasus, round 2 : 7/30 hits, 6.33 expected hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 4 infantry and 22 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Tambov to Rostov
3 aaGuns moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -2.67
Germans regular : -0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Olgiy to Yenisey
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Amur to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
4 infantry moved from Manchuria to Jehol
1 infantry moved from Kansu to Timguska
1 artillery, 1 infantry and 11 mech_infantrys moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
3 mech_infantrys moved from Shensi to Novosibirsk
2 artilleries moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Shensi
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Shan State to Burma
3 artilleries moved from India to West India
3 mech_infantrys moved from Malaya to Burma
2 bombers moved from Yunnan to Kazakhstan
1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
3 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from West India to Eastern Persia
1 bomber moved from Yunnan to Eastern Persia
1 bomber moved from Yunnan to Timguska
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Celebes
3 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery, 3 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to Timguska
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 3 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 4.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Timguska
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Timguska, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 14 mech_infantrys in Novosibirsk, round 2 : 5/16 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Eastern Persia to India
2 bombers moved from Kazakhstan to Yunnan
2 bombers moved from Timguska to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from Buryatia to Manchuria
3 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
3 artilleries placed in India
2 destroyers and 1 submarine placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : -1.17
ANZAC regular : 0.67
Russians regular : 0.00
British regular : -0.33
@lennardf One NCM to move my subs back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 24 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Northern Territory to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Midway to Wake Island
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
5 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Algeria to Tunisia
1 aaGun and 2 infantry moved from Tunisia to Libya
2 armour moved from Libya to Alexandria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Americans undo move 2.
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 5 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 24 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Northern Territory to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Iwo Jima
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 9 fighters and 1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 bombers moved from Caroline Islands to Wake Island
1 bomber moved from Midway to Wake Island
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
5 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
12 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Algeria to Tunisia
1 aaGun and 2 infantry moved from Tunisia to Libya
2 armour moved from Libya to Alexandria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Americans undo move 2.
1 bomber and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
6 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
5 artilleries and 10 infantry moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Trans-Jordan to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 armour and 6 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Battle in Eastern Persia
British attack with 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys in Eastern Persia, round 2 : 17/39 hits, 12.50 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 6 armour, 9 artilleries, 3 fighters, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Eastern Persia to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.33
British regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Normandy Bordeaux to France
4 artilleries and 6 infantry moved from Holland Belgium to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to 98 Sea Zone
1 fighter moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 armour moved from Ukraine to Caucasus
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Northern Territory to 55 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
3 armour moved from Northern Territory to New South Wales
2 artilleries and 2 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Northern Territory to 55 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
3 armour moved from Northern Territory to New South Wales
2 artilleries and 2 infantry moved from Northern Territory to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Rostov to Samara
1 tactical_bomber moved from Rostov to Samara
6 infantry moved from Caucasus to Rostov
2 artilleries moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 1 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 armour moved from Yakut S.S.R. to Sakha
Germans take Sakha from Russians
5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Ukraine to Caucasus
1 armour and 10 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Rostov to Smolensk
1 bomber moved from Western Germany to Nenetsia
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Norway to Finland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Rostov to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Nenetsia, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Nenetsia, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Nenetsia to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.50