Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Scramble fighter from CV in SZ 98 to defend Malta?
No scramble.
Go with max d in Morocco.
Amazing dice for Italy.
Max D in effect.
Italians have been lucky so far (e.g., 10 hits in Morocco instead of the expected 8). But let’s see what the Allies get. In the SZ 93 battle, Allies consistently got just above what was expected.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Algeria to Morocco
1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 94 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
1 artillery, 2 fighters and 1 infantry moved from 94 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
British defend with 1 airfield and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Malta, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry and 1 mech_infantry
British defend with 1 artillery and 3 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry
Americans roll AA dice in Morocco : 0/6 hits, 1.00 expected hits
Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 5 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 10/22 hits, 7.83 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 5/15 hits, 5.67 expected hits
2 aaGuns owned by the Americans, 5 infantry owned by the Americans, 3 infantry owned by the British and 5 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 5 fighters, 4 infantry and 1 mech_infantry in Morocco, round 3 : 8/17 hits, 6.83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 3 : 2/7 hits, 3.00 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 5 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 50
Casualties for Italians: 7 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
2 fighters moved from Morocco to 96 Sea Zone
3 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
2 armour moved from Romania to Yugoslavia
1 fighter moved from Malta to Algeria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : 3.50
Americans AA : -1.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 66 Sea Zone to Central America
1 marine moved from 66 Sea Zone to Central America
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
2 aaGuns, 2 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Southern Belarus to Eastern Poland
6 armour and 6 mech_infantrys moved from Southern Belarus to Slovakia Hungary
1 aaGun moved from France to Western Germany
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 armour and 4 mech_infantrys placed in Germany
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Combat Hit Differential Summary :
Scramble to Arkangelsk?
No thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yaroslavl: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Gorky: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
Last post, please. With the risk of can-opening Novgorod, the air is safer in Gorky.
At the same time I’d rather want the air in Yaroslavl. Let me take another look.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
EDIT: 7 infantry moved from Vologda to Yaroslavl
EDIT: 1 aaGun moved from Vologda to Yaroslavl
EDIT: 2 infantry moved from Vologda to Yaroslavl
EDIT: 1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
This is better. Supposing it’s ok that not the full army attacked. Was pretty unnecessary.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 marines moved from Caroline Islands to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 marine moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from Malaya to Shan State
2 fighters moved from 132 Sea Zone to Shan State
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hopei
2 fighters moved from Hunan to Hopei
1 artillery moved from Eastern Sinkiang to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
Combat - Japanese
Battle in Marshall Islands
Battle in Gilbert Islands
Battle in Midway
Battle in Wake Island
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hopei to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from Shan State to Hunan
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to Japan
3 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 6 carriers, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Davao to Caroline Islands
3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Manilla to Caroline Islands
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kiangsu
4 artilleries placed in Japan
2 carriers and 3 transports placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
2 fighters moved from Yunnan to Shan State
1 fighter moved from Szechwan to Shan State
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Kweichow
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 aaGun, 5 artilleries and 13 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 armour moved from Baluchistan to Eastern India
1 mech_infantry moved from Iraq to Baluchistan
3 fighters and 1 tactical_bomber moved from Egypt to Romania
2 fighters moved from 98 Sea Zone to Romania
1 marine moved from Crete to 100 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 100 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 83 Sea Zone
1 carrier and 2 cruisers moved from 100 Sea Zone to 83 Sea Zone
1 battleship and 1 marine moved from 100 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
British regular : 0,50