L21 BM3 Giallo (L+16) vs AetV (X)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
            4 fighters moved from 17 Sea Zone to 22 Sea Zone
            1 submarine moved from 17 Sea Zone to 22 Sea Zone
            2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
            3 fighters moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - Americans
            3 fighters and 5 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 fighters and 5 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
            4 fighters moved from 17 Sea Zone to 22 Sea Zone
            1 submarine moved from 17 Sea Zone to 22 Sea Zone
            2 carriers and 4 fighters moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 16 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
            3 fighters moved from 22 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
    
        Place Units - Americans
            3 fighters and 5 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Guiana: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            British buy 2 armour, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Egypt
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 carrier, 3 cruisers and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to Ceylon
            1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in Ceylon
            Battle in Trans-Jordan
                British attack with 1 bomber, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
                British win, taking Ceylon from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 tactical_bombers placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,33
    Japanese regular : 0,83
    Germans regular : 0,50
    British regular : 1,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northwest Persia to Syria
                  Italians take Syria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 mech_infantry moved from Caucasus to Persia
            1 artillery moved from Caucasus to Northwest Persia
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Ukraine
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,3,2,1,3,5
            Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 17 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 39 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 17 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 39 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 bomber moved from Yunnan to Ceylon
            1 tactical_bomber moved from India to Ceylon
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 mech_infantry moved from Tsinghai to Samara
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ceylon
                Germans attack with 1 bomber and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 1 tactical_bomber in Ceylon, round 2 : 1/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 armour in Ceylon, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Ceylon
                Germans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 armour
            Battle in Samara
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 1/5 hits, 1,67 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 2 armour in Samara, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Samara, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 2 armour in Samara, round 6 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Samara, round 7 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Samara
                    Germans roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 2 armour and 3 mech_infantrys
                Casualties for Russians: 1 aaGun and 5 infantry
    
        Non Combat Move - Germans
            6 armour and 11 mech_infantrys moved from Volgograd to Ukraine
            7 mech_infantrys moved from Romania to Ukraine
            2 aaGuns, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Rostov to Ukraine
            1 aaGun moved from Caucasus to Northwest Persia
            5 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
            2 bombers moved from Northwest Persia to Southern Italy
            2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            4 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Ukraine
            3 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
            2 fighters moved from Southern Italy to Western Germany
            3 infantry and 1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Nenetsia to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 mech_infantry moved from Turkmenistan to Persia
            1 bomber moved from Ceylon to India
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 2 artilleries and 8 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Persia
            Germans undo move 1.
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            2 armour and 1 mech_infantry placed in Novgorod
            5 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            4 mech_infantrys placed in Germany
            2 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,6,4,2,4,5,1
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific regular : 0,50
    Russians regular : -0,33
    Germans regular : -2,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Tambov to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                1 fighter owned by the Russians retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Volgograd to Russia
            7 armour and 13 mech_infantrys moved from Russia to Kazakhstan
            7 mech_infantrys moved from Tambov to Kazakhstan
            3 aaGuns, 27 artilleries and 45 infantry moved from Tambov to Russia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,33
    Russians regular : 0,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Java to 42 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            1 armour moved from Kiangsi to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 armour moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Anhwe to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kiangsi to Anhwe
            1 armour moved from Kweichow to Tsinghai
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
    
        Combat - Japanese
            Japanese creates battle in territory 22 Sea Zone
            Battle in Alaska
            Battle in Sumatra
                Japanese attack with 1 infantry and 1 marine
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 0/2 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 5 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese lost in Sumatra
                Americans win, taking Alaska from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 marine
    
        Non Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            1 aaGun, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
            1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            1 aaGun moved from 6 Sea Zone to Japan
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Kiangsi to Yunnan
            1 armour moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone
            Japanese undo move 1.
            1 carrier, 2 destroyers and 3 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,2,6,6,3,4,5,1,3,4
            Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -1,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @giallo scramble tokens?


  • @giallo

    Two Tokens on one CR
    One Token for each available DD for a Total of Six Tokens.

    Full scramble please.

    Thank you.

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers
                Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    @giallo 17 hits


  • @giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
    Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.

    Tipp two BB’s 2
    tipp Seven CV’s 7
    kill Eight CV’s 8

    total of 17


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @giallo it seems that I can not open your savefile. I ran into the same issue with a different player. My guess is it could be the use of two different versions.
    Anyhow, I’ll give you an Ool for this round, but suggest that you post also a screen shot if possible. Thank you.

    Tipp two BB’s 2
    tipp Seven CV’s 7
    kill Eight CV’s 8

    total of 17

    Also already 3 cv’s were tipped by the subs

    7298ed4c-1f05-495b-8572-512edc67888b-afbeelding.png


  • @giallo Thank you, very kind of you.

    Please take the above Ool for this Round.


  • @aequitas-et-veritas 4 with the subs

    9da82b5b-029b-4c5d-9268-b98a308aa31f-afbeelding.png


  • @giallo Four subs of mine please.

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers
                Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits
                    Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 2,67
    Japanese regular : 0,00
    

    Savegame

Suggested Topics

  • 3
  • 39
  • 34
  • 28
  • 77
  • 219
  • 105
  • 214
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

18.0k

Users

40.7k

Topics

1.8m

Posts